geom/src/BlocksGUI/BlocksGUI_QuadFaceDlg.cxx

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// GEOM GEOMGUI : GUI for Geometry component
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//
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// Copyright (C) 2003 CEA
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : BlocksGUI_QuadFaceDlg.cxx
// Author : Julia DOROVSKIKH, Open CASCADE S.A.S. (julia.dorovskikh@opencascade.com)
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//
#include "BlocksGUI_QuadFaceDlg.h"
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#include <GEOM_DlgRef.h>
#include <GeometryGUI.h>
#include <GEOMBase.h>
#include <GEOMImpl_Types.hxx>
#include <SUIT_Session.h>
#include <SUIT_ResourceMgr.h>
#include <SalomeApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <qlabel.h>
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//=================================================================================
// class : BlocksGUI_QuadFaceDlg()
// purpose : Constructs a BlocksGUI_QuadFaceDlg which is a child of 'parent'.
//=================================================================================
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BlocksGUI_QuadFaceDlg::BlocksGUI_QuadFaceDlg( GeometryGUI* theGeometryGUI, QWidget* parent )
: GEOMBase_Skeleton( theGeometryGUI, parent )
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{
SUIT_ResourceMgr* aResMgr = myGeomGUI->getApp()->resourceMgr();
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QPixmap image1( aResMgr->loadPixmap( "GEOM", tr( "ICON_DLG_QUAD_FACE_4_VERT" ) ) );
QPixmap image2( aResMgr->loadPixmap( "GEOM", tr( "ICON_DLG_QUAD_FACE_2_EDGE" ) ) );
QPixmap image3( aResMgr->loadPixmap( "GEOM", tr( "ICON_DLG_QUAD_FACE_4_EDGE" ) ) );
QPixmap imageS( aResMgr->loadPixmap( "GEOM", tr( "ICON_SELECT" ) ) );
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setWindowTitle( tr( "GEOM_QUAD_FACE_TITLE" ) );
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/***************************************************************/
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mainFrame()->GroupConstructors->setTitle( tr( "GEOM_QUAD_FACE" ) );
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mainFrame()->RadioButton1->setIcon( image1 );
mainFrame()->RadioButton2->setIcon( image2 );
mainFrame()->RadioButton3->setIcon( image3 );
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// Create first group
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myGrp1 = new QGroupBox( tr( "GEOM_ARGUMENTS" ), centralWidget() );
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createSelWg( tr( "VERTEX_1" ), imageS, myGrp1, Vertex1 );
createSelWg( tr( "VERTEX_2" ), imageS, myGrp1, Vertex2 );
createSelWg( tr( "VERTEX_3" ), imageS, myGrp1, Vertex3 );
createSelWg( tr( "VERTEX_4" ), imageS, myGrp1, Vertex4 );
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// Create second group
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myGrp2 = new QGroupBox( tr( "GEOM_ARGUMENTS" ), centralWidget() );
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createSelWg( tr( "EDGE_1" ), imageS, myGrp2, Edge12 );
createSelWg( tr( "EDGE_2" ), imageS, myGrp2, Edge22 );
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// Create fird group
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myGrp3 = new QGroupBox( tr( "GEOM_ARGUMENTS" ), centralWidget() );
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createSelWg( tr( "EDGE_1" ), imageS, myGrp3, Edge14 );
createSelWg( tr( "EDGE_2" ), imageS, myGrp3, Edge24 );
createSelWg( tr( "EDGE_3" ), imageS, myGrp3, Edge34 );
createSelWg( tr( "EDGE_4" ), imageS, myGrp3, Edge44 );
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// Add groups to layout
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QVBoxLayout* layout = new QVBoxLayout( centralWidget() );
layout->setMargin( 0 ); layout->setSpacing( 6 );
layout->addWidget( myGrp1 );
layout->addWidget( myGrp2 );
layout->addWidget( myGrp3 );
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/***************************************************************/
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setHelpFileName( "newentity_blocks.htm#QuadrangleFace" );
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Init();
}
//=================================================================================
// function : ~BlocksGUI_QuadFaceDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
BlocksGUI_QuadFaceDlg::~BlocksGUI_QuadFaceDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void BlocksGUI_QuadFaceDlg::Init()
{
// signals and slots connections
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connect( buttonOk(), SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonApply(), SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
connect( this, SIGNAL( constructorsClicked( int ) ),
this, SLOT( ConstructorsClicked( int ) ) );
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QMap<int, QPushButton*>::iterator anIterBtn;
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for ( anIterBtn = mySelBtn.begin(); anIterBtn != mySelBtn.end(); ++anIterBtn )
connect( anIterBtn.value(), SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) );
