geom/src/GEOMAlgo/GEOMAlgo_BuilderTools.cxx

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2009-02-13 17:16:39 +05:00
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File: GEOMAlgo_BuilderTools.cxx
// Created:
// Author: Peter KURNEV
// <pkv@irinox>
2009-02-13 17:16:39 +05:00
//
#include <GEOMAlgo_BuilderTools.ixx>
#include <TColStd_Array1OfReal.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Vec.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <Poly_Triangulation.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Poly_Triangle.hxx>
#include <Geom2d_Curve.hxx>
#include <Geom2dInt_Geom2dCurveTool.hxx>
#include <TopLoc_Location.hxx>
#include <TopAbs_Orientation.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Iterator.hxx>
#include <TopoDS_Wire.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
#include <TopExp_Explorer.hxx>
#include <BRep_Tool.hxx>
#include <BRepBndLib.hxx>
#include <BRepMesh_FastDiscret.hxx>
#include <Bnd_Box.hxx>
#include <BRepAdaptor_Curve2d.hxx>
static
Standard_Integer ComputeProps(const TopoDS_Face& aF,
Standard_Real& aA,
Standard_Real& aV);
static
void BuildTriangulation(const TopoDS_Face& aF);
//=======================================================================
//function : IsHole
//purpose :
//=======================================================================
Standard_Boolean GEOMAlgo_BuilderTools::IsHole(const TopoDS_Shape& aW,
const TopoDS_Shape& aFace)
{
Standard_Boolean bIsHole;
Standard_Integer i, aNbS;
Standard_Real aT1, aT2, aS;
Standard_Real aU1, aU2, aU, dU;
Standard_Real aX1, aY1, aX0, aY0;
TopAbs_Orientation aOr;
gp_Pnt2d aP2D0, aP2D1;
Handle(Geom2d_Curve) aC2D;
TopoDS_Face aF, aFF;
TopoDS_Iterator aItW;
//
bIsHole=Standard_False;
//
aF=TopoDS::Face(aFace);
aFF=aF;
aFF.Orientation(TopAbs_FORWARD);
//
aS=0.;
aItW.Initialize(aW);
for (; aItW.More(); aItW.Next()) {
const TopoDS_Edge& aE=TopoDS::Edge(aItW.Value());
aOr=aE.Orientation();
if (!(aOr==TopAbs_FORWARD ||
aOr==TopAbs_REVERSED)) {
continue;
}
//
aC2D=BRep_Tool::CurveOnSurface(aE, aFF, aT1, aT2);
if (aC2D.IsNull()) {
break; //xx
}
//
BRepAdaptor_Curve2d aBAC2D(aE, aFF);
aNbS=Geom2dInt_Geom2dCurveTool::NbSamples(aBAC2D);
if (aNbS>2) {
aNbS*=4;
}
//
dU=(aT2-aT1)/(Standard_Real)(aNbS-1);
aU =aT1;
aU1=aT1;
aU2=aT2;
if (aOr==TopAbs_REVERSED) {
aU =aT2;
aU1=aT2;
aU2=aT1;
dU=-dU;
}
//
aC2D->D0(aU, aP2D0);
for(i=2; i<=aNbS; i++) {
aU=aU1+(i-1)*dU;
aC2D->D0(aU, aP2D1);
aP2D0.Coord(aX0, aY0);
aP2D1.Coord(aX1, aY1);
//
aS=aS+(aY0+aY1)*(aX1-aX0);
//
aP2D0=aP2D1;
}
}//for (; aItW.More(); aItW.Next()) {
bIsHole=(aS>0.);
return bIsHole;
}
//=======================================================================
//function : IsHole
//purpose :
//=======================================================================
Standard_Boolean GEOMAlgo_BuilderTools::IsHole(const TopoDS_Shape& aShell)
{
Standard_Boolean bIsHole;
Standard_Integer iRet;
Standard_Real aAi, aA, aV, aVi;
TopExp_Explorer aExp;
//
aA=0.;
aV=0.;
aExp.Init(aShell, TopAbs_FACE);
for (; aExp.More(); aExp.Next()) {
const TopoDS_Face& aF=TopoDS::Face(aExp.Current());
iRet=ComputeProps(aF, aAi, aVi);
if (!iRet) {
aA+=aAi;
aV+=aVi;
}
}
//
bIsHole=aV<0.;
return bIsHole;
}
//=======================================================================
//function : ComputeProps
//purpose :
//=======================================================================
Standard_Integer ComputeProps(const TopoDS_Face& aF,
Standard_Real& aA,
Standard_Real& aV)
{
Standard_Integer j, i, i1, i2, aNbNodes, aNbTrigs, n[3];
Standard_Real aAi, aVi;
gp_Pnt aP[3], aGC, aGC1;
TopLoc_Location aLoc;
TopAbs_Orientation aOr;
Handle(Poly_Triangulation) aTri;
//
aA=0.;
aV=0.;
//
aTri=BRep_Tool::Triangulation(aF, aLoc);
if(aTri.IsNull()) {
BuildTriangulation(aF);
aTri=BRep_Tool::Triangulation(aF, aLoc);
if(aTri.IsNull()) {
return 1;// a face is without triangulation
}
}
//
aNbNodes=aTri->NbNodes();
aNbTrigs=aTri->NbTriangles();
if (!aNbTrigs){
return 2;//no triangles
}
//
aOr=aF.Orientation();
//
const TColgp_Array1OfPnt& aNodes=aTri->Nodes();
const Poly_Array1OfTriangle& aTriangles=aTri->Triangles();
//
i1=aTriangles.Lower();
i2=aTriangles.Upper();
//
for (i=i1; i<=i2; ++i){
const Poly_Triangle& aTriangle=aTriangles.Value(i);
aTriangle.Get(n[0], n[1], n[2]);
aGC.SetCoord(0.,0.,0.);
for (j=0; j<3; ++j) {
aP[j]=aNodes.Value(n[j]);
aGC.ChangeCoord()+=aP[j].XYZ();
}
aGC.ChangeCoord()*=0.333333333333;
//
// Normal
gp_Vec aV01(aP[0], aP[1]);
gp_Vec aV12(aP[1], aP[2]);
gp_Vec aVN=aV01^aV12;
aAi=aVN.Magnitude();
aA=aA+aAi;
//
if (aAi>0.0000001) {
Standard_Real aSx, aZx;
gp_Dir aDN(aVN);
if (aOr==TopAbs_REVERSED) {
aDN.Reverse();
}
//
aSx=aAi*aDN.Z();
aZx=aGC.Z();
aVi=aZx*aSx;
aV=aV+aVi;
}
}
return 0;
}
//=======================================================================
//function : BuildTriangulation
//purpose :
//=======================================================================
void BuildTriangulation(const TopoDS_Face& aF)
{
Standard_Boolean bWithShare;
Standard_Real aDiscret, aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
Standard_Real dX, dY, dZ, dMax, aCoeff, aAngle;
Bnd_Box aBox;
//
bWithShare=Standard_False;
aAngle=0.5;
//
BRepBndLib::Add(aF, aBox);
//
// aDiscret
aBox.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
dX=aXmax-aXmin;
dY=aYmax-aYmin;
dZ=aZmax-aZmin;
dMax=dX;
if (dY>dMax) {
dMax=dY;
}
if (dZ>dMax) {
dMax=dZ;
}
//
aCoeff=0.1;
aDiscret=aCoeff*dMax;
//
BRepMesh_FastDiscret aMesher(aDiscret,
aAngle,
aBox,
bWithShare,
Standard_True,
Standard_False,
Standard_True);
aMesher.Add(aF);
}