geom/src/GEOMAlgo/GEOMAlgo_VertexSolid.cxx

240 lines
6.6 KiB
C++
Raw Normal View History

2010-05-14 21:15:28 +06:00
// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
2005-12-05 21:23:52 +05:00
//
2009-02-13 17:16:39 +05:00
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
2005-12-05 21:23:52 +05:00
//
2009-02-13 17:16:39 +05:00
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
2005-12-05 21:23:52 +05:00
//
2010-05-14 21:15:28 +06:00
2009-12-25 16:28:58 +05:00
// File: GEOMAlgo_VertexSolid.cxx
// Created: Wed Jan 12 16:36:40 2005
// Author: Peter KURNEV
// <pkv@irinox>
2009-02-13 17:16:39 +05:00
//
2005-06-02 15:34:45 +06:00
#include <GEOMAlgo_VertexSolid.ixx>
#include <gp_Pnt.hxx>
#include <TopAbs_ShapeEnum.hxx>
#include <TopAbs_State.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Solid.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopExp.hxx>
#include <BRep_Tool.hxx>
#include <BRepClass3d_SolidClassifier.hxx>
#include <BOPTColStd_Dump.hxx>
#include <IntTools_Context.hxx>
#include <BooleanOperations_StateOfShape.hxx>
#include <BooleanOperations_ShapesDataStructure.hxx>
#include <BOPTools_InterferencePool.hxx>
#include <BOPTools_CArray1OfVVInterference.hxx>
#include <BOPTools_VVInterference.hxx>
#include <BOPTools_PaveFiller.hxx>
#include <BOPTools_DSFiller.hxx>
//=======================================================================
//function : GEOMAlgo_VertexSolid
//purpose :
//=======================================================================
GEOMAlgo_VertexSolid::GEOMAlgo_VertexSolid()
:
GEOMAlgo_ShapeSolid()
{
}
//=======================================================================
//function : ~
//purpose :
//=======================================================================
GEOMAlgo_VertexSolid::~GEOMAlgo_VertexSolid()
{
}
//=======================================================================
// function: Perform
// purpose:
//=======================================================================
void GEOMAlgo_VertexSolid::Perform()
{
myErrorStatus=0;
//
try {
if (myDSFiller==NULL) {
myErrorStatus=10;
return;
}
if(!myDSFiller->IsDone()) {
myErrorStatus=11;
return;
}
//
Standard_Boolean bIsNewFiller;
Standard_Integer aNbF;
TopTools_IndexedMapOfShape aM;
//
const BooleanOperations_ShapesDataStructure& aDS=myDSFiller->DS();
const TopoDS_Shape& aObj=aDS.Object();
//
TopExp::MapShapes(aObj, TopAbs_FACE, aM);
aNbF=aM.Extent();
myRank=(aNbF) ? 2 : 1;
//
bIsNewFiller=myDSFiller->IsNewFiller();
if (bIsNewFiller) {
Prepare();
myDSFiller->SetNewFiller(!bIsNewFiller);
}
BuildResult();
}
//
catch (Standard_Failure) {
myErrorStatus = 12;
}
}
//=======================================================================
// function: Prepare
// purpose:
//=======================================================================
void GEOMAlgo_VertexSolid::Prepare()
{
Standard_Integer i, iBeg, iEnd, aNbVV, j, n1, n2, iFound;
Standard_Real aTol;
TopAbs_State aSt;
TopAbs_ShapeEnum aType;
BooleanOperations_StateOfShape aState;
gp_Pnt aP3D;
//
const BooleanOperations_ShapesDataStructure& aDS=myDSFiller->DS();
BooleanOperations_ShapesDataStructure* pDS=(BooleanOperations_ShapesDataStructure*)&aDS;
const BOPTools_InterferencePool& aIP=myDSFiller->InterfPool();
BOPTools_InterferencePool* pIP=(BOPTools_InterferencePool*) &aIP;
BOPTools_CArray1OfVVInterference& aVVs=pIP->VVInterferences();
const BOPTools_PaveFiller& aPF=myDSFiller->PaveFiller();
BOPTools_PaveFiller* pPF=(BOPTools_PaveFiller*)&aPF;
IntTools_Context& aCtx=pPF->ChangeContext();
//
const TopoDS_Shape& aObj=aDS.Object();
const TopoDS_Shape& aTool=aDS.Tool();
//
const TopoDS_Solid& aSolid=(myRank==1) ? TopoDS::Solid(aTool) : TopoDS::Solid(aObj);
//
BRepClass3d_SolidClassifier& aSC=aCtx.SolidClassifier(aSolid);
//
iBeg=1;
iEnd=aDS.NumberOfShapesOfTheObject();
if (myRank==2) {
iBeg=iEnd+1;
iEnd=aDS.NumberOfSourceShapes();
}
//
for (i=iBeg; i<=iEnd; ++i) {
aType=aDS.GetShapeType(i);
if (aType!=TopAbs_VERTEX) {
continue;
}
//
const TopoDS_Vertex& aV=TopoDS::Vertex(aDS.Shape(i));
//
aState=aDS.GetState(i);
if (aState==BooleanOperations_ON ||
2009-12-25 16:28:58 +05:00
aState==BooleanOperations_IN ||
aState==BooleanOperations_OUT) {
2005-06-02 15:34:45 +06:00
continue;
}
//
iFound=0;
aNbVV=aVVs.Extent();
for (j=1; j<=aNbVV; ++j) {
BOPTools_VVInterference& aVV=aVVs(j);
aVV.Indices(n1, n2);
if (n1==i || n2==i) {
2009-12-25 16:28:58 +05:00
pDS->SetState (n1, BooleanOperations_ON);
pDS->SetState (n2, BooleanOperations_ON);
iFound=1;
break;
2005-06-02 15:34:45 +06:00
}
}
if (iFound) {
continue;
}
//
aP3D=BRep_Tool::Pnt(aV);
aTol=1.E-7;
aSC.Perform(aP3D, aTol);
aSt=aSC.State();
if (aSt==TopAbs_IN) {
pDS->SetState (i, BooleanOperations_IN);
}
else if (aSt==TopAbs_OUT) {
pDS->SetState (i, BooleanOperations_OUT);
}
}
}
//=======================================================================
// function: BuildResult
// purpose:
//=======================================================================
void GEOMAlgo_VertexSolid::BuildResult()
{
const BooleanOperations_ShapesDataStructure& aDS=myDSFiller->DS();
//
Standard_Integer i, iBeg, iEnd;
TopAbs_ShapeEnum aType;
BooleanOperations_StateOfShape aState;
//
myLSIN.Clear();
myLSOUT.Clear();
myLSON.Clear();
//
iBeg=1;
iEnd=aDS.NumberOfShapesOfTheObject();
if (myRank==2) {
iBeg=iEnd+1;
iEnd=aDS.NumberOfSourceShapes();
}
//
for (i=iBeg; i<=iEnd; ++i) {
aType=aDS.GetShapeType(i);
if (aType!=TopAbs_VERTEX) {
continue;
}
const TopoDS_Shape& aV=aDS.Shape(i);
aState=aDS.GetState(i);
//
if (aState==BooleanOperations_IN) {
myLSIN.Append(aV);
}
else if (aState==BooleanOperations_OUT) {
myLSOUT.Append(aV);
}
else if (aState==BooleanOperations_ON) {
myLSON.Append(aV);
}
}
}