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87 lines
2.6 KiB
C
87 lines
2.6 KiB
C
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// GEOM GEOMGUI : GUI for Geometry component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : BasicGUI_VectorDlg.h
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// Author : Lucien PIGNOLONI
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// Module : GEOM
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// $Header$
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#ifndef DIALOGBOX_VECTOR_H
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#define DIALOGBOX_VECTOR_H
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#include "GEOMBase_Skeleton.h"
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#include "DlgRef_2Sel_QTD.h"
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#include "DlgRef_3Spin1Check.h"
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#include "BasicGUI.h"
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#include "GEOM_ShapeTypeFilter.hxx"
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//=================================================================================
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// class : BasicGUI_VectorDlg
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// purpose :
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//=================================================================================
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class BasicGUI_VectorDlg : public GEOMBase_Skeleton
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{
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Q_OBJECT
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public:
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BasicGUI_VectorDlg(QWidget* parent = 0, const char* name = 0, BasicGUI* theBasicGUI = 0, SALOME_Selection* Sel = 0, bool modal = FALSE, WFlags fl = 0);
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~BasicGUI_VectorDlg();
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private :
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void Init();
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void enterEvent(QEvent* e);
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bool AddArrowToSimulation(TopoDS_Shape& modifiedShape);
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BasicGUI* myBasicGUI;
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double step;
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int myConstructorId;
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Handle(GEOM_ShapeTypeFilter) myVertexFilter; /* Filter selection */
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gp_Pnt myPoint1; /* Points containing the vector */
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gp_Pnt myPoint2;
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bool myOkPoint1; /* Are true when myPoint is defined */
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bool myOkPoint2;
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double myDx;
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double myDy;
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double myDz;
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DlgRef_2Sel_QTD* GroupPoints;
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DlgRef_3Spin1Check* GroupDimensions;
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private slots:
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void ClickOnOk();
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void ClickOnApply();
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void ActivateThisDialog();
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void LineEditReturnPressed();
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void SelectionIntoArgument();
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void SetEditCurrentArgument();
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void ConstructorsClicked(int constructorId);
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void ValueChangedInSpinBox(double newValue);
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void ReverseVector(int state);
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};
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#endif // DIALOGBOX_VECTOR_H
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