geom/src/PrimitiveGUI/PrimitiveGUI_SphereDlg.h

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// GEOM GEOMGUI : GUI for Geometry component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : PrimitiveGUI_SphereDlg.h
// Author : Lucien PIGNOLONI, Open CASCADE S.A.S.
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//
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#ifndef PRIMITIVEGUI_SPHEREDLG_H
#define PRIMITIVEGUI_SPHEREDLG_H
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#include <GEOMBase_Skeleton.h>
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class DlgRef_1Sel1Spin;
class DlgRef_1Spin;
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//=================================================================================
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// class : PrimitiveGUI_SphereDlg
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// purpose :
//=================================================================================
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class PrimitiveGUI_SphereDlg : public GEOMBase_Skeleton
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{
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Q_OBJECT
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public:
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PrimitiveGUI_SphereDlg( GeometryGUI*, QWidget* = 0, bool = false, Qt::WindowFlags = 0 );
~PrimitiveGUI_SphereDlg();
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protected:
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// redefined from GEOMBase_Helper
virtual GEOM::GEOM_IOperations_ptr createOperation();
virtual bool isValid( QString& );
virtual bool execute( ObjectList& );
virtual void closeEvent( QCloseEvent* );
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private:
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void Init();
void enterEvent( QEvent* );
double getRadius() const;
private:
GEOM::GEOM_Object_var myPoint; /* Center point */
DlgRef_1Sel1Spin* GroupPoints;
DlgRef_1Spin* GroupDimensions;
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private slots:
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void ClickOnOk();
bool ClickOnApply();
void ActivateThisDialog();
void DeactivateActiveDialog();
void LineEditReturnPressed();
void SelectionIntoArgument();
void SetEditCurrentArgument();
void ConstructorsClicked( int );
void ValueChangedInSpinBox();
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};
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#endif // DIALOGBOX_SPHERE_H