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Common update of Salome GUI documentation
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@ -15,8 +15,8 @@ Radius)</em>
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\n <b>Arguments:</b> Name + 1 vertex (for the center) + 1 edge (for
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the direction) + Radius.
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\note Passing None as <b>Center Point</b> means Origin of global
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coordinate system, passing None as \b Vector means OZ axis of global
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\note By default it is presumed that the <b>Center Point</b> is located at the Origin of the global
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coordinate system, and the \b Vector corresponds to OZ axis of the global
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coordinate system.
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\image html circle1.png
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@ -2,25 +2,26 @@
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\page create_disk_page Disk
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A primitive called disk is a round plane with a certain radius and orientation
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To create a \b Disk in the <b>Main Menu</b> select <b>New Entity - >
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Primitives - > Disk</b>
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\n There are 3 algorithms to create a \b Disk in 3D space.
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\n The \b Result of each operation will be a GEOM_Object (face).
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\n Firstly, you can create a \b Disk by the given radius at the origin
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of coordinates. You can define the axis of the disk by the orientation
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group buttons. There are three options to create an object in OXY, OYZ or OZX Planes.
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\n Firstly, you can create a \b Disk at the origin
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of coordinates defining its radius and selecting the orientation of its axis with radio
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buttons (OXY, OYZ or OZX).This
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means that the Disk will lie in "OXY", "OYZ" or "OZX" plane correspondingly.
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\n <b>TUI Command:</b> <em>geompy.MakeDiskR(Radius, Orientation)</em>
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\n <b>Arguments:</b> Name + 2 values (Dimensions at origin: radius and
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orientation).
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\n The orientation can be defined by "1", "2" or "3" values. This
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means that Disk will lie in "OXY", "OYZ" or "OZX" plane correspondingly.
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\image html disk1.png
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\n Secondly, you can define a \b Disk by a <b>Center Point</b>, a \b
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Vector giving the circle's normal and a \b Radius.
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Vector defining the normal of a circle and a \b Radius.
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\n <b>TUI Command:</b> <em>geompy.MakeDiskPntVecR(Point, Vector,
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Radius)</em>
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\n <b>Arguments:</b> Name + 1 vertex (for the center) + 1 edge (for
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@ -12,8 +12,8 @@ Vector giving its normal, and its <b>Major & Minor Radiuses</b>.
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\n <b>Arguments:</b> Name + 1 vertex (for the center) + 1 edge (for
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the direction) + 1 X Radius + 1 Y Radius.
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\note Passing None as <b>Center Point</b> means Origin of global
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coordinate system, passing None as \b Vector means OZ axis of global
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\note By default it is presumed that the <b>Center Point</b> is located at the Origin of the global
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coordinate system, and the \b Vector corresponds to OZ axis of the global
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coordinate system.
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\image html ellipse.png
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@ -37,7 +37,7 @@ shell) serving as base object + 2 vertices.
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\n Finally, you can define the \b Extrusion by the <b>Base Shape</b>
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and the <b>DX, DY, DZ</b> Vector\n
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<b>Both Directions</b> checkbox allows extruding the
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source objects forward and backward also.
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source objects both forward and backward.
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\n <b>TUI Command:</b> <em>geompy.MakePrismDXDYDZ(Base, dx, dy, dz)</em>
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\n <b>Arguments:</b> Name + 1 shape (vertex, edge, planar wire, face or
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shell) serving as base object + 3 axis directions.
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@ -1,33 +1,34 @@
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/*!
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\page create_squareface_page Face
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\page create_squareface_page Square Face
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To create a \b Disk in the <b>Main Menu</b> select <b>New Entity - >
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A primitive called <b>Square Face</b> is a square plane of certain dimensions and orientation
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To create a \b Square Face in the <b>Main Menu</b> select <b>New Entity - >
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Primitives - > Face</b>
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\n There are 2 algorithms to create a \b Face in 3D space.
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\n There are 2 algorithms to create a \b Square \b Face in the 3D space.
