geom/src/BuildGUI/BuildGUI_ShellDlg.cxx

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// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// GEOM GEOMGUI : GUI for Geometry component
// File : BuildGUI_ShellDlg.cxx
// Author : Damien COQUERET, Open CASCADE S.A.S.
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//
#include "BuildGUI_ShellDlg.h"
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#include <DlgRef.h>
#include <GeometryGUI.h>
#include <GEOMBase.h>
#include <GEOMImpl_Types.hxx>
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#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <SalomeApp_Application.h>
#include <LightApp_SelectionMgr.h>
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#include <TColStd_MapOfInteger.hxx>
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//=================================================================================
// class : BuildGUI_ShellDlg()
// purpose : Constructs a BuildGUI_ShellDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
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BuildGUI_ShellDlg::BuildGUI_ShellDlg( GeometryGUI* theGeometryGUI, QWidget* parent )
: GEOMBase_Skeleton( theGeometryGUI, parent )
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{
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QPixmap image0( SUIT_Session::session()->resourceMgr()->loadPixmap( "GEOM", tr( "ICON_DLG_BUILD_SHELL" ) ) );
QPixmap image1( SUIT_Session::session()->resourceMgr()->loadPixmap( "GEOM", tr( "ICON_SELECT" ) ) );
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setWindowTitle( tr( "GEOM_SHELL_TITLE" ) );
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/***************************************************************/
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mainFrame()->GroupConstructors->setTitle( tr( "GEOM_SHELL" ) );
mainFrame()->RadioButton1->setIcon( image0 );
mainFrame()->RadioButton2->setAttribute( Qt::WA_DeleteOnClose );
mainFrame()->RadioButton2->close();
mainFrame()->RadioButton3->setAttribute( Qt::WA_DeleteOnClose );
mainFrame()->RadioButton3->close();
GroupShell = new DlgRef_1Sel( centralWidget() );
GroupShell->GroupBox1->setTitle( tr( "GEOM_ARGUMENTS" ) );
GroupShell->TextLabel1->setText( tr( "GEOM_OBJECTS" ) );
GroupShell->PushButton1->setIcon( image1 );
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GroupShell->LineEdit1->setReadOnly( true );
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QVBoxLayout* layout = new QVBoxLayout( centralWidget() );
layout->setMargin( 0 ); layout->setSpacing( 6 );
layout->addWidget( GroupShell );
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/***************************************************************/
setHelpFileName("create_shell_page.html");
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/* Initialisations */
Init();
}
//=================================================================================
// function : ~BuildGUI_ShellDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
BuildGUI_ShellDlg::~BuildGUI_ShellDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void BuildGUI_ShellDlg::Init()
{
/* init variables */
myEditCurrentArgument = GroupShell->LineEdit1;
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GroupShell->LineEdit1->setReadOnly( true );
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myFacesAndShells.clear();
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TColStd_MapOfInteger aMap;
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aMap.Add( GEOM_SHELL );
aMap.Add( GEOM_FACE );
aMap.Add( GEOM_COMPOUNDFILTER );
QList<int> aSubShapes;
aSubShapes.append( GEOM_FACE );
globalSelection( aMap, aSubShapes );
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/* signals and slots connections */
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connect( buttonOk(), SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonApply(), SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
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connect( GroupShell->PushButton1, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) );
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connect( ( (SalomeApp_Application*)( SUIT_Session::session()->activeApplication() ) )->selectionMgr(),
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SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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initName( tr( "GEOM_SHELL" ) );
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SelectionIntoArgument();
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}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void BuildGUI_ShellDlg::ClickOnOk()
{
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setIsApplyAndClose( true );
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if ( ClickOnApply() )
ClickOnCancel();
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}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
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bool BuildGUI_ShellDlg::ClickOnApply()
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{
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if ( !onAccept() )
return false;
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initName();
return true;
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}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void BuildGUI_ShellDlg::SelectionIntoArgument()
{
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myEditCurrentArgument->setText( "" );
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QList<TopAbs_ShapeEnum> types;
types << TopAbs_FACE << TopAbs_SHELL << TopAbs_COMPOUND;
myFacesAndShells = getSelected( types, -1 );
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if ( !myFacesAndShells.isEmpty() ) {
QString aName = myFacesAndShells.count() > 1 ? QString( "%1_objects").arg( myFacesAndShells.count() ) : GEOMBase::GetName( myFacesAndShells[0].get() );
myEditCurrentArgument->setText( aName );
}
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}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void BuildGUI_ShellDlg::SetEditCurrentArgument()
{
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QPushButton* send = (QPushButton*)sender();
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if ( send != GroupShell->PushButton1 )
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return;
TColStd_MapOfInteger aMap;
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aMap.Add( GEOM_SHELL );
aMap.Add( GEOM_FACE );
aMap.Add( GEOM_COMPOUNDFILTER );
QList<int> aSubShapes;
aSubShapes.append( GEOM_FACE );
globalSelection( aMap, aSubShapes );
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myEditCurrentArgument = GroupShell->LineEdit1;
myEditCurrentArgument->setFocus();
SelectionIntoArgument();
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}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void BuildGUI_ShellDlg::ActivateThisDialog()
{
GEOMBase_Skeleton::ActivateThisDialog();
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connect( ( (SalomeApp_Application*)( SUIT_Session::session()->activeApplication() ) )->selectionMgr(),
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SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
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TColStd_MapOfInteger aMap;
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aMap.Add( GEOM_SHELL );
aMap.Add( GEOM_FACE );
aMap.Add( GEOM_COMPOUNDFILTER );
QList<int> aSubShapes;
aSubShapes.append( GEOM_FACE );
globalSelection( aMap, aSubShapes );
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}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
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void BuildGUI_ShellDlg::enterEvent( QEvent* )
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{
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if ( !mainFrame()->GroupConstructors->isEnabled() )
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ActivateThisDialog();
}
//=================================================================================
// function : createOperation
// purpose :
//=================================================================================
GEOM::GEOM_IOperations_ptr BuildGUI_ShellDlg::createOperation()
{
return getGeomEngine()->GetIShapesOperations( getStudyId() );
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}
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//=================================================================================
// function : isValid
// purpose :
//=================================================================================
bool BuildGUI_ShellDlg::isValid( QString& )
{
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return !myFacesAndShells.isEmpty();
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}
//=================================================================================
// function : execute
// purpose :
//=================================================================================
bool BuildGUI_ShellDlg::execute( ObjectList& objects )
{
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GEOM::GEOM_IShapesOperations_var anOper = GEOM::GEOM_IShapesOperations::_narrow( getOperation() );
GEOM::ListOfGO_var objlist = new GEOM::ListOfGO();
objlist->length( myFacesAndShells.count() );
for ( int i = 0; i < myFacesAndShells.count(); i++ )
objlist[i] = myFacesAndShells[i].copy();
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GEOM::GEOM_Object_var anObj = anOper->MakeShell( objlist.in() );
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if ( !anObj->_is_nil() )
objects.push_back( anObj._retn() );
return true;
}