geom/src/OperationGUI/OperationGUI_MaterialDlg.h

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// GEOM GEOMGUI : GUI for Geometry component
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//
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// Copyright (C) 2003 CEA
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : OperationGUI_MaterialDlg.h
// Author : Julia DOROVSKIKH, Open CASCADE S.A.S. (julia.dorovskikh@opencascade.com)
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//
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#ifndef OPERATIONGUI_MATERIALDLG_H
#define OPERATIONGUI_MATERIALDLG_H
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#include <GEOMBase_Skeleton.h>
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class DlgRef_1List1Spin1Btn;
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//=================================================================================
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// class : OperationGUI_MaterialDlg
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// purpose :
//=================================================================================
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class OperationGUI_MaterialDlg : public GEOMBase_Skeleton
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{
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Q_OBJECT
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public:
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OperationGUI_MaterialDlg( GeometryGUI*, QWidget*, GEOM::ListOfGO,
bool = false );
~OperationGUI_MaterialDlg();
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private:
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void Init();
void enterEvent( QEvent* );
private:
GEOM::ListOfGO myListShapes;
GEOM::ListOfLong myListMaterials;
DlgRef_1List1Spin1Btn* GroupPoints;
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private slots:
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void ClickOnOk();
void ActivateThisDialog();
void SelectionIntoArgument();
void SetMaterial();
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};
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#endif // OPERATIONGUI_MATERIALDLG_H