mirror of
https://git.salome-platform.org/gitpub/modules/geom.git
synced 2024-11-16 10:38:34 +05:00
222 lines
5.5 KiB
C++
222 lines
5.5 KiB
C++
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#include "GEOM_EdgeSource.h"
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#include <vtkObjectFactory.h>
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#include <vtkPoints.h>
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#include <vtkCellArray.h>
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#include <BRep_Tool.hxx>
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#include <Poly_Polygon3D.hxx>
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#include <Poly_Triangulation.hxx>
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#include <TColStd_Array1OfInteger.hxx>
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#include <Poly_PolygonOnTriangulation.hxx>
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#include <vtkStripper.h>
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#include <vtkPolyData.h>
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vtkStandardNewMacro(GEOM_EdgeSource);
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GEOM_EdgeSource::GEOM_EdgeSource()
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{
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}
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GEOM_EdgeSource::~GEOM_EdgeSource()
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{
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}
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void GEOM_EdgeSource::AddEdge (const TopoDS_Edge& theEdge,
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bool theIsVector)
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{
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myEdgeSet.Add(theEdge);
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myIsVector = theIsVector;
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}
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void
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GEOM_EdgeSource::
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Execute()
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{
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vtkPolyData* aPolyData = GetOutput();
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aPolyData->Allocate();
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vtkPoints* aPts = vtkPoints::New();
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aPolyData->SetPoints(aPts);
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aPts->Delete();
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TEdgeSet::Iterator anIter (myEdgeSet);
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for (; anIter.More(); anIter.Next()) {
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const TopoDS_Edge& anEdge = anIter.Value();
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OCC2VTK(anEdge,aPolyData,aPts,myIsVector);
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}
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}
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void GEOM_EdgeSource::OCC2VTK (const TopoDS_Edge& theEdge,
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vtkPolyData* thePolyData,
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vtkPoints* thePts,
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bool theIsVector)
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{
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Handle(Poly_PolygonOnTriangulation) aEdgePoly;
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Standard_Integer i = 1;
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Handle(Poly_Triangulation) T;
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TopLoc_Location aEdgeLoc;
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BRep_Tool::PolygonOnTriangulation(theEdge, aEdgePoly, T, aEdgeLoc, i);
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Handle(Poly_Polygon3D) P;
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if(aEdgePoly.IsNull())
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P = BRep_Tool::Polygon3D(theEdge, aEdgeLoc);
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if(P.IsNull() && aEdgePoly.IsNull())
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return;
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// Location edges
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//---------------
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gp_Trsf edgeTransf;
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Standard_Boolean isidtrsf = true;
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if(!aEdgeLoc.IsIdentity()) {
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isidtrsf = false;
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edgeTransf = aEdgeLoc.Transformation();
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}
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gp_Pnt aP1, aP2;
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if (aEdgePoly.IsNull()) {
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Standard_Integer aNbNodes = P->NbNodes();
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const TColgp_Array1OfPnt& aNodesP = P->Nodes();
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aP1 = aNodesP(1);
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aP2 = aNodesP(aNbNodes);
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for (int j = 1; j < aNbNodes; j++) {
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gp_Pnt pt1 = aNodesP(j);
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gp_Pnt pt2 = aNodesP(j+1);
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if (!isidtrsf) {
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// apply edge transformation
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pt1.Transform(edgeTransf);
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pt2.Transform(edgeTransf);
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}
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float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
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vtkIdType anIds[2];
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anIds[0] = thePts->InsertNextPoint(aCoord1);
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float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
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anIds[1] = thePts->InsertNextPoint(aCoord2);
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thePolyData->InsertNextCell(VTK_LINE,2,anIds);
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}
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} else {
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Standard_Integer aNbNodes = aEdgePoly->NbNodes();
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const TColStd_Array1OfInteger& aNodeIds = aEdgePoly->Nodes();
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const TColgp_Array1OfPnt& anId2Pnts = T->Nodes();
