geom/src/BasicGUI/BasicGUI_CircleDlg.cxx

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2004-01-07 20:46:21 +05:00
// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : BasicGUI_CircleDlg.cxx
// Author : Lucien PIGNOLONI
// Module : GEOM
// $Header$
using namespace std;
#include "BasicGUI_CircleDlg.h"
#include <gp_Lin.hxx>
#include <gp_Circ.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRepAdaptor_Curve.hxx>
#include "QAD_Config.h"
//=================================================================================
// class : BasicGUI_CircleDlg()
// purpose : Constructs a BasicGUI_CircleDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
BasicGUI_CircleDlg::BasicGUI_CircleDlg(QWidget* parent, const char* name, BasicGUI* theBasicGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
:GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_CIRCLE_PV")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
setCaption(tr("GEOM_CIRCLE_TITLE"));
/***************************************************************/
GroupConstructors->setTitle(tr("GEOM_CIRCLE"));
RadioButton1->setPixmap(image0);
RadioButton2->close(TRUE);
RadioButton3->close(TRUE);
GroupPoints = new DlgRef_2Sel1Spin(this, "GroupPoints");
GroupPoints->GroupBox1->setTitle(tr("GEOM_ARGUMENTS"));
GroupPoints->TextLabel1->setText(tr("GEOM_CENTER_POINT"));
GroupPoints->TextLabel2->setText(tr("GEOM_VECTOR"));
GroupPoints->TextLabel3->setText(tr("GEOM_RADIUS"));
GroupPoints->PushButton1->setPixmap(image1);
GroupPoints->PushButton2->setPixmap(image1);
Layout1->addWidget(GroupPoints, 1, 0);
/***************************************************************/
/* Initialisations */
myBasicGUI = theBasicGUI;
Init();
}
//=================================================================================
// function : ~BasicGUI_CircleDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
BasicGUI_CircleDlg::~BasicGUI_CircleDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void BasicGUI_CircleDlg::Init()
{
/* init variables */
myEditCurrentArgument = GroupPoints->LineEdit1;
myRadius = 100.0;
myOkPoint1 = myOkDir = false;
myEdgeFilter = new GEOM_ShapeTypeFilter(TopAbs_EDGE, myGeom);
myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom);
mySelection->AddFilter(myVertexFilter);
/* Get setting of step value from file configuration */
QString St = QAD_CONFIG->getSetting("Geometry:SettingsGeomStep");
step = St.toDouble();
/* min, max, step and decimals for spin boxes & initial values */
GroupPoints->SpinBox_DX->RangeStepAndValidator(0.001, 999.999, step, 3);
GroupPoints->SpinBox_DX->SetValue(myRadius);
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupPoints->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DX, SLOT(SetStep(double)));
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())) ;
/* displays Dialog */
GroupPoints->show();
this->show();
return;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void BasicGUI_CircleDlg::ClickOnOk()
{
this->ClickOnApply();
ClickOnCancel();
return;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void BasicGUI_CircleDlg::ClickOnApply()
{
QAD_Application::getDesktop()->putInfo(tr(""));
if (mySimulationTopoDs.IsNull())
return;
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
if(myOkPoint1 && myOkDir)
myBasicGUI->MakeCircleAndDisplay(myPoint1, myDir, myRadius);
return;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void BasicGUI_CircleDlg::SelectionIntoArgument()
{
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
myEditCurrentArgument->setText("");
QString aString = ""; /* name of selection */
int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
if (nbSel != 1) {
if(myEditCurrentArgument == GroupPoints->LineEdit1)
myOkPoint1 = false;
else if (myEditCurrentArgument == GroupPoints->LineEdit2)
myOkDir = false;
return;
}
/* nbSel == 1 */
TopoDS_Shape S;
if(!myGeomBase->GetTopoFromSelection(mySelection, S))
return;
/* gp_Pnt : not used */
if(myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) {
GroupPoints->LineEdit1->setText(aString);
myOkPoint1 = true;
}
else if(myEditCurrentArgument == GroupPoints->LineEdit2) {
BRepAdaptor_Curve curv(TopoDS::Edge(S));
myDir = curv.Line().Direction();
GroupPoints->LineEdit2->setText(aString);
myOkDir = true;
}
if(myOkPoint1 && myOkDir)
this->MakeCircleSimulationAndDisplay();
return;
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void BasicGUI_CircleDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
mySelection->ClearFilters();
if(send == GroupPoints->PushButton1) {
GroupPoints->LineEdit1->setFocus();
myEditCurrentArgument = GroupPoints->LineEdit1;
mySelection->AddFilter(myVertexFilter);
}
else if(send == GroupPoints->PushButton2) {
GroupPoints->LineEdit2->setFocus();
myEditCurrentArgument = GroupPoints->LineEdit2;
mySelection->AddFilter(myEdgeFilter);
}
this->SelectionIntoArgument();
return;
}
//=================================================================================
// function : LineEditReturnPressed()
// purpose :
//=================================================================================
void BasicGUI_CircleDlg::LineEditReturnPressed()
{
QLineEdit* send = (QLineEdit*)sender();
if(send == GroupPoints->LineEdit1)
myEditCurrentArgument = GroupPoints->LineEdit1;
else if (send == GroupPoints->LineEdit2)
myEditCurrentArgument = GroupPoints->LineEdit2;
else
return;
GEOMBase_Skeleton::LineEditReturnPressed();
return;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void BasicGUI_CircleDlg::ActivateThisDialog()
{
GEOMBase_Skeleton::ActivateThisDialog();
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
GroupPoints->LineEdit1->setFocus();
myEditCurrentArgument = GroupPoints->LineEdit1;
mySelection->AddFilter(myVertexFilter);
if(!mySimulationTopoDs.IsNull())
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
return;
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void BasicGUI_CircleDlg::enterEvent(QEvent* e)
{
if(GroupConstructors->isEnabled())
return;
this->ActivateThisDialog();
return;
}
//=================================================================================
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
void BasicGUI_CircleDlg::ValueChangedInSpinBox(double newValue)
{
myRadius = newValue;
if(myOkPoint1 && myOkDir)
MakeCircleSimulationAndDisplay();
return;
}
//=================================================================================
// function : MakeCircleSimulationAndDisplay()
// purpose :
//=================================================================================
void BasicGUI_CircleDlg::MakeCircleSimulationAndDisplay()
{
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
try {
gp_Ax2 anAxis(myPoint1, myDir);
gp_Circ circ(anAxis, myRadius);
BRepBuilderAPI_MakeEdge MakeEdge(circ);
mySimulationTopoDs = MakeEdge.Shape();
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
}
catch(Standard_Failure) {
MESSAGE("Exception catched in MakeCircleSimulationAndDisplay");
}
return;
}