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447 lines
16 KiB
C++
447 lines
16 KiB
C++
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// GEOM GEOMGUI : GUI for Geometry component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : PrimitiveGUI_ConeDlg.cxx
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// Author : Lucien PIGNOLONI
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// Module : GEOM
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// $Header$
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using namespace std;
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#include "PrimitiveGUI_ConeDlg.h"
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#include <gp_Lin.hxx>
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#include <BRepPrimAPI_MakeCone.hxx>
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#include <BRepPrimAPI_MakeCylinder.hxx>
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#include <BRepAdaptor_Curve.hxx>
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#include <Precision.hxx>
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#include "QAD_Config.h"
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//=================================================================================
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// class : PrimitiveGUI_ConeDlg()
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// purpose : Constructs a PrimitiveGUI_ConeDlg which is a child of 'parent', with the
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// name 'name' and widget flags set to 'f'.
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// The dialog will by default be modeless, unless you set 'modal' to
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// TRUE to construct a modal dialog.
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//=================================================================================
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PrimitiveGUI_ConeDlg::PrimitiveGUI_ConeDlg(QWidget* parent, const char* name, PrimitiveGUI* thePrimitiveGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
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:GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
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{
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QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_CONE_PV")));
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QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_CONE_DXYZ")));
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QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
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setCaption(tr("GEOM_CONE_TITLE"));
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/***************************************************************/
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GroupConstructors->setTitle(tr("GEOM_CONE"));
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RadioButton1->setPixmap(image0);
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RadioButton2->setPixmap(image1);
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RadioButton3->close(TRUE);
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GroupPoints = new DlgRef_2Sel3Spin(this, "GroupPoints");
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GroupPoints->GroupBox1->setTitle(tr("GEOM_ARGUMENTS"));
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GroupPoints->TextLabel1->setText(tr("GEOM_BASE_POINT"));
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GroupPoints->TextLabel2->setText(tr("GEOM_VECTOR"));
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GroupPoints->TextLabel3->setText(tr("GEOM_RADIUS_I").arg("1"));
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GroupPoints->TextLabel4->setText(tr("GEOM_RADIUS_I").arg("2"));
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GroupPoints->TextLabel5->setText(tr("GEOM_HEIGHT"));
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GroupPoints->PushButton1->setPixmap(image2);
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GroupPoints->PushButton2->setPixmap(image2);
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GroupDimensions = new DlgRef_3Spin(this, "GroupDimensions");
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GroupDimensions->GroupBox1->setTitle(tr("GEOM_BOX_OBJ"));
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GroupDimensions->TextLabel1->setText(tr("GEOM_RADIUS_I").arg("1"));
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GroupDimensions->TextLabel2->setText(tr("GEOM_RADIUS_I").arg("2"));
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GroupDimensions->TextLabel3->setText(tr("GEOM_HEIGHT"));
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Layout1->addWidget(GroupPoints, 1, 0);
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Layout1->addWidget(GroupDimensions, 1, 0);
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/***************************************************************/
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/* Initialisations */
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myPrimitiveGUI = thePrimitiveGUI;
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Init();
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}
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//=================================================================================
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// function : ~PrimitiveGUI_ConeDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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PrimitiveGUI_ConeDlg::~PrimitiveGUI_ConeDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void PrimitiveGUI_ConeDlg::Init()
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{
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/* init variables */
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myConstructorId = 0;
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myEditCurrentArgument = GroupPoints->LineEdit1;
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myRadius1 = 100.0;
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myRadius2 = 0.0;
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myHeight = 300.0;
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myOkRadius1 = myOkRadius2 = myOkHeight = true;
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myOkPoint1 = myOkDir = false;
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myEdgeFilter = new GEOM_EdgeFilter(StdSelect_Line, myGeom);
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myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom);
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mySelection->AddFilter(myVertexFilter);
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/* Get setting of step value from file configuration */
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QString St = QAD_CONFIG->getSetting("Geometry:SettingsGeomStep");
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step = St.toDouble();
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/* min, max, step and decimals for spin boxes & initial values */
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GroupPoints->SpinBox_DX->RangeStepAndValidator(0.001, 999.999, step, 3);
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GroupPoints->SpinBox_DY->RangeStepAndValidator(0.001, 999.999, step, 3);
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GroupPoints->SpinBox_DZ->RangeStepAndValidator(-999.999, 999.999, step, 3);
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GroupDimensions->SpinBox_DX->RangeStepAndValidator(0.001, 999.999, step, 3);
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GroupDimensions->SpinBox_DY->RangeStepAndValidator(0.001, 999.999, step, 3);
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GroupDimensions->SpinBox_DZ->RangeStepAndValidator(-999.999, 999.999, step, 3);
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GroupPoints->SpinBox_DX->SetValue(myRadius1);
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GroupPoints->SpinBox_DY->SetValue(myRadius2);
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GroupPoints->SpinBox_DZ->SetValue(myHeight);
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GroupDimensions->SpinBox_DX->SetValue(myRadius1);
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GroupDimensions->SpinBox_DY->SetValue(myRadius2);
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GroupDimensions->SpinBox_DZ->SetValue(myHeight);
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
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connect(GroupConstructors, SIGNAL(clicked(int)), this, SLOT(ConstructorsClicked(int)));
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connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
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connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
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connect(GroupPoints->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
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connect(GroupPoints->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
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connect(GroupPoints->SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
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connect(GroupDimensions->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
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connect(GroupDimensions->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