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aP1 = anId2Pnts(1);
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aP2 = anId2Pnts(aNbNodes);
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for(int j = 1; j < aNbNodes; j++) {
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Standard_Integer id1 = aNodeIds(j);
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Standard_Integer id2 = aNodeIds(j+1);
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gp_Pnt pt1 = anId2Pnts(id1);
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gp_Pnt pt2 = anId2Pnts(id2);
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if(!isidtrsf) {
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// apply edge transformation
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pt1.Transform(edgeTransf);
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pt2.Transform(edgeTransf);
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}
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float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
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vtkIdType anIds[2];
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anIds[0] = thePts->InsertNextPoint(aCoord1);
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float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
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anIds[1] = thePts->InsertNextPoint(aCoord2);
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thePolyData->InsertNextCell(VTK_LINE,2,anIds);
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}
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}
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// vector representation has an arrow on its end
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if (theIsVector)
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{
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if (!isidtrsf) {
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// apply edge transformation
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aP1.Transform(edgeTransf);
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aP2.Transform(edgeTransf);
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}
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// draw an arrow
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gp_Vec aDirVec (aP1, aP2);
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Standard_Real aDist = aDirVec.Magnitude();
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if (aDist < gp::Resolution()) return;
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gp_Dir aDirection (aDirVec);
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Standard_Real anAngle = PI/180.*5.;
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Standard_Real aLength = aDist/10.;
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Standard_Real dx,dy,dz;
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aDirection.Coord(dx,dy,dz);
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// Pointe de la fleche
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Standard_Real xo,yo,zo;
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aP2.Coord(xo,yo,zo);
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// Centre du cercle base de la fleche
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gp_XYZ aPc = aP2.XYZ() - aDirection.XYZ() * aLength;
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// Construction d'un repere i,j pour le cercle
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gp_Dir aDirN;
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if (Abs(dx) <= Abs(dy) && Abs(dx) <= Abs(dz)) aDirN = gp::DX();
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else if (Abs(dy) <= Abs(dz) && Abs(dy) <= Abs(dx)) aDirN = gp::DY();
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else aDirN = gp::DZ();
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gp_Dir aDirI = aDirection ^ aDirN;
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gp_Dir aDirJ = aDirection ^ aDirI;
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// Add points and segments, composing the arrow
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Standard_Real cosinus, sinus, Tg = tan(anAngle);
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float coord[3] = {xo, yo, zo};
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vtkIdType ptLoc = thePts->InsertNextPoint(coord);
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vtkIdType ptFirst = 0;
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vtkIdType ptPrev = 0;
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vtkIdType ptCur = 0;
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vtkIdType pts[2];
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int NbPoints = 15;
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for (int i = 1; i <= NbPoints; i++, ptPrev = ptCur)
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{
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cosinus = cos(2. * PI / NbPoints * (i-1));
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sinus = sin(2. * PI / NbPoints * (i-1));
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gp_XYZ aP = aPc + (aDirI.XYZ() * cosinus + aDirJ.XYZ() * sinus) * aLength * Tg;
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coord[0] = aP.X();
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coord[1] = aP.Y();
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coord[2] = aP.Z();
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// insert pts
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ptCur = thePts->InsertNextPoint(coord);
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pts[0] = ptCur;
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if (i == 1) {
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ptFirst = ptCur;
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}
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else {
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// insert line (ptCur,ptPrev)
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pts[1] = ptPrev;
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thePolyData->InsertNextCell(VTK_LINE,2,pts);
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}
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// insert line (ptCur,ptLoc)
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pts[1] = ptLoc;
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thePolyData->InsertNextCell(VTK_LINE,2,pts);
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}
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// insert line (ptCur,ptFirst)
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pts[0] = ptCur;
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pts[1] = ptFirst;
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thePolyData->InsertNextCell(VTK_LINE,2,pts);
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}
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}
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