geom/src/NMTDS/NMTDS_BoxBndTree.cxx

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2007-02-07 16:56:53 +05:00
// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File: NMTDS_BoxBndTree.cxx
// Created: Tue Oct 17 13:04:11 2006
// Author: Peter KURNEV
// <pkv@irinox>
#include <NMTDS_BoxBndTree.hxx>
//=======================================================================
//function :
//purpose :
//=======================================================================
NMTDS_BoxBndTreeSelector::NMTDS_BoxBndTreeSelector()
{
}
//=======================================================================
//function : ~
//purpose :
//=======================================================================
NMTDS_BoxBndTreeSelector::~NMTDS_BoxBndTreeSelector()
{
}
//=======================================================================
//function : Reject
//purpose :
//=======================================================================
Standard_Boolean NMTDS_BoxBndTreeSelector::Reject (const Bnd_Box& aBox) const
{
Standard_Boolean bRet;
//
bRet=myBox.IsOut(aBox);
return bRet;
}
//=======================================================================
//function : Accept
//purpose :
//=======================================================================
Standard_Boolean NMTDS_BoxBndTreeSelector::Accept (const Standard_Integer& aIndex)
{
Standard_Boolean bRet=Standard_False;
//
if (myFence.Add(aIndex)) {
myIndices.Append(aIndex);
bRet=!bRet;
}
return bRet;
}
//=======================================================================
//function : SetBox
//purpose :
//=======================================================================
void NMTDS_BoxBndTreeSelector::SetBox(const Bnd_Box& aBox)
{
myBox=aBox;
}
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
void NMTDS_BoxBndTreeSelector::Clear()
{
myFence.Clear();
myIndices.Clear();
}
//=======================================================================
//function : Indices
//purpose :
//=======================================================================
const TColStd_ListOfInteger& NMTDS_BoxBndTreeSelector::Indices() const
{
return myIndices;
}