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connect(GroupDimensions->SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
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connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DX, SLOT(SetStep(double)));
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connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DY, SLOT(SetStep(double)));
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connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DZ, SLOT(SetStep(double)));
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connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DX, SLOT(SetStep(double)));
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connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DY, SLOT(SetStep(double)));
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connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DZ, SLOT(SetStep(double)));
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connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())) ;
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/* displays Dialog */
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GroupDimensions->hide();
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GroupPoints->show();
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this->show();
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return ;
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}
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//=================================================================================
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// function : ConstructorsClicked()
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// purpose : Radio button management
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//=================================================================================
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void PrimitiveGUI_ConeDlg::ConstructorsClicked(int constructorId)
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{
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myConstructorId = constructorId;
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mySelection->ClearFilters();
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myGeomBase->EraseSimulationShape();
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disconnect(mySelection, 0, this, 0);
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myOkHeight = myOkRadius1 = myOkRadius2 = true;
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myRadius1 = 100.0;
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myRadius2 = 0.0;
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myHeight = 300.0;
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switch(myConstructorId)
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{
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case 0 :
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{
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GroupDimensions->hide();
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resize(0, 0);
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GroupPoints->show();
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myOkPoint1 = myOkDir = false;
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myEditCurrentArgument = GroupPoints->LineEdit1;
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GroupPoints->LineEdit1->setText(tr(""));
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GroupPoints->LineEdit2->setText(tr(""));
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GroupPoints->SpinBox_DX->SetValue(myRadius1);
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GroupPoints->SpinBox_DY->SetValue(myRadius2);
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GroupPoints->SpinBox_DZ->SetValue(myHeight);
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/* filter for next selection */
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mySelection->AddFilter(myVertexFilter);
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connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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break;
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}
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case 1 :
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{
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GroupPoints->hide();
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resize( 0, 0 );
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GroupDimensions->show();
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myOkPoint1 = myOkDir = true;
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GroupDimensions->SpinBox_DX->SetValue(myRadius1);
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GroupDimensions->SpinBox_DY->SetValue(myRadius2);
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GroupDimensions->SpinBox_DZ->SetValue(myHeight);
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myPoint1.SetCoord(0.0, 0.0, 0.0);
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myDir.SetCoord(0.0, 0.0, 1.0);
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MakeConeSimulationAndDisplay();
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break;
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}
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}
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return ;
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose :
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//=================================================================================
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void PrimitiveGUI_ConeDlg::ClickOnOk()
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{
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this->ClickOnApply();
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ClickOnCancel();
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return;
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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void PrimitiveGUI_ConeDlg::ClickOnApply()
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{
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QAD_Application::getDesktop()->putInfo(tr(""));
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if (mySimulationTopoDs.IsNull())
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return;
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myGeomBase->EraseSimulationShape();
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mySimulationTopoDs.Nullify();
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if(myOkPoint1 && myOkDir && myOkRadius1 && myOkRadius2 && myOkHeight) {
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gp_Dir aDir = myDir;
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/* allows user to reverse direction of construction with a negative height */
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if(this->myHeight < -Precision::Confusion())
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aDir.Reverse();
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myPrimitiveGUI->MakeConeAndDisplay(myPoint1, aDir, myRadius1, myRadius2, fabs(myHeight));
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}
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return ;
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}
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//=================================================================================
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// function : SelectionIntoArgument()
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// purpose : Called when selection as changed or other case
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//=================================================================================
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void PrimitiveGUI_ConeDlg::SelectionIntoArgument()
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{
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myGeomBase->EraseSimulationShape();
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myEditCurrentArgument->setText("");
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QString aString = ""; /* name of selection */
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int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
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if(nbSel != 1) {
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if(myEditCurrentArgument == GroupPoints->LineEdit1)
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myOkPoint1 = false;
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else if (myEditCurrentArgument == GroupPoints->LineEdit2)
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myOkDir = false;
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return;
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}
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/* nbSel == 1 */
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TopoDS_Shape S;
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if(!myGeomBase->GetTopoFromSelection(mySelection, S))
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return;
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/* gp_Pnt : not used */
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if (myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) {
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GroupPoints->LineEdit1->setText(aString);
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myOkPoint1 = true;
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}
