geom/src/BooleanGUI/BooleanGUI.cxx

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// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : BooleanGUI.cxx
// Author : Damien COQUERET
// Module : GEOM
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// $Header$
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#include "BooleanGUI.h"
#include "SUIT_Desktop.h"
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#include "BooleanGUI_Dialog.h"
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#include "GeometryGUI.h"
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using namespace std;
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BooleanGUI* BooleanGUI::myGUIObject = 0;
//=======================================================================
// function : GetBooleanGUI()
// purpose : Get the only BooleanGUI object [ static ]
//=======================================================================
BooleanGUI* BooleanGUI::GetBooleanGUI( GeometryGUI* parent )
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{
if ( myGUIObject == 0 ) {
// init BooleanGUI only once
myGUIObject = new BooleanGUI( parent );
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}
return myGUIObject;
}
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//=======================================================================
// function : BooleanGUI()
// purpose : Constructor
//=======================================================================
BooleanGUI::BooleanGUI( GeometryGUI* parent ) : GEOMGUI( parent )
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{
}
//=======================================================================
// function : ~BooleanGUI()
// purpose : Destructor
//=======================================================================
BooleanGUI::~BooleanGUI()
{
}
//=======================================================================
// function : OnGUIEvent()
// purpose :
//=======================================================================
bool BooleanGUI::OnGUIEvent(int theCommandID, SUIT_Desktop* parent)
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{
getGeometryGUI()->EmitSignalDeactivateDialog();
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int anOperation = 0;
if ( theCommandID == 5011 )
anOperation = FUSE;
else if ( theCommandID == 5012 )
anOperation = COMMON;
else if ( theCommandID == 5013 )
anOperation = CUT;
else if ( theCommandID == 5014 )
anOperation = SECTION;
else
return false;
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QDialog* aDlg = new BooleanGUI_Dialog( anOperation, parent, "");
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aDlg->show();
return true;
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}
//=====================================================================================
// EXPORTED METHODS
//=====================================================================================
extern "C"
{
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#ifdef WNT
__declspec( dllexport )
#endif
GEOMGUI* GetLibGUI( GeometryGUI* parent )
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{
return BooleanGUI::GetBooleanGUI( parent );
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}
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}