geom/src/BasicGUI/BasicGUI_VectorDlg.cxx

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2004-01-07 20:46:21 +05:00
// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : BasicGUI_VectorDlg.cxx
// Author : Lucien PIGNOLONI
// Module : GEOM
// $Header$
using namespace std;
#include "BasicGUI_VectorDlg.h"
#include "QAD_Config.h"
#include <TopoDS_Shape.hxx>
#include <TopoDS_Compound.hxx>
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <BRep_Builder.hxx>
#include <Precision.hxx>
//=================================================================================
// class : BasicGUI_VectorDlg()
// purpose : Constructs a BasicGUI_VectorDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
BasicGUI_VectorDlg::BasicGUI_VectorDlg(QWidget* parent, const char* name, BasicGUI* theBasicGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
:GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_2P")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_DXYZ")));
QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
setCaption(tr("GEOM_VECTOR_TITLE"));
/***************************************************************/
GroupConstructors->setTitle(tr("GEOM_VECTOR"));
RadioButton1->setPixmap(image0);
RadioButton2->setPixmap(image1);
RadioButton3->close(TRUE);
GroupPoints = new DlgRef_2Sel_QTD(this, "GroupPoints");
GroupPoints->GroupBox1->setTitle(tr("GEOM_POINTS"));
GroupPoints->TextLabel1->setText(tr("GEOM_POINT_I").arg("1"));
GroupPoints->TextLabel2->setText(tr("GEOM_POINT_I").arg("2"));
GroupPoints->PushButton1->setPixmap(image2);
GroupPoints->PushButton2->setPixmap(image2);
GroupDimensions = new DlgRef_3Spin1Check(this, "GroupDimensions");
GroupDimensions->GroupBox1->setTitle(tr("GEOM_COORDINATES"));
GroupDimensions->TextLabel1->setText(tr("GEOM_DX"));
GroupDimensions->TextLabel2->setText(tr("GEOM_DY"));
GroupDimensions->TextLabel3->setText(tr("GEOM_DZ"));
GroupDimensions->CheckBox1->setText(tr("GEOM_REVERSE_VECTOR"));
Layout1->addWidget(GroupPoints, 1, 0);
Layout1->addWidget(GroupDimensions, 1, 0);
/***************************************************************/
/* Initialisations */
myBasicGUI = theBasicGUI;
Init();
}
//=================================================================================
// function : ~BasicGUI_VectorDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
BasicGUI_VectorDlg::~BasicGUI_VectorDlg()
{
/* no need to delete child widgets, Qt does it all for us */
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::Init()
{
/* init variables */
myConstructorId = 0;
myEditCurrentArgument = GroupPoints->LineEdit1;
myDx = 0.0;
myDy = 0.0;
myDz = 200.0;
myPoint1.SetCoord(0.0, 0.0, 0.0);
myPoint2.SetCoord(0.0, 0.0, 0.0);
myOkPoint1 = myOkPoint2 = false;
/* Vertices Filter for all arguments */
myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom);
mySelection->AddFilter(myVertexFilter);
/* Get setting of step value from file configuration */
QString St = QAD_CONFIG->getSetting("Geometry:SettingsGeomStep");
step = St.toDouble();
/* min, max, step and decimals for spin boxes */
GroupDimensions->SpinBox_DX->RangeStepAndValidator(-999.999, 999.999, step, 3);
GroupDimensions->SpinBox_DY->RangeStepAndValidator(-999.999, 999.999, step, 3);
GroupDimensions->SpinBox_DZ->RangeStepAndValidator(-999.999, 999.999, step, 3);
GroupDimensions->SpinBox_DX->SetValue(myDx);
GroupDimensions->SpinBox_DY->SetValue(myDy);
GroupDimensions->SpinBox_DZ->SetValue(myDz);
GroupDimensions->CheckBox1->setChecked(FALSE);
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupConstructors, SIGNAL(clicked(int)), this, SLOT(ConstructorsClicked(int)));
connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupDimensions->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(GroupDimensions->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(GroupDimensions->SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DX, SLOT(SetStep(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DY, SLOT(SetStep(double)));
connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DZ, SLOT(SetStep(double)));
connect(GroupDimensions->CheckBox1, SIGNAL(stateChanged(int)), this, SLOT(ReverseVector(int)));
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* displays Dialog */
GroupDimensions->hide();
GroupPoints->show();
this->show();
return;
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void BasicGUI_VectorDlg::ConstructorsClicked(int constructorId)
{
myConstructorId = constructorId;
mySelection->ClearFilters();
myGeomBase->EraseSimulationShape();
disconnect(mySelection, 0, this, 0);
myOkPoint1 = myOkPoint2 = false;
switch (constructorId)
{
case 0:
{
GroupDimensions->hide();
resize(0, 0);
GroupPoints->show();
myEditCurrentArgument = GroupPoints->LineEdit1;
GroupPoints->LineEdit1->setText("");
GroupPoints->LineEdit2->setText("");
/* filter for next selection */
mySelection->AddFilter(myVertexFilter);
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
break;
}
case 1:
{
GroupPoints->hide();
resize( 0, 0 );
GroupDimensions->show();
myDx = 0.0;
myDy = 0.0;
myDz = 200.0;
GroupDimensions->SpinBox_DX->SetValue(myDx);
GroupDimensions->SpinBox_DY->SetValue(myDy);
GroupDimensions->SpinBox_DZ->SetValue(myDz);
myPoint1.SetCoord(0.0, 0.0, 0.0) ;
myPoint2.SetCoord(myDx, myDy, myDz);
GroupDimensions->CheckBox1->setChecked(FALSE);
mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
/* Add arrow in simulation */
bool noNeedToTest = AddArrowToSimulation(mySimulationTopoDs);
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
break;
}
}
return;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::ClickOnOk()
{
this->ClickOnApply();
ClickOnCancel();
return;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::ClickOnApply()
{
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buttonApply->setFocus();
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QAD_Application::getDesktop()->putInfo(tr(""));
if (mySimulationTopoDs.IsNull())
return;
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
switch(myConstructorId)
{
case 0 :
{
if(myOkPoint1 && myOkPoint2)
myBasicGUI->MakeVectorAndDisplay(myPoint1, myPoint2);
break ;
}
case 1 :
{
/* Recup args and call method */
myDx = GroupDimensions->SpinBox_DX->GetValue();
myDy = GroupDimensions->SpinBox_DY->GetValue();
myDz = GroupDimensions->SpinBox_DZ->GetValue();
myPoint1.SetCoord(0.0, 0.0, 0.0);
myPoint2.SetCoord(myDx, myDy, myDz);
myBasicGUI->MakeVectorAndDisplay(myPoint1, myPoint2);
break;
}
}
return;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void BasicGUI_VectorDlg::SelectionIntoArgument()
{
myGeomBase->EraseSimulationShape();
myEditCurrentArgument->setText("");
QString aString = ""; /* name of selection */
int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
if (nbSel != 1) {
if (myEditCurrentArgument == GroupPoints->LineEdit1)
myOkPoint1 = false;
else if ( myEditCurrentArgument == GroupPoints->LineEdit2)
myOkPoint2 = false;
return;
}
// nbSel == 1
TopoDS_Shape S;
if(!myGeomBase->GetTopoFromSelection(mySelection, S))
return;
if(myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) {
myEditCurrentArgument->setText(aString);
myOkPoint1 = true;
}
else if(myEditCurrentArgument == GroupPoints->LineEdit2 && myGeomBase->VertexToPoint(S, myPoint2)) {
myEditCurrentArgument->setText(aString);
myOkPoint2 = true;
}
if(myOkPoint1 && myOkPoint2 && myPoint1.Distance(myPoint2) > Precision::Confusion()) {
mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
/* Add arrow in simulation */
bool noNeedToTest = this->AddArrowToSimulation(mySimulationTopoDs);
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
}
return;
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::SetEditCurrentArgument()
{
if(myConstructorId != 0)
return;
QPushButton* send = (QPushButton*)sender();
if(send == GroupPoints->PushButton1) {
