geom/src/BooleanGUI/BooleanGUI.h

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// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
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// File : BooleanGUI.h
// Author : Damien COQUERET
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// Module : GEOM
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// $Header$
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#ifndef BOOLEANGUI_H
#define BOOLEANGUI_H
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#include "GEOMGUI.h"
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//=================================================================================
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// class : BooleanGUI
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// purpose :
//=================================================================================
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class BooleanGUI : public GEOMGUI
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{
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protected:
BooleanGUI( GeometryGUI* parent ); // hide constructor to avoid direct creation
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public:
enum BooleanOperation { COMMON = 1, CUT = 2, FUSE = 3, SECTION = 4 };
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~BooleanGUI();
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// Get the only BooleanGUI object
static BooleanGUI* GetBooleanGUI( GeometryGUI* parent );
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bool OnGUIEvent(int theCommandID, SUIT_Desktop* parent);
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private:
static BooleanGUI* myGUIObject; // the only BooleanGUI object
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};
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#endif