Start potring to the VTK OpenGL2 backend.

This commit is contained in:
rnv 2016-08-10 17:20:04 +03:00
parent 42c5470ae5
commit 379b43513c

View File

@ -20,17 +20,32 @@
#ifndef GEOM_PAINTERPOLYDATAMAPPER_H
#define GEOM_PAINTERPOLYDATAMAPPER_H
#ifndef VTK_OPENGL2
#include <vtkPainterPolyDataMapper.h>
#else
#include <vtkPolyDataMapper.h>
#endif
/*
* This class can be used to prevent drawing of mappers' content (due to an
* empty definition of GEOM_PainterPolyDataMapper::RenderPiece(...) method).
* It is used as poly data mapper in GEOM_Actor class.
*/
class GEOM_PainterPolyDataMapper: public vtkPainterPolyDataMapper
class GEOM_PainterPolyDataMapper:
#ifndef VTK_OPENGL2
public vtkPainterPolyDataMapper
#else
public vtkPolyDataMapper
#endif
{
public:
#ifndef VTK_OPENGL2
vtkTypeMacro(GEOM_PainterPolyDataMapper,vtkPainterPolyDataMapper);
#else
vtkTypeMacro(GEOM_PainterPolyDataMapper,vtkPolyDataMapper);
#endif
static GEOM_PainterPolyDataMapper* New();
virtual void RenderPiece(vtkRenderer *ren, vtkActor *act) {}