geom/src/OBJECT/GEOM_DeviceActor.cxx

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2009-02-13 17:16:39 +05:00
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
#include "GEOM_DeviceActor.h"
#include <vtkObjectFactory.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkStripper.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
vtkStandardNewMacro(GEOM_DeviceActor);
GEOM_DeviceActor::GEOM_DeviceActor():
myStripper(vtkStripper::New(),true),
myPolyDataMapper(vtkPolyDataMapper::New(),true),
myPolyDataNormals(vtkPolyDataNormals::New(),true),
myActor(vtkActor::New(),true)
{
myStripper->SetInput(myPolyDataNormals->GetOutput());
myPolyDataMapper->SetInput(myStripper->GetOutput());
myActor->SetMapper(myPolyDataMapper.Get());
myActor->PickableOff();
}
GEOM_DeviceActor::~GEOM_DeviceActor()
{
}
void
GEOM_DeviceActor::
SetInput(vtkPolyData* thePolyData, bool theUseStripper)
{
if(theUseStripper)
myPolyDataNormals->SetInput(thePolyData);
else
myPolyDataMapper->SetInput(thePolyData);
}
void
GEOM_DeviceActor::
SetProperty(vtkProperty* theProperty)
{
myActor->SetProperty(theProperty);
}
vtkProperty*
GEOM_DeviceActor::
GetProperty()
{
return myActor->GetProperty();
}
void
GEOM_DeviceActor::
SetVisibility(int theVisibility)
{
myActor->SetVisibility(theVisibility);
}
int
GEOM_DeviceActor::
GetVisibility()
{
return myActor->GetVisibility();
}
void
GEOM_DeviceActor::
AddToRender(vtkRenderer* theRenderer)
{
theRenderer->AddActor(myActor.GetPointer());
}
void
GEOM_DeviceActor::
RemoveFromRender(vtkRenderer* theRenderer)
{
theRenderer->RemoveActor(myActor.GetPointer());
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}