geom/src/OBJECT/GEOM_EdgeSource.cxx

222 lines
5.5 KiB
C++
Raw Normal View History

#include "GEOM_EdgeSource.h"
#include <vtkObjectFactory.h>
#include <vtkPoints.h>
#include <vtkCellArray.h>
#include <BRep_Tool.hxx>
#include <Poly_Polygon3D.hxx>
#include <Poly_Triangulation.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <Poly_PolygonOnTriangulation.hxx>
#include <vtkStripper.h>
#include <vtkPolyData.h>
vtkStandardNewMacro(GEOM_EdgeSource);
GEOM_EdgeSource::GEOM_EdgeSource()
{
}
GEOM_EdgeSource::~GEOM_EdgeSource()
{
}
void GEOM_EdgeSource::AddEdge (const TopoDS_Edge& theEdge,
bool theIsVector)
{
myEdgeSet.Add(theEdge);
myIsVector = theIsVector;
}
void
GEOM_EdgeSource::
Execute()
{
vtkPolyData* aPolyData = GetOutput();
aPolyData->Allocate();
vtkPoints* aPts = vtkPoints::New();
aPolyData->SetPoints(aPts);
aPts->Delete();
TEdgeSet::Iterator anIter (myEdgeSet);
for (; anIter.More(); anIter.Next()) {
const TopoDS_Edge& anEdge = anIter.Value();
OCC2VTK(anEdge,aPolyData,aPts,myIsVector);
}
}
void GEOM_EdgeSource::OCC2VTK (const TopoDS_Edge& theEdge,
vtkPolyData* thePolyData,
vtkPoints* thePts,
bool theIsVector)
{
Handle(Poly_PolygonOnTriangulation) aEdgePoly;
Standard_Integer i = 1;
Handle(Poly_Triangulation) T;
TopLoc_Location aEdgeLoc;
BRep_Tool::PolygonOnTriangulation(theEdge, aEdgePoly, T, aEdgeLoc, i);
Handle(Poly_Polygon3D) P;
if(aEdgePoly.IsNull())
P = BRep_Tool::Polygon3D(theEdge, aEdgeLoc);
if(P.IsNull() && aEdgePoly.IsNull())
return;
// Location edges
//---------------
gp_Trsf edgeTransf;
Standard_Boolean isidtrsf = true;
if(!aEdgeLoc.IsIdentity()) {
isidtrsf = false;
edgeTransf = aEdgeLoc.Transformation();
}
gp_Pnt aP1, aP2;
if (aEdgePoly.IsNull()) {
Standard_Integer aNbNodes = P->NbNodes();
const TColgp_Array1OfPnt& aNodesP = P->Nodes();
aP1 = aNodesP(1);
aP2 = aNodesP(aNbNodes);
for (int j = 1; j < aNbNodes; j++) {
gp_Pnt pt1 = aNodesP(j);
gp_Pnt pt2 = aNodesP(j+1);
if (!isidtrsf) {
// apply edge transformation
pt1.Transform(edgeTransf);
pt2.Transform(edgeTransf);
}
float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
vtkIdType anIds[2];
anIds[0] = thePts->InsertNextPoint(aCoord1);
float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
anIds[1] = thePts->InsertNextPoint(aCoord2);
thePolyData->InsertNextCell(VTK_LINE,2,anIds);
}
} else {
Standard_Integer aNbNodes = aEdgePoly->NbNodes();
const TColStd_Array1OfInteger& aNodeIds = aEdgePoly->Nodes();
const TColgp_Array1OfPnt& anId2Pnts = T->Nodes();
aP1 = anId2Pnts(1);
aP2 = anId2Pnts(aNbNodes);
for(int j = 1; j < aNbNodes; j++) {
Standard_Integer id1 = aNodeIds(j);
Standard_Integer id2 = aNodeIds(j+1);
gp_Pnt pt1 = anId2Pnts(id1);
gp_Pnt pt2 = anId2Pnts(id2);
if(!isidtrsf) {
// apply edge transformation
pt1.Transform(edgeTransf);
pt2.Transform(edgeTransf);
}
float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
vtkIdType anIds[2];
anIds[0] = thePts->InsertNextPoint(aCoord1);
float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
anIds[1] = thePts->InsertNextPoint(aCoord2);
thePolyData->InsertNextCell(VTK_LINE,2,anIds);
}
}
// vector representation has an arrow on its end
if (theIsVector)
{
if (!isidtrsf) {
// apply edge transformation
aP1.Transform(edgeTransf);
aP2.Transform(edgeTransf);
}
// draw an arrow
gp_Vec aDirVec (aP1, aP2);
Standard_Real aDist = aDirVec.Magnitude();
if (aDist < gp::Resolution()) return;
gp_Dir aDirection (aDirVec);
Standard_Real anAngle = PI/180.*5.;
Standard_Real aLength = aDist/10.;
Standard_Real dx,dy,dz;
aDirection.Coord(dx,dy,dz);
// Pointe de la fleche
Standard_Real xo,yo,zo;
aP2.Coord(xo,yo,zo);
// Centre du cercle base de la fleche
gp_XYZ aPc = aP2.XYZ() - aDirection.XYZ() * aLength;
// Construction d'un repere i,j pour le cercle
gp_Dir aDirN;
if (Abs(dx) <= Abs(dy) && Abs(dx) <= Abs(dz)) aDirN = gp::DX();
else if (Abs(dy) <= Abs(dz) && Abs(dy) <= Abs(dx)) aDirN = gp::DY();
else aDirN = gp::DZ();
gp_Dir aDirI = aDirection ^ aDirN;
gp_Dir aDirJ = aDirection ^ aDirI;
// Add points and segments, composing the arrow
Standard_Real cosinus, sinus, Tg = tan(anAngle);
float coord[3] = {xo, yo, zo};
vtkIdType ptLoc = thePts->InsertNextPoint(coord);
vtkIdType ptFirst = 0;
vtkIdType ptPrev = 0;
vtkIdType ptCur = 0;
vtkIdType pts[2];
int NbPoints = 15;
for (int i = 1; i <= NbPoints; i++, ptPrev = ptCur)
{
cosinus = cos(2. * PI / NbPoints * (i-1));
sinus = sin(2. * PI / NbPoints * (i-1));
gp_XYZ aP = aPc + (aDirI.XYZ() * cosinus + aDirJ.XYZ() * sinus) * aLength * Tg;
coord[0] = aP.X();
coord[1] = aP.Y();
coord[2] = aP.Z();
// insert pts
ptCur = thePts->InsertNextPoint(coord);
pts[0] = ptCur;
if (i == 1) {
ptFirst = ptCur;
}
else {
// insert line (ptCur,ptPrev)
pts[1] = ptPrev;
thePolyData->InsertNextCell(VTK_LINE,2,pts);
}
// insert line (ptCur,ptLoc)
pts[1] = ptLoc;
thePolyData->InsertNextCell(VTK_LINE,2,pts);
}
// insert line (ptCur,ptFirst)
pts[0] = ptCur;
pts[1] = ptFirst;
thePolyData->InsertNextCell(VTK_LINE,2,pts);
}
}