mirror of
https://git.salome-platform.org/gitpub/modules/geom.git
synced 2024-11-16 02:28:35 +05:00
41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
|
/*!
|
||
|
|
||
|
\page create_wplane_page Working Plane
|
||
|
|
||
|
Definition of a <b>Working Plane</b> is necessary for work with
|
||
|
\ref create_sketcher_page "Sketcher".
|
||
|
|
||
|
\n To create a <b>Working Plane</b> in the <b>Main Menu</b> select
|
||
|
<b>New Entity - > Basic - > Working Plane</b>
|
||
|
|
||
|
\n There is a number of algorithms to set the <b>Working Plane</b> and the
|
||
|
Camera Position.
|
||
|
|
||
|
\n Firstly, you can select a \b Plane, a <b>Planar Face</b> or a <b>Local Coordinate System</b> to be your <b>Working Plane</b>.
|
||
|
\n <b>Arguments:</b> Name + 1 selection (plane or planar face).
|
||
|
|
||
|
\image html workplane4.png
|
||
|
|
||
|
\n Secondly, you can define a <b>Working Plane</b> by two <b>Vectors</b>.
|
||
|
\n <b>Arguments:</b> Name + 2 vectors.
|
||
|
|
||
|
\image html workplane5.png
|
||
|
|
||
|
\n Finally, you can select one of three basic projections of XYZ
|
||
|
coordinate system to be your <b>Working Plane</b>.
|
||
|
|
||
|
\image html workplane6.png
|
||
|
|
||
|
<b>Reverse the plane normal</b> checkbox allows changing the direction
|
||
|
of the working plane.
|
||
|
|
||
|
<b>Example:</b> Working plane on the upper face of a box.
|
||
|
|
||
|
\image html image36.gif
|
||
|
<center>Normal Direction</center>
|
||
|
|
||
|
\image html image47.gif
|
||
|
<center>Reversed Direction</center>
|
||
|
|
||
|
*/
|