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89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
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// File: NMTTools_PaveFiller_3.cxx
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// Created: Mon Dec 8 16:06:56 2003
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// Author: Peter KURNEV
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// <pkv@irinox>
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#include <NMTTools_PaveFiller.ixx>
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#include <TopoDS.hxx>
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#include <TopoDS_Shape.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopoDS_Face.hxx>
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#include <BOPTools_VSInterference.hxx>
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#include <BOPTools_CArray1OfVSInterference.hxx>
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#include <NMTDS_ShapesDataStructure.hxx>
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//=======================================================================
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// function: PerformVF
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// purpose:
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//=======================================================================
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void NMTTools_PaveFiller::PerformVF()
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{
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myIsDone=Standard_False;
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//
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Standard_Boolean aJustAddInterference;
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Standard_Integer n1, n2, anIndexIn, aFlag, aWhat, aWith, aNbVSs, aBlockLength, iSDV;
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Standard_Real aU, aV;
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TopoDS_Vertex aV1;
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TopoDS_Face aF2;
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//
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BOPTools_CArray1OfVSInterference& aVSs=myIntrPool->VSInterferences();
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//
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// V/E Interferences
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myDSIt.Initialize(TopAbs_VERTEX, TopAbs_FACE);
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//
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// BlockLength correction
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aNbVSs=ExpectedPoolLength();
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aBlockLength=aVSs.BlockLength();
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if (aNbVSs > aBlockLength) {
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aVSs.SetBlockLength(aNbVSs);
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}
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//
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for (; myDSIt.More(); myDSIt.Next()) {
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myDSIt.Current(n1, n2, aJustAddInterference);
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//
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if (! myIntrPool->IsComputed(n1, n2)) {
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if (! IsSuccesstorsComputed(n1, n2)) {
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anIndexIn=0;
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aWhat=n1; // Vertex
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aWith=n2; // Face
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SortTypes(aWhat, aWith);
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//
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iSDV=FindSDVertex(aWhat);
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//
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if(aJustAddInterference) {
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myIntrPool->AddInterference(aWhat, aWith, BooleanOperations_VertexSurface, anIndexIn);
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continue;
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}
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//
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aV1=TopoDS::Vertex(myDS->Shape(aWhat));
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if (iSDV) {
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aV1=TopoDS::Vertex(myDS->Shape(iSDV));
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}
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//
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aF2=TopoDS::Face(myDS->Shape(aWith));
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//
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aFlag=myContext.ComputeVS (aV1, aF2, aU, aV);
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//
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if (!aFlag) {
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//
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// Add Interference to the Pool
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BOPTools_VSInterference anInterf (aWhat, aWith, aU, aV);
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anIndexIn=aVSs.Append(anInterf);
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//
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// SetState for Vertex in DS;
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myDS->SetState (aWhat, BooleanOperations_ON);
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// Insert Vertex in Interference Object
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BOPTools_VSInterference& aVS=aVSs(anIndexIn);
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aVS.SetNewShape(aWhat);
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}
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myIntrPool->AddInterference(aWhat, aWith, BooleanOperations_VertexSurface, anIndexIn);
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}
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}
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}
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myIsDone=Standard_True;
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}
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