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else if (myEditCurrentArgument == GroupPoints->LineEdit2) {
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BRepAdaptor_Curve curv(TopoDS::Edge(S));
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myDir = curv.Line().Direction();
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GroupPoints->LineEdit2->setText(aString);
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myOkDir = true;
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}
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if(myOkPoint1 && myOkDir && myOkRadius1 && myOkRadius2 && myOkHeight)
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MakeConeSimulationAndDisplay();
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return;
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}
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//=================================================================================
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// function : SetEditCurrentArgument()
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// purpose :
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//=================================================================================
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void PrimitiveGUI_ConeDlg::SetEditCurrentArgument()
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{
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if(myConstructorId != 0)
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return;
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QPushButton* send = (QPushButton*)sender();
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mySelection->ClearFilters();
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if(send == GroupPoints->PushButton1) {
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GroupPoints->LineEdit1->setFocus();
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myEditCurrentArgument = GroupPoints->LineEdit1;
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mySelection->AddFilter(myVertexFilter);
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}
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else if(send == GroupPoints->PushButton2) {
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GroupPoints->LineEdit2->setFocus();
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myEditCurrentArgument = GroupPoints->LineEdit2;
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mySelection->AddFilter(myEdgeFilter);
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}
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this->SelectionIntoArgument();
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return;
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}
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//=================================================================================
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// function : LineEditReturnPressed()
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// purpose :
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//=================================================================================
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void PrimitiveGUI_ConeDlg::LineEditReturnPressed()
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{
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QLineEdit* send = (QLineEdit*)sender();
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if(send == GroupPoints->LineEdit1)
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myEditCurrentArgument = GroupPoints->LineEdit1;
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else if (send == GroupPoints->LineEdit2)
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myEditCurrentArgument = GroupPoints->LineEdit2;
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else
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return;
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GEOMBase_Skeleton::LineEditReturnPressed();
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return;
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}
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//=================================================================================
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// function : ActivateThisDialog()
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// purpose :
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//=================================================================================
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void PrimitiveGUI_ConeDlg::ActivateThisDialog()
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{
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GEOMBase_Skeleton::ActivateThisDialog();
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connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
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if(myConstructorId == 0) {
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GroupPoints->LineEdit1->setFocus();
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myEditCurrentArgument = GroupPoints->LineEdit1;
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mySelection->AddFilter(myVertexFilter);
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}
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if(!mySimulationTopoDs.IsNull())
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myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
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return;
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}
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//=================================================================================
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// function : enterEvent()
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// purpose :
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//=================================================================================
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void PrimitiveGUI_ConeDlg::enterEvent(QEvent* e)
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{
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if (GroupConstructors->isEnabled())
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return;
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this->ActivateThisDialog();
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return;
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}
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//=================================================================================
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// function : ValueChangedInSpinBox()
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// purpose :
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//=================================================================================
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void PrimitiveGUI_ConeDlg::ValueChangedInSpinBox(double newValue)
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{
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myGeomBase->EraseSimulationShape();
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mySimulationTopoDs.Nullify();
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QObject* send = (QObject*)sender();
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if(send == GroupPoints->SpinBox_DX || send == GroupDimensions->SpinBox_DX) {
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myRadius1 = newValue;
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myOkRadius1 = true;
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}
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else if(send == GroupPoints->SpinBox_DY || send == GroupDimensions->SpinBox_DY) {
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myRadius2 = newValue;
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myOkRadius2 = true;
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}
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else if(send == GroupPoints->SpinBox_DZ || send == GroupDimensions->SpinBox_DZ) {
|
||
|
myHeight = newValue;
|
||
|
myOkHeight = true;
|
||
|
}
|
||
|
|
||
|
if (myOkPoint1 && myOkDir && myOkRadius1 && myOkRadius2 && myOkHeight)
|
||
|
MakeConeSimulationAndDisplay();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
//=================================================================================
|
||
|
// function : MakeConeSimulationAndDisplay()
|
||
|
// purpose :
|
||
|
//=================================================================================
|
||
|
void PrimitiveGUI_ConeDlg::MakeConeSimulationAndDisplay()
|
||
|
{
|
||
|
myGeomBase->EraseSimulationShape();
|
||
|
mySimulationTopoDs.Nullify();
|
||
|
gp_Dir aDir = myDir;
|
||
|
|
||
|
try {
|
||
|
/* allows user to reverse direction of construction with a negative height */
|
||
|
if(this->myHeight < -Precision::Confusion())
|
||
|
aDir.Reverse();
|
||
|
|
||
|
gp_Ax2 anAxis(this->myPoint1, aDir);
|
||
|
|
||
|
if(fabs(myRadius1 - myRadius2) <= Precision::Confusion())
|
||
|
mySimulationTopoDs = BRepPrimAPI_MakeCylinder(anAxis, (myRadius1+myRadius2)/2.0, fabs(myHeight)).Shape();
|
||
|
else {
|
||
|
if(fabs(myHeight) > Precision::Confusion())
|
||
|
mySimulationTopoDs = BRepPrimAPI_MakeCone(anAxis, myRadius1, myRadius2, fabs(myHeight)).Shape();
|
||
|
}
|
||
|
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
|
||
|
}
|
||
|
catch(Standard_Failure) {
|
||
|
MESSAGE("Exception catched in MakeConeSimulationAndDisplay");
|
||
|
}
|
||
|
return;
|
||
|
}
|