geom/src/OBJECT/GEOM_AISShape.cxx

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// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
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//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
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// GEOM OBJECT : interactive object for Geometry entities visualization
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// File : GEOM_AISShape.cxx
// Author : Nicolas REJNERI
// Module : GEOM
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// $Header$
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//
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/*!
\class GEOM_AISShape GEOM_AISShape.hxx
\brief ....
*/
#include "GEOM_AISShape.ixx"
#include "SALOME_InteractiveObject.hxx"
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#include "GEOM_AISVector.hxx"
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// Open CASCADE Includes
#include <AIS_Drawer.hxx>
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#include <AIS_InteractiveContext.hxx>
#include <BRep_Tool.hxx>
#include <GCPnts_AbscissaPoint.hxx>
#include <GeomAdaptor_Curve.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <gp_Vec.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_Arrow.hxx>
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#include <SelectBasics_SensitiveEntity.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <StdSelect_BRepOwner.hxx>
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#include <SelectMgr_IndexedMapOfOwner.hxx>
#include <SelectMgr_Selection.hxx>
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#include <StdSelect_DisplayMode.hxx>
#include <StdPrs_WFDeflectionShape.hxx>
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#include <TColStd_IndexedMapOfInteger.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <TopExp.hxx>
#include <TopoDS_Shape.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS_Vertex.hxx>
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static void getEntityOwners( const Handle(AIS_InteractiveObject)& theObj,
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const Handle(AIS_InteractiveContext)& theIC,
SelectMgr_IndexedMapOfOwner& theMap )
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{
if ( theObj.IsNull() || theIC.IsNull() )
return;
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TColStd_ListOfInteger modes;
theIC->ActivatedModes( theObj, modes );
TColStd_ListIteratorOfListOfInteger itr( modes );
for (; itr.More(); itr.Next() ) {
int m = itr.Value();
if ( !theObj->HasSelection( m ) )
continue;
Handle(SelectMgr_Selection) sel = theObj->Selection( m );
for ( sel->Init(); sel->More(); sel->Next() ) {
Handle(SelectBasics_SensitiveEntity) entity = sel->Sensitive();
if ( entity.IsNull() )
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continue;
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Handle(SelectMgr_EntityOwner) owner =
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Handle(SelectMgr_EntityOwner)::DownCast(entity->OwnerId());
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if ( !owner.IsNull() )
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theMap.Add( owner );
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}
}
}
static void indicesToOwners( const TColStd_IndexedMapOfInteger& aIndexMap,
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const TopoDS_Shape& aMainShape,
const SelectMgr_IndexedMapOfOwner& anAllMap,
SelectMgr_IndexedMapOfOwner& aToHiliteMap )
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{
TopTools_IndexedMapOfShape aMapOfShapes;
TopExp::MapShapes(aMainShape, aMapOfShapes);
for ( Standard_Integer i = 1, n = anAllMap.Extent(); i <= n; i++ ) {
Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast(anAllMap( i ));
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if ( anOwner.IsNull() || !anOwner->HasShape() )
continue;
const TopoDS_Shape& aSubShape = anOwner->Shape();
Standard_Integer aSubShapeId = aMapOfShapes.FindIndex( aSubShape );
if ( !aSubShapeId || !aIndexMap.Contains( aSubShapeId ) )
continue;
if ( !aToHiliteMap.Contains( anOwner ) )
aToHiliteMap.Add( anOwner );
}
}
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GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape,
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const Standard_CString aName)
: SALOME_AISShape(shape), myName(aName), myDisplayVectors(false)
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{
myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD );
}
void GEOM_AISShape::setIO(const Handle(SALOME_InteractiveObject)& io){
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SetOwner( io );
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}
Handle(SALOME_InteractiveObject) GEOM_AISShape::getIO(){
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Handle(SALOME_InteractiveObject) IO;
if ( !GetOwner().IsNull() )
IO = Handle(SALOME_InteractiveObject)::DownCast( GetOwner() );
return IO;
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}
Standard_Boolean GEOM_AISShape::hasIO(){
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return !getIO().IsNull();
