geom/src/BasicGUI/BasicGUI_PointDlg.h

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2004-01-07 20:46:21 +05:00
// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : BasicGUI_PointDlg.h
// Author : Lucien PIGNOLONI
// Module : GEOM
// $Header$
#ifndef DIALOGBOX_POINT_H
#define DIALOGBOX_POINT_H
#include "GEOMBase_Skeleton.h"
#include "DlgRef_1Sel1Spin.h"
#include "DlgRef_3Spin.h"
#include "BasicGUI.h"
#include "GEOM_ShapeTypeFilter.hxx"
#include <TopoDS_Edge.hxx>
//=================================================================================
// class : BasicGUI_PointDlg
// purpose :
//=================================================================================
class BasicGUI_PointDlg : public GEOMBase_Skeleton
{
Q_OBJECT
public:
BasicGUI_PointDlg(QWidget* parent = 0, const char* name = 0, BasicGUI* theBasicGUI = 0, SALOME_Selection* Sel = 0, const Handle(AIS_InteractiveContext)& ic = 0, bool modal = FALSE, WFlags fl = 0);
~BasicGUI_PointDlg();
private :
void Init(const Handle(AIS_InteractiveContext)& ic);
void enterEvent(QEvent* e);
void closeEvent(QCloseEvent* e);
BasicGUI* myBasicGUI;
double step;
int myConstructorId;
Handle(GEOM_ShapeTypeFilter) myEdgeFilter; /* filter for selection */
gp_Pnt myPoint; /* Is 'mySimulationTopoDs' */
bool myOkEdge; /* true when an edge is selected by user */
double myParameter; /* Parameter used to create a vertex on edge (point on curve) */
/* Interactive and local context management see also : bool UseLocalContext() */
Handle(AIS_InteractiveContext) myIC; /* Interactive context from IAPP */
Standard_Integer myLocalContextId; /* identify a local context for this method */
TopAbs_ShapeEnum myLocalContextMode; /* identify a selection mode into local context */
bool myUseLocalContext; /* true when method as opened a local context */
DlgRef_1Sel1Spin* GroupDimensions;
DlgRef_3Spin* GroupPoints;
private slots:
void ClickOnOk();
void ClickOnCancel();
void ClickOnApply();
void ActivateThisDialog();
void DeactivateActiveDialog();
void LineEditReturnPressed();
void SelectionIntoArgument();
void SetEditCurrentArgument();
void ConstructorsClicked(int constructorId);
void ValueChangedInSpinBox(double newValue);
bool CalculateVertexOnCurve(const TopoDS_Edge& anEdge,
const Standard_Real aParameter,
TopoDS_Shape& resultVertex);
public:
void PointIntoCoordinates(gp_Pnt P, bool displayPoint);
/* return true if method has opened a local context */
bool UseLocalContext(){return myUseLocalContext;};
};
#endif // DIALOGBOX_POINT_H