geom/src/BuildGUI/BuildGUI_FaceDlg.cxx

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// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : BuildGUI_FaceDlg.cxx
// Author : Lucien PIGNOLONI
// Module : GEOM
// $Header$
using namespace std;
#include "BuildGUI_FaceDlg.h"
//=================================================================================
// class : BuildGUI_FaceDlg()
// purpose : Constructs a BuildGUI_FaceDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
BuildGUI_FaceDlg::BuildGUI_FaceDlg(QWidget* parent, const char* name, BuildGUI* theBuildGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
:GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_BUILD_FACE")));
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
setCaption(tr("GEOM_FACE_TITLE"));
/***************************************************************/
GroupConstructors->setTitle(tr("GEOM_FACE"));
RadioButton1->setPixmap(image0);
RadioButton2->close(TRUE);
RadioButton3->close(TRUE);
GroupPoints = new DlgRef_1Sel1Check_QTD(this, "GroupPoints");
GroupPoints->GroupBox1->setTitle(tr("GEOM_FACE_FFW"));
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GroupPoints->TextLabel1->setText(tr("GEOM_WIRES"));
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GroupPoints->CheckButton1->setText(tr("GEOM_FACE_OPT"));
GroupPoints->PushButton1->setPixmap(image1);
Layout1->addWidget(GroupPoints, 1, 0);
/***************************************************************/
/* Initialisations */
myBuildGUI = theBuildGUI;
Init();
}
//=================================================================================
// function : ~BuildGUI_FaceDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
BuildGUI_FaceDlg::~BuildGUI_FaceDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void BuildGUI_FaceDlg::Init()
{
/* init variables */
myEditCurrentArgument = GroupPoints->LineEdit1;
GroupPoints->CheckButton1->setChecked(TRUE);
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myOkListShapes = false;
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myWireFilter = new GEOM_ShapeTypeFilter(TopAbs_WIRE, myGeom);
mySelection->AddFilter(myWireFilter); /* first filter used */
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())) ;
/* displays Dialog */
GroupPoints->show();
this->show();
return;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void BuildGUI_FaceDlg::ClickOnOk()
{
this->ClickOnApply();
ClickOnCancel();
return;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void BuildGUI_FaceDlg::ClickOnApply()
{
QAD_Application::getDesktop()->putInfo(tr(""));
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if(myOkListShapes)
myBuildGUI->MakeFaceAndDisplay(myListShapes, GroupPoints->CheckButton1->isChecked());
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return;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void BuildGUI_FaceDlg::SelectionIntoArgument()
{
myEditCurrentArgument->setText("");
QString aString = ""; /* name of selection */
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myOkListShapes = false;
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int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
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if(nbSel == 0)
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return;
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if(nbSel != 1)
aString = tr("%1_objects").arg(nbSel);
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myGeomBase->ConvertListOfIOInListOfIOR(mySelection->StoredIObjects(), myListShapes);
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myEditCurrentArgument->setText(aString);
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myOkListShapes = true;
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/* no simulation */
return;
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void BuildGUI_FaceDlg::SetEditCurrentArgument()
{
GroupPoints->LineEdit1->setFocus();
mySelection->ClearFilters();
mySelection->AddFilter(myWireFilter);
this->SelectionIntoArgument();
return;
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void BuildGUI_FaceDlg::ActivateThisDialog()
{
GEOMBase_Skeleton::ActivateThisDialog();
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
mySelection->AddFilter(myWireFilter);
return;
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void BuildGUI_FaceDlg::enterEvent(QEvent* e)
{
if (GroupConstructors->isEnabled())
return;
this->ActivateThisDialog();
return;
}