geom/src/EntityGUI/EntityGUI_Widgets.h

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// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : EntityGUI_Widgets.h
// Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com)
//
#ifndef ENTITYGUI_WIDGETS_H
#define ENTITYGUI_WIDGETS_H
//////////////////////////////////////////
// EntityGUI_1Sel
//////////////////////////////////////////
#include "ui_EntityGUI_1Sel_QTD.h"
class EntityGUI_1Sel : public QWidget,
public Ui::EntityGUI_1Sel_QTD
{
Q_OBJECT
public:
EntityGUI_1Sel( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_1Sel();
};
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//////////////////////////////////////////
// EntityGUI_2Sel1Check
//////////////////////////////////////////
#include "ui_EntityGUI_2Sel1Check_QTD.h"
class EntityGUI_2Sel1Check : public QWidget,
public Ui::EntityGUI_2Sel1Check_QTD
{
Q_OBJECT
public:
EntityGUI_2Sel1Check( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_2Sel1Check();
};
//////////////////////////////////////////
// EntityGUI_1Sel1Spin1Check
//////////////////////////////////////////
#include "ui_EntityGUI_1Sel1Spin1Check_QTD.h"
class EntityGUI_1Sel1Spin1Check : public QWidget,
public Ui::EntityGUI_1Sel1Spin1Check_QTD
{
Q_OBJECT
public:
EntityGUI_1Sel1Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_1Sel1Spin1Check();
};
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//////////////////////////////////////////
// EntityGUI_1Spin
//////////////////////////////////////////
#include "ui_EntityGUI_1Spin_QTD.h"
class EntityGUI_1Spin : public QWidget,
public Ui::EntityGUI_1Spin_QTD
{
Q_OBJECT
public:
EntityGUI_1Spin( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_1Spin();
};
//////////////////////////////////////////
// EntityGUI_2Spin
//////////////////////////////////////////
#include "ui_EntityGUI_2Spin_QTD.h"
class EntityGUI_2Spin : public QWidget,
public Ui::EntityGUI_2Spin_QTD
{
Q_OBJECT
public:
EntityGUI_2Spin( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_2Spin();
};
//////////////////////////////////////////
// EntityGUI_3Spin
//////////////////////////////////////////
#include "ui_EntityGUI_3Spin_QTD.h"
class EntityGUI_3Spin : public QWidget,
public Ui::EntityGUI_3Spin_QTD
{
Q_OBJECT
public:
EntityGUI_3Spin( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_3Spin();
};
//////////////////////////////////////////
// EntityGUI_4Spin
//////////////////////////////////////////
#include "ui_EntityGUI_4Spin_QTD.h"
class EntityGUI_4Spin : public QWidget,
public Ui::EntityGUI_4Spin_QTD
{
Q_OBJECT
public:
EntityGUI_4Spin( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_4Spin();
};
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//////////////////////////////////////////
// EntityGUI_3Spin1Check
//////////////////////////////////////////
#include "ui_EntityGUI_3Spin1Check_QTD.h"
class EntityGUI_3Spin1Check : public QWidget,
public Ui::EntityGUI_3Spin1Check_QTD
{
Q_OBJECT
public:
EntityGUI_3Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_3Spin1Check();
};
//////////////////////////////////////////
// EntityGUI_4Spin1Check
//////////////////////////////////////////
#include "ui_EntityGUI_4Spin1Check_QTD.h"
class EntityGUI_4Spin1Check : public QWidget,
public Ui::EntityGUI_4Spin1Check_QTD
{
Q_OBJECT
public:
EntityGUI_4Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_4Spin1Check();
};
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//////////////////////////////////////////
// EntityGUI_Dir1
//////////////////////////////////////////
#include "ui_EntityGUI_Dir1_QTD.h"
class EntityGUI_Dir1 : public QWidget,
public Ui::EntityGUI_Dir1_QTD
{
Q_OBJECT
public:
EntityGUI_Dir1( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_Dir1();
QButtonGroup* ButtonGroup;
};
//////////////////////////////////////////
// EntityGUI_Dir2
//////////////////////////////////////////
#include "ui_EntityGUI_Dir2_QTD.h"
class EntityGUI_Dir2 : public QWidget,
public Ui::EntityGUI_Dir2_QTD
{
Q_OBJECT
public:
EntityGUI_Dir2( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_Dir2();
QButtonGroup* ButtonGroup;
};
//////////////////////////////////////////
// EntityGUI_Point
//////////////////////////////////////////
#include "ui_EntityGUI_Point_QTD.h"
class EntityGUI_Point : public QWidget,
public Ui::EntityGUI_Point_QTD
{
Q_OBJECT
public:
EntityGUI_Point( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_Point();
QButtonGroup* ButtonGroup;
};
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//////////////////////////////////////////
// EntityGUI_Type
//////////////////////////////////////////
#include "ui_EntityGUI_Type_QTD.h"
class EntityGUI_Type : public QWidget,
public Ui::EntityGUI_Type_QTD
{
Q_OBJECT
public:
EntityGUI_Type( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_Type();
};
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//////////////////////////////////////////
// EntityGUI_Angles
//////////////////////////////////////////
#include "ui_EntityGUI_Angles_QTD.h"
class EntityGUI_Angles : public QWidget,
public Ui::EntityGUI_Angles_QTD
{
Q_OBJECT
public:
EntityGUI_Angles( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_Angles();
};
//////////////////////////////////////////
// EntityGUI_Controls
//////////////////////////////////////////
#include "ui_EntityGUI_Controls_QTD.h"
class EntityGUI_Controls : public QWidget,
public Ui::EntityGUI_Controls_QTD
{
Q_OBJECT
public:
EntityGUI_Controls( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_Controls();
};
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//////////////////////////////////////////
// EntityGUI_Skeleton
//////////////////////////////////////////
#include "ui_EntityGUI_Skeleton_QTD.h"
class QButtonGroup;
class EntityGUI_Skeleton : public QWidget,
public Ui::EntityGUI_Skeleton_QTD
{
Q_OBJECT
public:
EntityGUI_Skeleton( QWidget* = 0, Qt::WindowFlags = 0 );
~EntityGUI_Skeleton();
QButtonGroup* ButtonGroup;
};
#endif // ENTITYGUI_WIDGETS_H