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connect( ( (SalomeApp_Application*)( SUIT_Session::session()->activeApplication() ) )->selectionMgr(),
SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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// init controls and fields
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initName( tr( "GEOM_QUAD_FACE" ) );
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myConstructorId = -1;
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ConstructorsClicked( 0 );
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}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
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void BlocksGUI_QuadFaceDlg::ConstructorsClicked( int constructorId )
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{
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if ( myConstructorId == constructorId )
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return;
myConstructorId = constructorId;
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switch ( constructorId ) {
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case 0:
myGrp2->hide();
myGrp3->hide();
myGrp1->show();
myEditCurrentArgument = mySelName[Vertex1];
break;
case 1:
myGrp1->hide();
myGrp3->hide();
myGrp2->show();
myEditCurrentArgument = mySelName[Edge12];
break;
case 2:
myGrp1->hide();
myGrp2->hide();
myGrp3->show();
myEditCurrentArgument = mySelName[Edge14];
break;
default:
break;
}
// clear line edits
QMap<int, QLineEdit*>::iterator anIterLE;
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for ( anIterLE = mySelName.begin(); anIterLE != mySelName.end(); ++anIterLE )
anIterLE.value()->setText( "" );
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// init fields
myShape1 = myShape2 = GEOM::GEOM_Object::_nil();
myShape3 = myShape4 = myShape1;
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qApp->processEvents();
updateGeometry();
resize( minimumSize() );
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activateSelection();
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void BlocksGUI_QuadFaceDlg::ClickOnOk()
{
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if ( ClickOnApply() )
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ClickOnCancel();
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool BlocksGUI_QuadFaceDlg::ClickOnApply()
{
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if ( !onAccept() )
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return false;
initName();
return true;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection has changed
//=================================================================================
void BlocksGUI_QuadFaceDlg::SelectionIntoArgument()
{
erasePreview();
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myEditCurrentArgument->setText( "" );
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// Get index of current selection focus
int aCurrFocus = -1;
QMap<int, QLineEdit*>::iterator anIter;
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for ( anIter = mySelName.begin(); anIter != mySelName.end(); ++anIter ) {
if ( myEditCurrentArgument == anIter.value() ) {
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aCurrFocus = anIter.key();
break;
}
}
GEOM::GEOM_Object_var anObj;
Standard_Boolean aResult = Standard_False;
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if ( IObjectCount() == 1 ) {
anObj = GEOMBase::ConvertIOinGEOMObject( firstIObject(), aResult );
if ( aResult ) {
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if (anObj->_is_nil()) {
aResult = Standard_False;
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}
else {
mySelName[aCurrFocus]->setText( GEOMBase::GetName( anObj ) );
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}
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}
else {
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anObj = GEOM::GEOM_Object::_nil();
}
}
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switch ( aCurrFocus ) {
case Vertex1:
case Edge12:
case Edge14:
myShape1 = anObj; break;
case Vertex2:
case Edge22:
case Edge24:
myShape2 = anObj; break;
case Vertex3:
case Edge34:
myShape3 = anObj; break;
case Vertex4:
case Edge44:
myShape4 = anObj; break;
default:
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return;
}
displayPreview();
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void BlocksGUI_QuadFaceDlg::SetEditCurrentArgument()
{
QPushButton* aSender = (QPushButton*)sender();
QMap<int, QPushButton*>::iterator anIter;
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for ( anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter ) {
if ( anIter.value() == aSender ) {
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mySelName[anIter.key()]->setFocus();
myEditCurrentArgument = mySelName[anIter.key()];
}
}
activateSelection();
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void BlocksGUI_QuadFaceDlg::ActivateThisDialog()
{
GEOMBase_Skeleton::ActivateThisDialog();
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connect( ( (SalomeApp_Application*)( SUIT_Session::session()->activeApplication() ) )->selectionMgr(),
SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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activateSelection();
