geom/src/RepairGUI/RepairGUI_ChangeOrientationDlg.h

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// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// GEOM GEOMGUI : GUI for Geometry component
// File : RepairGUI_ChangeOrientationDlg.h
// Author : Sergey KUUL, Open CASCADE S.A.S. (sergey.kuul@opencascade.com)
//
#ifndef REPAIRGUI_CHANGEORIENTATIONDLG_H
#define REPAIRGUI_CHANGEORIENTATIONDLG_H
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#include <GEOMBase_Skeleton.h>
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class DlgRef_1Sel1Check;
//=================================================================================
// class : RepairGUI_ChangeOrientationDlg
// purpose :
//=================================================================================
class RepairGUI_ChangeOrientationDlg : public GEOMBase_Skeleton
{
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Q_OBJECT
public:
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RepairGUI_ChangeOrientationDlg( GeometryGUI*, QWidget* = 0, bool = false );
~RepairGUI_ChangeOrientationDlg();
protected:
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// redefined from GEOMBase_Helper
virtual GEOM::GEOM_IOperations_ptr createOperation();
virtual bool isValid( QString& );
virtual bool execute( ObjectList& );
private:
void Init();
void enterEvent( QEvent* );
private:
GEOM::GEOM_Object_var myObject;
bool myOkObject;
DlgRef_1Sel1Check* GroupPoints;
private slots:
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void ClickOnOk();
bool ClickOnApply();
void ActivateThisDialog();
void LineEditReturnPressed();
void SelectionIntoArgument();
void SetEditCurrentArgument();
void CreateCopyModeChanged( bool );
};
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#endif // REPAIRGUI_CHANGEORIENTATIONDLG_H