geom/src/RepairGUI/RepairGUI_OrientationDlg.h

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// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
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// File : RepairGUI_OrientationDlg.h
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// Author : Lucien PIGNOLONI
// Module : GEOM
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// $Header$
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#ifndef DIALOGBOX_ORIENTATION_H
#define DIALOGBOX_ORIENTATION_H
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#include "GEOMBase_Skeleton.h"
#include "DlgRef_1Sel1Spin1Check.h"
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#include "RepairGUI.h"
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//=================================================================================
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// class : DialogBox_ORIENTATION
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// purpose :
//=================================================================================
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class RepairGUI_OrientationDlg : public GEOMBase_Skeleton
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{
Q_OBJECT
public:
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RepairGUI_OrientationDlg(QWidget* parent = 0, const char* name = 0, RepairGUI* theRepairGUI = 0, SALOME_Selection* Sel = 0, bool modal = FALSE, WFlags fl = 0);
~RepairGUI_OrientationDlg();
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private :
void Init();
void enterEvent(QEvent* e);
void MakeOrientationSimulationAndDisplay();
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RepairGUI* myRepairGUI;
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GEOM::GEOM_Shape_var myGeomShape; /* is myShape */
TopoDS_Shape myShape; /* topology used */
Standard_Real myLength; /* to simulate normal vector */
bool myOkShape;
DlgRef_1Sel1Spin1Check* GroupPoints;
private slots:
void ClickOnOk();
void ClickOnApply();
void ActivateThisDialog();
void LineEditReturnPressed();
void SelectionIntoArgument();
void SetEditCurrentArgument();
void ReverseAngle(int state);
void ValueChangedInSpinBox(double newValue);
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};
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#endif // DIALOGBOX_ORIENTATION_H