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https://git.salome-platform.org/gitpub/modules/geom.git
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84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
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#include "GEOM_ShadingFace.h"
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#include <vtkObjectFactory.h>
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#include <vtkPoints.h>
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#include <vtkCellArray.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkPolyData.h>
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#include <BRep_Tool.hxx>
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#include <Poly_Triangulation.hxx>
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vtkStandardNewMacro(GEOM_ShadingFace);
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GEOM_ShadingFace::GEOM_ShadingFace()
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{
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}
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GEOM_ShadingFace::~GEOM_ShadingFace()
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{
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}
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void
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GEOM_ShadingFace::
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Execute()
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{
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vtkPolyData* aPolyData = GetOutput();
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aPolyData->Allocate();
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vtkPoints* aPts = vtkPoints::New();
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aPolyData->SetPoints(aPts);
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aPts->Delete();
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TFaceSet::Iterator anIter(myFaceSet);
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for(; anIter.More(); anIter.Next()){
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const TopoDS_Face& aFace = anIter.Value();
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OCC2VTK(aFace,aPolyData,aPts);
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}
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}
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void
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GEOM_ShadingFace::
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OCC2VTK(const TopoDS_Face& theFace,
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vtkPolyData* thePolyData,
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vtkPoints* thePts)
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{
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TopLoc_Location aLoc;
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Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(theFace,aLoc);
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if(aPoly.IsNull())
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return;
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else{
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gp_Trsf myTransf;
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Standard_Boolean identity = true;
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if(!aLoc.IsIdentity()){
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identity = false;
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myTransf = aLoc.Transformation();
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}
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Standard_Integer i;
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int aNbOfNodes = thePts->GetNumberOfPoints();
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const TColgp_Array1OfPnt& Nodes = aPoly->Nodes();
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Standard_Integer nbNodesInFace = aPoly->NbNodes();
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for(i = 1; i <= nbNodesInFace; i++) {
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gp_Pnt P = Nodes(i);
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if(!identity)
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P.Transform(myTransf);
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thePts->InsertNextPoint(P.X(),P.Y(),P.Z());
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}
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const Poly_Array1OfTriangle& Triangles = aPoly->Triangles();
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Standard_Integer nbTriInFace = aPoly->NbTriangles();
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for(i = 1; i <= nbTriInFace; i++){
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// Get the triangle
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Standard_Integer N1,N2,N3;
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Triangles(i).Get(N1,N2,N3);
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N1 += aNbOfNodes - 1;
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N2 += aNbOfNodes - 1;
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N3 += aNbOfNodes - 1;
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vtkIdType anIds[3] = {N1, N2, N3};
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thePolyData->InsertNextCell(VTK_TRIANGLE,3,anIds);
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}
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}
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}
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