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"0021179: EDF 1654 SMESH GEOM: better look'n'feel" issue.
Material Properties.
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@ -147,6 +147,18 @@ GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape,
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myVIsoNumber = -1;
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myTopLevel = Standard_False;
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Graphic3d_MaterialAspect aMatAspect;
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if ( !HasMaterial() ) {
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aMatAspect.SetAmbient( 0.5 );
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aMatAspect.SetDiffuse( 0.5 );
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aMatAspect.SetEmissive( 0.5 );
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aMatAspect.SetShininess(0.5 );
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aMatAspect.SetSpecular( 0.5 );
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(aMatAspect);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(aMatAspect);
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}
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myCurrentMaterial = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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}
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void GEOM_AISShape::setIO(const Handle(SALOME_InteractiveObject)& io){
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@ -198,7 +210,6 @@ void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresent
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if(isTopLevel()) {
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SetColor(topLevelColor());
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Handle(Prs3d_LineAspect) anAspect = Attributes()->WireAspect();
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anAspect->SetColor( topLevelColor() );
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Attributes()->SetWireAspect( anAspect );
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@ -316,10 +327,10 @@ void GEOM_AISShape::SetTransparency(const Standard_Real aValue)
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}
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Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
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FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
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FMat.SetTransparency(aValue);
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(FMat);
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myCurrentMaterial = FMat;
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myTransparency = aValue;
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}
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@ -375,33 +386,24 @@ void GEOM_AISShape::shadingMode(const Handle(PrsMgr_PresentationManager3d)& aPre
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{
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myDrawer->ShadingAspect()->Aspect()->SetDistinguishOn();
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Graphic3d_MaterialAspect aMatAspect;
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if ( !HasMaterial() ) {
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aMatAspect.SetAmbient( 0.5 );
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aMatAspect.SetDiffuse( 0.5 );
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aMatAspect.SetEmissive( 0.5 );
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aMatAspect.SetShininess(0.5 );
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aMatAspect.SetSpecular( 0.5 );
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(aMatAspect);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Graphic3d_NOM_JADE);
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}
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Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
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FMat.SetTransparency(myTransparency); BMat.SetTransparency(myTransparency);
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
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Graphic3d_MaterialAspect aMatAspect(Graphic3d_NOM_PLASTIC);
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aMatAspect.SetTransparency(myTransparency);
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myCurrentMaterial = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial( isTopLevel() ? aMatAspect : myCurrentMaterial );
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial( isTopLevel() ? aMatAspect : myCurrentMaterial );
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//Handle(Graphic3d_AspectFillArea3d) a4bis = myDrawer->ShadingAspect()->Aspect();
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// P->SetPrimitivesAspect(a4bis);
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// G->SetGroupPrimitivesAspect(a4bis);
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//a4bis->SetInteriorColor(myShadingColor);
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myDrawer->ShadingAspect()->SetColor(isTopLevel() ? topLevelColor() : myShadingColor);
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if( isTopLevel() )
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myDrawer->ShadingAspect()->SetColor( topLevelColor() );
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else if(myDrawer->ShadingAspect()->Aspect()->FrontMaterial().MaterialType( Graphic3d_MATERIAL_ASPECT ))
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myDrawer->ShadingAspect()->SetColor(myShadingColor);
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// PAL12113: AIS_Shape::Compute() works correctly with shapes containing no faces
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//StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer);
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AIS_Shape::Compute(aPresentationManager, aPrs, aMode);
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// PAL12113: AIS_Shape::Compute() works correctly with shapes containing no faces
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//StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer);
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AIS_Shape::Compute(aPresentationManager, aPrs, aMode);
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}
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void GEOM_AISShape::storeIsoNumbers()
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@ -58,6 +58,7 @@
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#include <TCollection_AsciiString.hxx>
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#include <AIS_DisplayMode.hxx>
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#include <Graphic3d_MaterialAspect.hxx>
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class PrsMgr_PresentationManager3d;
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class Prs3d_Presentation;
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@ -149,8 +150,10 @@ protected:
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private:
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TCollection_AsciiString myName;
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bool myDisplayVectors;
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Standard_Boolean myTopLevel;
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bool myDisplayVectors;
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Standard_Boolean myTopLevel;
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Graphic3d_MaterialAspect myCurrentMaterial;
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};
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