[bos #32517][EDF] Dynamic logging: Removed MYDEBUG forgotten in the prev commit.

This commit is contained in:
Konstantin LEONTEV 2022-10-13 09:51:17 +03:00
parent 2ea018379d
commit 05797f38eb

View File

@ -210,9 +210,8 @@ GEOM_Actor::GEOM_Actor():
GEOM_Actor::~GEOM_Actor()
{
#ifdef MYDEBUG
MESSAGE (this<< " ~GEOM_Actor::GEOM_Actor");
#endif
MESSAGE(this << " ~GEOM_Actor::GEOM_Actor");
myTextActor->Delete();
myHighlightProp->Delete();
myPreHighlightProp->Delete();
@ -314,9 +313,7 @@ void
GEOM_Actor::
setDisplayMode(int theMode)
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::setDisplayMode = "<<theMode );
#endif
MESSAGE("GEOM_Actor::setDisplayMode = " << theMode);
if ( theMode == (int)eShadingWithEdges ) {
// Coloring edges
@ -351,9 +348,7 @@ void
GEOM_Actor::
SetSelected(bool theIsSelected)
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::SetSelected = "<<theIsSelected );
#endif
MESSAGE("GEOM_Actor::SetSelected = " << theIsSelected);
myIsSelected = theIsSelected;
SetVisibility(GetVisibility());
@ -363,10 +358,8 @@ void
GEOM_Actor::
SetVisibility(int theVisibility)
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::SetVisibility = "<<theVisibility <<" myIsSelected="<< myIsSelected
<< " theVisibility="<<theVisibility<<" myIsPreselected="<<myIsPreselected );
#endif
MESSAGE("GEOM_Actor::SetVisibility = " << theVisibility << " myIsSelected=" << myIsSelected
<< " theVisibility=" << theVisibility << " myIsPreselected=" << myIsPreselected);
SALOME_Actor::SetVisibility(theVisibility);
@ -548,18 +541,16 @@ void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
void GEOM_Actor::SetHighlightProperty(vtkProperty* Prop)
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::SetHighlightProperty" );
#endif
MESSAGE("GEOM_Actor::SetHighlightProperty");
this->myHighlightActor->GetProperty()->DeepCopy(Prop);
}
void GEOM_Actor::SetWireframeProperty(vtkProperty* Prop)
{
#ifdef MYDEBUG
MESSAGE ( this << " GEOM_Actor::SetWireframeProperty" );
#endif
MESSAGE(this << " GEOM_Actor::SetWireframeProperty");
// must be filled
myWireframeFaceActor->SetProperty(Prop);
}
@ -597,9 +588,8 @@ vtkProperty* GEOM_Actor::GetFaceEdgeProperty()
void GEOM_Actor::SetShadingProperty(vtkProperty* Prop)
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::SetShadingProperty" );
#endif
MESSAGE("GEOM_Actor::SetShadingProperty");
myShadingFaceProp->DeepCopy(Prop);
}
@ -612,9 +602,7 @@ vtkProperty* GEOM_Actor::GetShadingProperty()
void GEOM_Actor::Render(vtkRenderer *ren, vtkMapper *theMapper)
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::Render" );
#endif
MESSAGE("GEOM_Actor::Render");
if(!GetVisibility())
return;
@ -690,18 +678,13 @@ void GEOM_Actor::Render(vtkRenderer *ren, vtkMapper *theMapper)
void GEOM_Actor::ReleaseGraphicsResources(vtkWindow *)
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::ReleaseGraphicsResources" );
#endif
MESSAGE("GEOM_Actor::ReleaseGraphicsResources");
}
void GEOM_Actor::ShallowCopy(vtkProp *prop)
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::ShallowCopy" );
#endif
MESSAGE("GEOM_Actor::ShallowCopy");
GEOM_Actor *f = GEOM_Actor::SafeDownCast(prop);
if ( f != NULL )
{
@ -712,48 +695,40 @@ void GEOM_Actor::ShallowCopy(vtkProp *prop)
this->SALOME_Actor::ShallowCopy(prop);
}
const TopoDS_Shape& GEOM_Actor::getTopo() {
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::getTopo" );
#endif
const TopoDS_Shape& GEOM_Actor::getTopo()
{
MESSAGE("GEOM_Actor::getTopo");
return myShape;
}
void GEOM_Actor::setInputShape(const TopoDS_Shape& /*ashape*/, double /*adef1*/,
int /*imode*/, bool /*isVector*/)
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::setInputShape" );
#endif
MESSAGE("GEOM_Actor::setInputShape");
}
double GEOM_Actor::isVector()
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::isVector" );
#endif
MESSAGE("GEOM_Actor::isVector");
return 0;
}
void GEOM_Actor::SubShapeOn()
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::SubShapeOn" );
#endif
MESSAGE("GEOM_Actor::SubShapeOn");
}
void GEOM_Actor::SubShapeOff()
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::SubShapeOff" );
#endif
MESSAGE("GEOM_Actor::SubShapeOff");
}
void GEOM_Actor::highlight(bool highlight)
{
#ifdef MYDEBUG
MESSAGE ( this << " GEOM_Actor::highlight highlight="<<highlight );
#endif
MESSAGE(this << " GEOM_Actor::highlight highlight=" << highlight);
SALOME_Actor::highlight(highlight);
}
@ -968,9 +943,8 @@ GEOM_Actor
::Highlight(bool theIsHighlight)
{
myIsSelected = theIsHighlight;
#ifdef MYDEBUG
MESSAGE ( this << " GEOM_Actor::Highlight myIsSelected="<<myIsSelected );
#endif
MESSAGE(this << " GEOM_Actor::Highlight myIsSelected=" << myIsSelected);
SALOME_Actor::Highlight(theIsHighlight); // this method call ::highlight(theIsHighlight) in the end
SetVisibility(GetVisibility());
@ -985,9 +959,7 @@ GEOM_Actor
SVTK_SelectionEvent* theSelectionEvent,
bool theIsHighlight)
{
#ifdef MYDEBUG
MESSAGE ( this<<" GEOM_Actor::PreHighlight (3) theIsHighlight="<<theIsHighlight );
#endif
MESSAGE(this << " GEOM_Actor::PreHighlight (3) theIsHighlight=" << theIsHighlight);
if ( !GetPickable() )
return false;
@ -1035,14 +1007,12 @@ GEOM_Actor
bool theIsHighlight)
{
// define the selection of object
#ifdef MYDEBUG
MESSAGE ( std::endl << this << " GEOM_Actor::Highlight (3) myIsSelected="<<myIsSelected );
#endif
MESSAGE(std::endl << this << " GEOM_Actor::Highlight (3) myIsSelected=" << myIsSelected);
bool aRet = SALOME_Actor::Highlight(theInteractorStyle,theSelectionEvent,theIsHighlight);
SetSelected(theIsHighlight);
if(theIsHighlight)
SetPreSelected(false);
return aRet;
}