Check if aUnitName is NULL before testing unit value.

This commit is contained in:
gdd 2012-08-09 14:30:34 +00:00
parent 8f307e271d
commit 3b485f4d87

View File

@ -101,14 +101,18 @@ IGESIMPORT_EXPORT
if (!aModel.IsNull()) {
Handle(TCollection_HAsciiString) aUnitName =
aModel->GlobalSection().UnitName();
//cout<<"aUnitName = "<<aUnitName->ToCString()<<endl;
//cout<<"aUnitFlag = "<<aModel->GlobalSection().UnitFlag()<<endl;
if (aUnitName->String()=="MM") {
P = gp_Pnt(0.001,0.0,0.0);
}
else if (aUnitName->String()=="CM") {
P = gp_Pnt(0.01,0.0,0.0);
if (!aUnitName.IsNull()) {
//cout<<"aUnitName = "<<aUnitName->ToCString()<<endl;
//cout<<"aUnitFlag = "<<aModel->GlobalSection().UnitFlag()<<endl;
if (aUnitName->String()=="MM") {
P = gp_Pnt(0.001,0.0,0.0);
}
else if (aUnitName->String()=="CM") {
P = gp_Pnt(0.01,0.0,0.0);
}
}
//else
// cout << "aUnitName is NULL !!" << endl;
}
BRep_Builder B;
TopoDS_Vertex V;