geom/src/OBJECT/GEOM_EdgeSource.h

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#ifndef GEOM_EDGESOURCE_H
#define GEOM_EDGESOURCE_H
#include "GEOM_DeviceActor.h"
#include <TopoDS_Edge.hxx>
#include <NCollection_Set.hxx>
typedef NCollection_Set<TopoDS_Edge> TEdgeSet;
#include <vtkPolyDataSource.h>
class VTK_EXPORT GEOM_EdgeSource: public vtkPolyDataSource
{
public:
vtkTypeMacro(GEOM_EdgeSource,vtkPolyDataSource);
static GEOM_EdgeSource* New();
void AddEdge (const TopoDS_Edge& theEdge,
bool theIsVector = false);
void Clear(){ myEdgeSet.Clear();}
static
void OCC2VTK(const TopoDS_Edge& theEdge,
vtkPolyData* thePolyData,
vtkPoints* thePts,
bool theIsVector = false);
protected:
TEdgeSet myEdgeSet;
// The <myIsVector> flag is common for all edges, because the shape,
// representing a vector, can have only one edge.
bool myIsVector;
void Execute();
GEOM_EdgeSource();
~GEOM_EdgeSource();
private:
// Not implememnted
GEOM_EdgeSource(const GEOM_EdgeSource&);
void operator=(const GEOM_EdgeSource&);
};
#endif //GEOM_EDGESOURCE_H