GroupPoints->LineEdit1->setFocus();
myEditCurrentArgument = GroupPoints->LineEdit1;
}
else if(send == GroupPoints->PushButton2) {
GroupPoints->LineEdit2->setFocus();
myEditCurrentArgument = GroupPoints->LineEdit2;
}
mySelection->AddFilter(myVertexFilter);
this->SelectionIntoArgument();
return;
}
//=================================================================================
// function : LineEditReturnPressed()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::LineEditReturnPressed()
{
QLineEdit* send = (QLineEdit*)sender();
if(send == GroupPoints->LineEdit1)
myEditCurrentArgument = GroupPoints->LineEdit1;
else if (send == GroupPoints->LineEdit2)
myEditCurrentArgument = GroupPoints->LineEdit2;
else
return;
GEOMBase_Skeleton::LineEditReturnPressed();
return;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::ActivateThisDialog()
{
GEOMBase_Skeleton::ActivateThisDialog();
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
if(myConstructorId == 0)
mySelection->AddFilter(myVertexFilter);
if(!mySimulationTopoDs.IsNull())
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
return;
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::enterEvent(QEvent* e)
{
if(GroupConstructors->isEnabled())
return;
this->ActivateThisDialog();
return;
}
//=================================================================================
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
void BasicGUI_VectorDlg::ValueChangedInSpinBox(double newValue)
{
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
QObject* send = (QObject*)sender();
if(send == GroupDimensions->SpinBox_DX)
myDx = newValue;
else if (send == GroupDimensions->SpinBox_DY)
myDy = newValue;
else if (send == GroupDimensions->SpinBox_DZ)
myDz = newValue;
myPoint1.SetCoord(0.0, 0.0, 0.0);
myPoint2.SetCoord(myDx, myDy, myDz);
if(myPoint1.Distance(myPoint2) > Precision::Confusion()) { // mySimulationTopoDs
mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
/* Create simulation vector with an arrow */
this->AddArrowToSimulation(mySimulationTopoDs);
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
}
return;
}
//=================================================================================
// function : AddArrowToSimulation()
// purpose : An arrow (cone topology) is added to 'modifiedShape'
// : to simulate a vector or an 'oriented line' display. The result is in 'modifiedShape'.
// : If an arrow can't be added returns false and 'modifiedShape' isn't modified !
//=================================================================================
bool BasicGUI_VectorDlg::AddArrowToSimulation(TopoDS_Shape& modifiedShape)
{
TopoDS_Shape arrow;
/* Try to add a cone simulation shape to show direction of a linear edge */
if(myGeomBase->CreateArrowForLinearEdge(modifiedShape, arrow)) {
TopoDS_Compound Comp;
BRep_Builder B;
B.MakeCompound (Comp);
B.Add(Comp, modifiedShape);
B.Add(Comp, arrow);
modifiedShape = Comp;
return true;
}
return false;
}
//=================================================================================
// function : ReverseVector()
// purpose : 'state' not used here
//=================================================================================
void BasicGUI_VectorDlg::ReverseVector(int state)
{
myGeomBase->EraseSimulationShape();
mySimulationTopoDs.Nullify();
myDx = -myDx;
GroupDimensions->SpinBox_DX->SetValue(myDx);
myDy = -myDy;
GroupDimensions->SpinBox_DY->SetValue(myDy);
myDz = -myDz;
GroupDimensions->SpinBox_DZ->SetValue(myDz);
myPoint1.SetCoord(0.0, 0.0, 0.0);
myPoint2.SetCoord(myDx, myDy, myDz);
/* In the appropriate constructor */
if(myPoint1.Distance(myPoint2) > Precision::Confusion()) {
mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
/* Add arrow in simulation */
bool noNeedToTest = this->AddArrowToSimulation(mySimulationTopoDs);
myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
}
return;
}