geom/src/BasicGUI/BasicGUI_VectorDlg.h

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2004-01-07 20:46:21 +05:00
// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : BasicGUI_VectorDlg.h
// Author : Lucien PIGNOLONI
// Module : GEOM
// $Header$
#ifndef DIALOGBOX_VECTOR_H
#define DIALOGBOX_VECTOR_H
#include "GEOMBase_Skeleton.h"
#include "DlgRef_2Sel_QTD.h"
#include "DlgRef_3Spin1Check.h"
#include "BasicGUI.h"
#include "GEOM_ShapeTypeFilter.hxx"
//=================================================================================
// class : BasicGUI_VectorDlg
// purpose :
//=================================================================================
class BasicGUI_VectorDlg : public GEOMBase_Skeleton
{
Q_OBJECT
public:
BasicGUI_VectorDlg(QWidget* parent = 0, const char* name = 0, BasicGUI* theBasicGUI = 0, SALOME_Selection* Sel = 0, bool modal = FALSE, WFlags fl = 0);
~BasicGUI_VectorDlg();
private :
void Init();
void enterEvent(QEvent* e);
bool AddArrowToSimulation(TopoDS_Shape& modifiedShape);
BasicGUI* myBasicGUI;
double step;
int myConstructorId;
Handle(GEOM_ShapeTypeFilter) myVertexFilter; /* Filter selection */
gp_Pnt myPoint1; /* Points containing the vector */
gp_Pnt myPoint2;
bool myOkPoint1; /* Are true when myPoint is defined */
bool myOkPoint2;
double myDx;
double myDy;
double myDz;
DlgRef_2Sel_QTD* GroupPoints;
DlgRef_3Spin1Check* GroupDimensions;
private slots:
void ClickOnOk();
void ClickOnApply();
void ActivateThisDialog();
void LineEditReturnPressed();
void SelectionIntoArgument();
void SetEditCurrentArgument();
void ConstructorsClicked(int constructorId);
void ValueChangedInSpinBox(double newValue);
void ReverseVector(int state);
};
#endif // DIALOGBOX_VECTOR_H