displayPreview();
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
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void BlocksGUI_QuadFaceDlg::enterEvent( QEvent* )
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{
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if ( !mainFrame()->GroupConstructors->isEnabled() )
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this->ActivateThisDialog();
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
//void BlocksGUI_QuadFaceDlg::DeactivateActiveDialog()
//{
// // disconnect selection
// GEOMBase_Skeleton::DeactivateActiveDialog();
//}
//=================================================================================
// function : createSelWg()
// purpose :
//=================================================================================
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void BlocksGUI_QuadFaceDlg::createSelWg( const QString& theLbl,
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QPixmap& thePix,
QWidget* theParent,
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const int theId )
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{
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QLabel* lab = new QLabel( theLbl, theParent );
mySelBtn[theId] = new QPushButton( theParent );
mySelBtn[theId]->setIcon( thePix );
mySelBtn[theId]->setSizePolicy( QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Fixed ) );
mySelName[theId] = new QLineEdit( theParent );
mySelName[theId]->setReadOnly( true );
QGridLayout* l = 0;
if ( !theParent->layout() ) {
l = new QGridLayout( theParent );
l->setMargin( 9 ); l->setSpacing( 6 );
}
else {
l = qobject_cast<QGridLayout*>( theParent->layout() );
}
int row = l->rowCount();
l->addWidget( lab, row, 0 );
l->addWidget( mySelBtn[theId], row, 1 );
l->addWidget( mySelName[theId], row, 2 );
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}
//=================================================================================
// function : activateSelection
// purpose : Activate selection in accordance with myEditCurrentArgument
//=================================================================================
void BlocksGUI_QuadFaceDlg::activateSelection()
{
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if ( myEditCurrentArgument == mySelName[Vertex1] ||
myEditCurrentArgument == mySelName[Vertex2] ||
myEditCurrentArgument == mySelName[Vertex3] ||
myEditCurrentArgument == mySelName[Vertex4] ) {
globalSelection( GEOM_POINT );
}
else {
globalSelection( GEOM_EDGE );
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}
SelectionIntoArgument();
}
//=================================================================================
// function : createOperation
// purpose :
//=================================================================================
GEOM::GEOM_IOperations_ptr BlocksGUI_QuadFaceDlg::createOperation()
{
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return getGeomEngine()->GetIBlocksOperations( getStudyId() );
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}
//=================================================================================
// function : isValid
// purpose : Verify validity of input data
//=================================================================================
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bool BlocksGUI_QuadFaceDlg::isValid( QString& )
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{
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bool ok = false;
switch ( getConstructorId() ) {
case 0:
ok = ( !myShape1->_is_nil() && !myShape2->_is_nil() &&
!myShape3->_is_nil() && !myShape4->_is_nil() );
break;
case 1:
ok = ( !myShape1->_is_nil() && !myShape2->_is_nil() );
break;
case 2:
ok = ( !myShape1->_is_nil() && !myShape2->_is_nil() &&
!myShape3->_is_nil() && !myShape4->_is_nil() );
break;
default:
break;
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}
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return ok;
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}
//=================================================================================
// function : execute
// purpose :
//=================================================================================
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bool BlocksGUI_QuadFaceDlg::execute( ObjectList& objects )
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{
bool res = false;
GEOM::GEOM_Object_var anObj;
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switch ( getConstructorId() ) {
case 0:
anObj = GEOM::GEOM_IBlocksOperations::_narrow( getOperation() )->MakeQuad4Vertices
( myShape1, myShape2, myShape3, myShape4 );
res = true;
break;
case 1:
anObj = GEOM::GEOM_IBlocksOperations::_narrow( getOperation() )->MakeQuad2Edges
( myShape1, myShape2 );
res = true;
break;
case 2:
anObj = GEOM::GEOM_IBlocksOperations::_narrow( getOperation() )->MakeQuad
( myShape1, myShape2, myShape3, myShape4 );
res = true;
break;
default:
break;
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}
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if ( !anObj->_is_nil() )
objects.push_back( anObj._retn() );
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return res;
}