geom/src/BlocksGUI/BlocksGUI_BlockDlg.h

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// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// GEOM GEOMGUI : GUI for Geometry component
// File : BlocksGUI_BlockDlg.h
// Author : Julia DOROVSKIKH, Open CASCADE S.A.S. (julia.dorovskikh@opencascade.com)
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//
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#ifndef BLOCKSGUI_BLOCKDLG_H
#define BLOCKSGUI_BLOCKDLG_H
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#include <GEOMBase_Skeleton.h>
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class DlgRef_2Sel;
class DlgRef_6Sel;
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//=================================================================================
// class : BlocksGUI_BlockDlg
// purpose :
//=================================================================================
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class BlocksGUI_BlockDlg : public GEOMBase_Skeleton
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{
Q_OBJECT
public:
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BlocksGUI_BlockDlg (GeometryGUI*, QWidget*);
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~BlocksGUI_BlockDlg();
protected:
// redefined from GEOMBase_Helper
virtual GEOM::GEOM_IOperations_ptr createOperation();
virtual bool isValid (QString&);
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virtual bool execute (ObjectList&);
virtual void addSubshapesToStudy();
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private:
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void Init();
void enterEvent (QEvent*);
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private:
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int myConstructorId;
GEOM::GEOM_Object_var myFace1, myFace2;
GEOM::GEOM_Object_var myFace3, myFace4, myFace5, myFace6;
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// to initialize the first selection field with a selected object on the dialog creation
bool myInitial;
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DlgRef_2Sel* Group2F;
DlgRef_6Sel* Group6F;
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private slots:
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void ClickOnOk();
bool ClickOnApply();
void ActivateThisDialog();
void ConstructorsClicked (int);
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void SelectionIntoArgument();
void SetEditCurrentArgument();
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};
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#endif // BLOCKSGUI_BLOCKDLG_H