geom/src/BasicGUI/BasicGUI_VectorDlg.cxx

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// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : BasicGUI_VectorDlg.cxx
// Author : Lucien PIGNOLONI
// Module : GEOM
// $Header$
using namespace std;
#include "BasicGUI_VectorDlg.h"
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#include "QAD_Desktop.h"
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#include "QAD_Config.h"
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#include "GEOMImpl_Types.hxx"
#include "utilities.h"
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//=================================================================================
// class : BasicGUI_VectorDlg()
// purpose : Constructs a BasicGUI_VectorDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
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BasicGUI_VectorDlg::BasicGUI_VectorDlg(QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl)
:GEOMBase_Skeleton(parent, name, Sel, modal, fl )
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{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_2P")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_DXYZ")));
QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
setCaption(tr("GEOM_VECTOR_TITLE"));
/***************************************************************/
GroupConstructors->setTitle(tr("GEOM_VECTOR"));
RadioButton1->setPixmap(image0);
RadioButton2->setPixmap(image1);
RadioButton3->close(TRUE);
GroupPoints = new DlgRef_2Sel_QTD(this, "GroupPoints");
GroupPoints->GroupBox1->setTitle(tr("GEOM_POINTS"));
GroupPoints->TextLabel1->setText(tr("GEOM_POINT_I").arg("1"));
GroupPoints->TextLabel2->setText(tr("GEOM_POINT_I").arg("2"));
GroupPoints->PushButton1->setPixmap(image2);
GroupPoints->PushButton2->setPixmap(image2);
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GroupPoints->LineEdit1->setReadOnly( true );
GroupPoints->LineEdit2->setReadOnly( true );
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GroupDimensions = new DlgRef_3Spin1Check(this, "GroupDimensions");
GroupDimensions->GroupBox1->setTitle(tr("GEOM_COORDINATES"));
GroupDimensions->TextLabel1->setText(tr("GEOM_DX"));
GroupDimensions->TextLabel2->setText(tr("GEOM_DY"));
GroupDimensions->TextLabel3->setText(tr("GEOM_DZ"));
GroupDimensions->CheckBox1->setText(tr("GEOM_REVERSE_VECTOR"));
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Layout1->addWidget(GroupPoints, 2, 0);
Layout1->addWidget(GroupDimensions, 2, 0);
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/***************************************************************/
/* Initialisations */
Init();
}
//=================================================================================
// function : ~BasicGUI_VectorDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
BasicGUI_VectorDlg::~BasicGUI_VectorDlg()
{
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::Init()
{
/* init variables */
myEditCurrentArgument = GroupPoints->LineEdit1;
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myPoint1 = GEOM::GEOM_Object::_nil();
myPoint2 = GEOM::GEOM_Object::_nil();
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/* Get setting of step value from file configuration */
QString St = QAD_CONFIG->getSetting("Geometry:SettingsGeomStep");
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double step = St.toDouble();
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/* min, max, step and decimals for spin boxes */
GroupDimensions->SpinBox_DX->RangeStepAndValidator(-999.999, 999.999, step, 3);
GroupDimensions->SpinBox_DY->RangeStepAndValidator(-999.999, 999.999, step, 3);
GroupDimensions->SpinBox_DZ->RangeStepAndValidator(-999.999, 999.999, step, 3);
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double dx( 0. ), dy( 0. ), dz( 200. );
GroupDimensions->SpinBox_DX->SetValue( dx );
GroupDimensions->SpinBox_DY->SetValue( dy );
GroupDimensions->SpinBox_DZ->SetValue( dz );
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GroupDimensions->CheckBox1->setChecked(FALSE);
/* signals and slots connections */
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connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(myGeomGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(myGeomGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupConstructors, SIGNAL(clicked(int)), this, SLOT(ConstructorsClicked(int)));
connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupDimensions->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(GroupDimensions->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(GroupDimensions->SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DX, SLOT(SetStep(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DY, SLOT(SetStep(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DZ, SLOT(SetStep(double)));
connect(GroupDimensions->CheckBox1, SIGNAL(stateChanged(int)), this, SLOT(ReverseVector(int)));
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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initName( tr("GEOM_VECTOR") );
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GroupDimensions->hide();
ConstructorsClicked( 0 );
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}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
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void BasicGUI_VectorDlg::ConstructorsClicked( int constructorId )
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{
disconnect(mySelection, 0, this, 0);
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myPoint1 = GEOM::GEOM_Object::_nil();
myPoint2 = GEOM::GEOM_Object::_nil();
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switch (constructorId)
{
case 0:
{
GroupDimensions->hide();
resize(0, 0);
GroupPoints->show();
myEditCurrentArgument = GroupPoints->LineEdit1;
GroupPoints->LineEdit1->setText("");
GroupPoints->LineEdit2->setText("");
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globalSelection( GEOM_POINT );
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connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
break;
}
case 1:
{
GroupPoints->hide();
resize( 0, 0 );
GroupDimensions->show();
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double dx( 0. ), dy( 0. ), dz( 0. );
GroupDimensions->SpinBox_DX->SetValue( dx );
GroupDimensions->SpinBox_DY->SetValue( dy );
GroupDimensions->SpinBox_DZ->SetValue( dz );
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GroupDimensions->CheckBox1->setChecked( FALSE );
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break;
}
}
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displayPreview();
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}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::ClickOnOk()
{
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if ( ClickOnApply() )
ClickOnCancel();
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}
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//=======================================================================
// function : ClickOnCancel()
// purpose :
//=======================================================================
void BasicGUI_VectorDlg::ClickOnCancel()
{
GEOMBase_Skeleton::ClickOnCancel();
}
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//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