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}
void GEOM_AISShape::setName(const Standard_CString aName)
{
myName = aName;
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Handle(SALOME_InteractiveObject) IO = getIO();
if ( !IO.IsNull() )
IO->setName(aName);
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}
Standard_CString GEOM_AISShape::getName(){
return myName.ToCString();
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}
void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
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const Handle(Prs3d_Presentation)& aPrs,
const Standard_Integer aMode)
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{
if (IsInfinite()) aPrs->SetInfiniteState(Standard_True); //pas de prise en compte lors du FITALL
StdSelect_DisplayMode d = (StdSelect_DisplayMode) aMode;
switch (d) {
case StdSelect_DM_Wireframe:
{
StdPrs_WFDeflectionShape::Add(aPrs,myshape,myDrawer);
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break;
}
case StdSelect_DM_Shading:
{
myDrawer->ShadingAspect()->Aspect()->SetDistinguishOn();
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Graphic3d_MaterialAspect aMatAspect;
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aMatAspect.SetAmbient( 0.5 );
aMatAspect.SetDiffuse( 0.5 );
aMatAspect.SetEmissive( 0.5 );
aMatAspect.SetShininess(0.5 );
aMatAspect.SetSpecular( 0.5 );
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(aMatAspect);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Graphic3d_NOM_JADE);
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Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
FMat.SetTransparency(myTransparency); BMat.SetTransparency(myTransparency);
myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
//Handle(Graphic3d_AspectFillArea3d) a4bis = myDrawer->ShadingAspect()->Aspect();
// P->SetPrimitivesAspect(a4bis);
// G->SetGroupPrimitivesAspect(a4bis);
//a4bis->SetInteriorColor(myShadingColor);
myDrawer->ShadingAspect()->SetColor(myShadingColor);
// PAL12113: AIS_Shape::Compute() works correctly with shapes containing no faces
//StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer);
AIS_Shape::Compute(aPresentationManager, aPrs, aMode);
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break;
}
}
if (isShowVectors())
{
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const bool isVector = IsKind(STANDARD_TYPE(GEOM_AISVector));
TopExp_Explorer Exp ( myshape, TopAbs_EDGE );
for ( ; Exp.More(); Exp.Next() ) {
TopoDS_Vertex aV1, aV2;
TopoDS_Edge anEdgeE = TopoDS::Edge(Exp.Current());
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if ( !isVector )
// draw curve direction (issue 0021087)
anEdgeE.Orientation( TopAbs_FORWARD );
if ( anEdgeE.IsNull() ) continue;
TopExp::Vertices(anEdgeE, aV1, aV2);
gp_Pnt aP1 = BRep_Tool::Pnt(aV1);
gp_Pnt aP2 = BRep_Tool::Pnt(aV2);
double fp,lp;
gp_Vec aDirVec;
Handle(Geom_Curve) C = BRep_Tool::Curve(anEdgeE,fp,lp);
if ( C.IsNull() ) continue;
if ( anEdgeE.Orientation() == TopAbs_FORWARD )
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C->D1(lp, aP2, aDirVec);
else {
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C->D1(fp, aP1, aDirVec);
aP2 = aP1;
}
GeomAdaptor_Curve aAdC;
aAdC.Load(C, fp, lp);
Standard_Real aDist = GCPnts_AbscissaPoint::Length(aAdC, fp, lp);
if (aDist > gp::Resolution()) {
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gp_Dir aDir;
if ( anEdgeE.Orientation() == TopAbs_FORWARD )
aDir = aDirVec;
else
aDir = -aDirVec;
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Prs3d_Arrow::Draw(aPrs, aP2, aDir, PI/180.*5., aDist/10.);
}
}
}
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// aPrs->ReCompute(); // for hidden line recomputation if necessary...
}
void GEOM_AISShape::SetTransparency(const Standard_Real aValue)
{
if(aValue<0.0 || aValue>1.0) return;
if(aValue<=0.05)
{
UnsetTransparency();
return;
}
Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
myTransparency = aValue;
}
void GEOM_AISShape::SetShadingColor(const Quantity_Color &aCol)
{
myShadingColor = aCol;
}
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void GEOM_AISShape::highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap,
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const Standard_Boolean aHighlight )
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{
Handle(AIS_InteractiveObject) anObj = this;
Handle(AIS_InteractiveContext) anIC = GetContext();
if ( anIC.IsNull() || !anIC->HasOpenedContext() )
return;
Standard_Boolean isAutoHilight = anIC->AutomaticHilight();
anIC->SetAutomaticHilight( false );
anIC->ClearSelected( false );
if ( aHighlight ) {
SelectMgr_IndexedMapOfOwner anAllMap, aToHiliteMap;
// Get entity owners for all activated selection modes
getEntityOwners( anObj, anIC, anAllMap );
// Convert <aIndexMap> into the map of owners to highlight/unhighlight
indicesToOwners( aIndexMap, Shape(), anAllMap, aToHiliteMap );
for ( Standard_Integer i = 1, n = aToHiliteMap.Extent(); i <= n; i++ )
anIC->AddOrRemoveSelected( aToHiliteMap( i ), false );
}
anIC->SetAutomaticHilight( isAutoHilight );
anIC->HilightSelected( false );
}
void GEOM_AISShape::SetDisplayVectors(bool isDisplayed)
{
myDisplayVectors = isDisplayed;
}