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// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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2012-08-09 13:58:02 +06:00
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2009-02-13 17:16:39 +05:00
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// GEOM GEOMGUI : GUI for Geometry component
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// File : EntityGUI.h
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// Author : Damien COQUERET, Open CASCADE S.A.S.
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//
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#ifndef ENTITYGUI_H
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#define ENTITYGUI_H
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#include <GEOMGUI.h>
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#include <SALOMEDSClient.hxx>
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#include <AIS_Shape.hxx>
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#include <V3d_View.hxx>
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class TopoDS_Shape;
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//=================================================================================
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// class : EntityGUI
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// purpose :
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//=================================================================================
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class EntityGUI : public GEOMGUI
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{
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public :
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EntityGUI( GeometryGUI* );
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~EntityGUI();
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bool OnGUIEvent( int, SUIT_Desktop* );
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bool OnMousePress( QMouseEvent* pe, SUIT_Desktop* parent, SUIT_ViewWindow* theViewWindow );
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bool OnMouseMove( QMouseEvent* pe, SUIT_Desktop* parent, SUIT_ViewWindow* theViewWindow );
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bool OnMouseRelease( QMouseEvent* pe, SUIT_Desktop* parent, SUIT_ViewWindow* theViewWindow );
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static gp_Pnt ConvertClickToPoint( int x, int y, Handle(V3d_View) aView );
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void DisplaySimulationShape( const TopoDS_Shape&, const TopoDS_Shape& );
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void EraseSimulationShape();
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// Methods for sub-shapes explode
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bool SObjectExist( const _PTR(SObject)&, const char* );
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public:
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// AIS shape used only during topo/geom simulations
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Handle(AIS_Shape) mySimulationShape1;
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Handle(AIS_Shape) mySimulationShape2;
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};
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#endif // ENTITYGUI_H
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