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bool BasicGUI_VectorDlg::ClickOnApply()
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{
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buttonApply->setFocus();
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if ( !onAccept() )
return false;
initName();
if ( getConstructorId() != 1 )
ConstructorsClicked( getConstructorId() );
return true;
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}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void BasicGUI_VectorDlg::SelectionIntoArgument()
{
myEditCurrentArgument->setText("");
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if ( mySelection->IObjectCount() != 1 )
{
if ( myEditCurrentArgument == GroupPoints->LineEdit1 )
myPoint1 = GEOM::GEOM_Object::_nil();
else if ( myEditCurrentArgument == GroupPoints->LineEdit2 )
myPoint2 = GEOM::GEOM_Object::_nil();
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return;
}
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// nbSel == 1
Standard_Boolean aRes = Standard_False;
GEOM::GEOM_Object_var aSelectedObject = GEOMBase::ConvertIOinGEOMObject( mySelection->firstIObject(), aRes );
if ( !CORBA::is_nil( aSelectedObject ) && aRes )
{
myEditCurrentArgument->setText( GEOMBase::GetName( aSelectedObject ) );
if ( myEditCurrentArgument == GroupPoints->LineEdit1 ) myPoint1 = aSelectedObject;
else if ( myEditCurrentArgument == GroupPoints->LineEdit2 ) myPoint2 = aSelectedObject;
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}
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displayPreview();
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}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
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if ( send == GroupPoints->PushButton1 ) myEditCurrentArgument = GroupPoints->LineEdit1;
else if ( send == GroupPoints->PushButton2 ) myEditCurrentArgument = GroupPoints->LineEdit2;
myEditCurrentArgument->setFocus();
SelectionIntoArgument();
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}
//=================================================================================
// function : LineEditReturnPressed()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::LineEditReturnPressed()
{
QLineEdit* send = (QLineEdit*)sender();
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if ( send == GroupPoints->LineEdit1 ) myEditCurrentArgument = GroupPoints->LineEdit1;
else if ( send == GroupPoints->LineEdit2 ) myEditCurrentArgument = GroupPoints->LineEdit2;
else return;
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GEOMBase_Skeleton::LineEditReturnPressed();
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::ActivateThisDialog()
{
GEOMBase_Skeleton::ActivateThisDialog();
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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ConstructorsClicked( getConstructorId() );
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}
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//=================================================================================
// function : DeactivateActiveDialog()
// purpose : public slot to deactivate if active
//=================================================================================
void BasicGUI_VectorDlg::DeactivateActiveDialog()
{
myGeomGUI->SetState( -1 );
GEOMBase_Skeleton::DeactivateActiveDialog();
}
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//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::enterEvent(QEvent* e)
{
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if ( !GroupConstructors->isEnabled() )
ActivateThisDialog();
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}
//=================================================================================
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
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void BasicGUI_VectorDlg::ValueChangedInSpinBox( double newValue )
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{
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displayPreview();
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}
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//=================================================================================
// function : ReverseVector()
// purpose : 'state' not used here
//=================================================================================
void BasicGUI_VectorDlg::ReverseVector(int state)
{
double dx = -GroupDimensions->SpinBox_DX->GetValue();
double dy = -GroupDimensions->SpinBox_DY->GetValue();
double dz = -GroupDimensions->SpinBox_DZ->GetValue();
GroupDimensions->SpinBox_DX->SetValue( dx );
GroupDimensions->SpinBox_DY->SetValue( dy );
GroupDimensions->SpinBox_DZ->SetValue( dz );
displayPreview();
}
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//=================================================================================
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// function : createOperation
// purpose :
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//=================================================================================
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GEOM::GEOM_IOperations_ptr BasicGUI_VectorDlg::createOperation()
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{
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return getGeomEngine()->GetIBasicOperations( getStudyId() );
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}
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//=================================================================================
// function : isValid
// purpose :
//=================================================================================
bool BasicGUI_VectorDlg::isValid( QString& msg )
{
return getConstructorId() == 0 ? !myPoint1->_is_nil() && !myPoint2->_is_nil(): true;
}
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//=================================================================================
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// function : execute
// purpose :
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//=================================================================================
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bool BasicGUI_VectorDlg::execute( ObjectList& objects )
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{
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bool res = false;
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GEOM::GEOM_Object_var anObj;
switch ( getConstructorId() ) {
case 0 :
anObj = GEOM::GEOM_IBasicOperations::_narrow( getOperation() )->MakeVectorTwoPnt( myPoint1, myPoint2 );
res = true;
break;
case 1 :
{
double dx = GroupDimensions->SpinBox_DX->GetValue();
double dy = GroupDimensions->SpinBox_DY->GetValue();
double dz = GroupDimensions->SpinBox_DZ->GetValue();
anObj = GEOM::GEOM_IBasicOperations::_narrow( getOperation() )->MakeVectorDXDYDZ( dx,dy,dz );
res = true;
break;
}
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}
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if ( !anObj->_is_nil() )
objects.push_back( anObj._retn() );
return res;
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}
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