geom/src/BuildGUI/BuildGUI_ShellDlg.h

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// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
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// File : BuildGUI_ShellDlg.h
// Author : Damien COQUERET
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// Module : GEOM
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// $Header:
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#ifndef DIALOGBOX_SHELL_H
#define DIALOGBOX_SHELL_H
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#include "GEOMBase_Skeleton.h"
#include "DlgRef_1Sel_QTD.h"
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#include "BuildGUI.h"
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#include "GEOM_ShapeTypeFilter.hxx"
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//=================================================================================
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// class : BuildGUI_ShellDlg
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// purpose :
//=================================================================================
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class BuildGUI_ShellDlg : public GEOMBase_Skeleton
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{
Q_OBJECT
public:
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BuildGUI_ShellDlg(QWidget* parent = 0, const char* name = 0, BuildGUI* theBuildGUI = 0, SALOME_Selection* Sel = 0, bool modal = FALSE, WFlags fl = 0);
~BuildGUI_ShellDlg();
private:
void Init();
void enterEvent(QEvent * e);
BuildGUI* myBuildGUI;
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Handle(GEOM_ShapeTypeFilter) myFaceFilter; /* Filters selection */
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GEOM::GEOM_Gen::ListOfIOR myListShapes;
bool myOkListShapes; /* to check when arguments is defined */
DlgRef_1Sel_QTD* GroupShell;
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private slots:
void ClickOnOk();
void ClickOnApply();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void ActivateThisDialog();
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};
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#endif // DIALOGBOX_SHELL_H