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383 lines
8.4 KiB
C++
383 lines
8.4 KiB
C++
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// GEOM SKETCHER : basic sketcher
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : Sketcher_Profile.cxx
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// Author : Damien COQUERET
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// Module : GEOM
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// $Header:
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using namespace std;
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#include "Sketcher_Profile.hxx"
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#include <TopoDS_Vertex.hxx>
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#include <TopoDS_Face.hxx>
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#include <gp_Pln.hxx>
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#include <gp_Ax2.hxx>
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#include <BRepLib.hxx>
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#include <BRepBuilderAPI_MakeVertex.hxx>
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#include <BRepBuilderAPI_MakeEdge.hxx>
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#include <BRepBuilderAPI_MakeWire.hxx>
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#include <BRepBuilderAPI_MakeFace.hxx>
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#include <Geom2d_Line.hxx>
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#include <Geom2d_Circle.hxx>
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#include <Geom_Surface.hxx>
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#include <Precision.hxx>
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#include <GeomAPI.hxx>
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#include <TCollection_AsciiString.hxx>
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SALOMEDS)
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//=======================================================================
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// profile
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// command to build a profile
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//=======================================================================
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Sketcher_Profile::Sketcher_Profile()
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{
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}
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//=======================================================================
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// profile
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// command to build a profile
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//=======================================================================
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Sketcher_Profile::Sketcher_Profile(const char* aCmd)
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{
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enum {line, circle, point, none} move;
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Standard_Integer i = 1;
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Standard_Real x0, y0, x, y, dx, dy;
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x0 = y0 = x = y = dy = 0;
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dx = 1;
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Standard_Boolean first, stayfirst, face, close;
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first = Standard_True;
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stayfirst = face = close = Standard_False;
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TopoDS_Shape S;
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TopoDS_Vertex MP;
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BRepBuilderAPI_MakeWire MW;
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gp_Ax3 DummyHP(gp::XOY());
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gp_Pln P(DummyHP);
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TopLoc_Location TheLocation;
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Handle(Geom_Surface) Surface;
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myOK = Standard_False;
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TCollection_AsciiString aCommand(CORBA::string_dup(aCmd));
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TCollection_AsciiString aToken = aCommand.Token(":", 1);
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int n = 0;
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TCollection_AsciiString aTab[aCommand.Length()];
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while(aToken.Length() != 0) {
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if(aCommand.Token(":", n + 1).Length() > 0)
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aTab[n] = aCommand.Token(":", n + 1);
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aToken = aCommand.Token(":", ++n);
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}
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n = n - 1;
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while(i < n) {
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Standard_Real length = 0, radius = 0, angle = 0;
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move = point;
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int n1 = 0;
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TCollection_AsciiString a[aTab[0].Length()];
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aToken = aTab[i].Token(" ", 1);
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while(aToken.Length() != 0) {
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if(aTab[i].Token(" ", n1 + 1).Length() > 0)
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a[n1] = aTab[i].Token(" ", n1 + 1);
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aToken = aTab[i].Token(" ", ++n1);
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}
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n1 = n1 - 1;
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switch(a[0].Value(1))
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{
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case 'F':
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{
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if (n1 != 3) goto badargs;
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if (!first) {
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cout<<"profile : The F instruction must precede all moves"<<endl;
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return;
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}
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x0 = x = a[1].RealValue();
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y0 = y = a[2].RealValue();
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stayfirst = Standard_True;
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break;
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}
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case 'O':
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{
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if (n1 != 4) goto badargs;
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P.SetLocation(gp_Pnt(a[1].RealValue(), a[2].RealValue(), a[3].RealValue()));
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stayfirst = Standard_True;
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break;
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}
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case 'P':
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{
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if (n1 != 7) goto badargs;
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gp_Vec vn(a[1].RealValue(), a[2].RealValue(), a[3].RealValue());
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gp_Vec vx(a[4].RealValue(), a[5].RealValue(), a[6].RealValue());
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if (vn.Magnitude() <= Precision::Confusion() || vx.Magnitude() <= Precision::Confusion()) {
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cout<<"profile : null direction"<<endl;
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return;
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}
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gp_Ax2 ax(P.Location(), vn, vx);
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P.SetPosition(ax);
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stayfirst = Standard_True;
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break;
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}
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case 'X':
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{
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if (n1 != 2) goto badargs;
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length = a[1].RealValue();
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if (a[0] == "XX")
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length -= x;
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dx = 1; dy = 0;
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move = line;
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break;
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}
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case 'Y':
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{
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if (n1 != 2) goto badargs;
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length = a[1].RealValue();
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if (a[0] == "YY")
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length -= y;
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dx = 0; dy = 1;
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move = line;
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break;
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}
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case 'L':
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{
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if (n1 != 2) goto badargs;
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length = a[1].RealValue();
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if (Abs(length) > Precision::Confusion())
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move = line;
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else
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move = none;
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break;
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}
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case 'T':
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{
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if (n1 != 3) goto badargs;
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Standard_Real vx = a[1].RealValue();
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Standard_Real vy = a[2].RealValue();
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if (a[0] == "TT") {
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vx -= x;
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vy -= y;
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}
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length = Sqrt(vx * vx + vy * vy);
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if (length > Precision::Confusion()) {
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move = line;
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dx = vx / length;
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dy = vy / length;
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}
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else
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move = none;
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break;
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}
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case 'R':
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{
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if (n1 != 2) goto badargs;
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angle = a[1].RealValue() * PI180;
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if (a[0] == "RR") {
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dx = Cos(angle);
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dy = Sin(angle);
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}
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else {
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Standard_Real c = Cos(angle);
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Standard_Real s = Sin(angle);
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Standard_Real t = c * dx - s * dy;
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dy = s * dx + c * dy;
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dx = t;
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}
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break;
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}
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case 'D':
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{
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if (n1 != 3) goto badargs;
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Standard_Real vx = a[1].RealValue();
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Standard_Real vy = a[2].RealValue();
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length = Sqrt(vx * vx + vy * vy);
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if (length > Precision::Confusion()) {
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dx = vx / length;
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dy = vy / length;
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}
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else
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move = none;
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break;
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}
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case 'C':
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{
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if (n1 != 3) goto badargs;
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radius = a[1].RealValue();
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if (Abs(radius) > Precision::Confusion()) {
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angle = a[2].RealValue() * PI180;
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move = circle;
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}
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else
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move = none;
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break;
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}
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case 'I':
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{
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if (n1 != 2) goto badargs;
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length = a[1].RealValue();
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if (a[0] == "IX") {
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if (Abs(dx) < Precision::Confusion()) {
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cout<<"profile : cannot intersect, arg "<<i-1<<endl;
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return;
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}
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length = (length - x) / dx;
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}
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else if (a[0] == "IY") {
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if (Abs(dy) < Precision::Confusion()) {
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cout<<"profile : cannot intersect, arg "<<i-1<<endl;
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return;
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}
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length = (length - y) / dy;
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}
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if (Abs(length) > Precision::Confusion())
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move = line;
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else
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move = none;
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break;
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}
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case 'W':
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{
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if (a[0] == "WW")
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close = Standard_True;
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else if(a[0] == "WF") {
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close = Standard_True;
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face = Standard_True;
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}
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i = n - 1;
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break;
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}
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default:
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{
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cout<<"profile : unknown code "<<a[i]<<endl;
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return;
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}
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}
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again :
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switch (move)
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{
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case line :
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{
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if (length < 0) {
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length = -length;
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dx = -dx;
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dy = -dy;
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}
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Handle(Geom2d_Line) l = new Geom2d_Line(gp_Pnt2d(x,y),gp_Dir2d(dx,dy));
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MW.Add(BRepBuilderAPI_MakeEdge(GeomAPI::To3d(l,P),0,length));
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x += length*dx;
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y += length*dy;
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break;
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}
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case circle :
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{
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Standard_Boolean sense = Standard_True;
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if (radius < 0) {
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radius = -radius;
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sense = !sense;
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dx = -dx;
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dy = -dy;
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}
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gp_Ax2d ax(gp_Pnt2d(x-radius*dy,y+radius*dx),gp_Dir2d(dy,-dx));
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if (angle < 0) {
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angle = -angle;
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sense = !sense;
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}
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Handle(Geom2d_Circle) c = new Geom2d_Circle(ax,radius,sense);
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MW.Add(BRepBuilderAPI_MakeEdge(GeomAPI::To3d(c,P),0,angle));
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gp_Pnt2d p;
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gp_Vec2d v;
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c->D1(angle,p,v);
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x = p.X();
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y = p.Y();
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dx = v.X() / radius;
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dy = v.Y() / radius;
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break;
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}
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case point:
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{
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MP = BRepBuilderAPI_MakeVertex(gp_Pnt(x, y, 0.0));
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break;
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}
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case none:
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{
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i = n - 1;
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break;
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}
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}
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// update first
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first = stayfirst;
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stayfirst = Standard_False;
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if(!(dx == 0 && dy == 0))
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myLastDir.SetCoord(dx, dy, 0.0);
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else
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return;
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myLastPoint.SetX(x);
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myLastPoint.SetY(y);
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// next segment....
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i++;
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if ((i == n) && close) {
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// the closing segment
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dx = x0 - x;
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dy = y0 - y;
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length = Sqrt(dx * dx + dy * dy);
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move = line;
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if (length > Precision::Confusion()) {
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dx = dx / length;
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dy = dy / length;
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goto again;
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}
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}
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}
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// get the result, face or wire
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if (move == none)
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return;
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else if (move == point)
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S = MP;
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else if (face)
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S = BRepBuilderAPI_MakeFace(P, MW.Wire());
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else
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S = MW;
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if(!TheLocation.IsIdentity())
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S.Move(TheLocation);
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myShape = S;
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myOK = true;
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return;
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badargs :
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cout<<"profile : bad number of arguments"<<endl;
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return;
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}
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