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\n The \b Result of each operation will be a GEOM_Object (Face).
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\n Firstly, you can create a \b Face by the given height and width at the origin
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of coordinates. You can define the axis of the face by the orientation
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group buttons. There are three options to create a face in OXY, OYZ or OZX Planes.
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\n Firstly, you can create a \b Face at the origin
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of coordinates defining its boundaries by the height and the width and its axis by the orientation
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radio buttons (OXY, OYZ or OZX).This
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means that the Square Face will lie in "OXY", "OYZ" or "OZX" plane correspondingly.
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\n <b>TUI Command:</b> <em>geompy.MakeFaceHW(Height, Width, Orientation)</em>
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\n <b>Arguments:</b> Name + 3 values (Dimensions at origin: heigth, width and
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orientation).
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\n The orientation can be defined by "1", "2" or "3" values. This
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means that the Disk will lie in "OXY", "OYZ" or "OZX" plane correspondingly.
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\image html face1.png
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\n Secondly, you can define a \b Face by a \b Vector giving the face's normal to the center and
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\b Heigth and Width sizes.
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\n Secondly, you can define a \b Face by Heigth and Width sizes and an \b Edge defining the normal to the center of the face.
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\n <b>TUI Command:</b> <em>geompy.MakeFaceObjHW(Vector, Height, Width)</em>
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\n <b>Arguments:</b> Name + 1 Vector (normale to the center) + 2 doubles (to
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\n <b>Arguments:</b> Name + 1 Vector (normal to the center) + 2 doubles (to
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describe a face sizes).
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\n You can also create face from another selected face. Just turn the <b>Object Type</b> button
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to condition \b Face, then you can select a face object and set new values of
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Height and Width for the newly face. The created face will lie in the plane
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of the selected face.
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\n It is also possible to create a Square Face from another selected face. For this, switch the <b>Object Type</b> button
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to \b Face, then select a face object and set the values of
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Height and Width for the new face. The created face will lie in the plane of the selected face.
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\n <b>TUI Command:</b> <em>geompy.MakeFaceObjHW(Face, Height, Width)</em>
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\n <b>Arguments:</b> Name + 1 Face + 2 parameters (to describe a face sizes).
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@ -22,11 +22,11 @@ Select the required file and click \b Open. Your file will be imported in
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the module and its contents (geometrical object) will be displayed in
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the <b>Object Browser</b>.
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\note You can re-open ones imported shape from the initial file, if
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the file has been changed on disk. Use for that item
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<b>Reload From Disk</b> from context menu of imported
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shape. Reloaded shape will have the same representation parameters
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like before this operation.
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\note It is possible to re-open from the initial file a previously imported shape if
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the file has been changed on disk. For this, select
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<b>Reload From Disk</b> in the context menu of the imported
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shape. The reloaded shape will have the same representation parameters
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as before this operation.
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\image html geomimport_reopen.png
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@ -21,20 +21,20 @@ In this Menu:
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<ul>
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<li><b>Shape Type</b> radio button defines the type of elements for the
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group (points, wires, faces, shells or solids).</li>
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<li><b>Group Name</b> - here you can enter the name of the group, by
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<li><b>Group Name</b> - allows defining the name of the group, by
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default, it is Group_n.</li>
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<li>Then, using the "Select" button, select the <b>Main Shape</b> (a
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geometrical object on which the group will be created). </li>
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<li> <b>Main Shape Selection restriction</b> button group lets you restrict the range
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of group elements you operate with.
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<ul><li> <b>No restriction</b> button enables work with all sub-shapes of the Main
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<li> <b>Main Shape Selection restriction</b> button group allows limiting the range
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of available group elements,
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<ul><li> <b>No restriction</b> button enables all sub-shapes of the Main
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Shape.</li>
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<li><b>Geometrical parts of the Second Shape</b> restricts the range of accessible
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elements to those sub-shapes of the Main Shape that geometrically
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elements to the sub-shapes of the Main Shape that geometrically
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coincide with the <b>Second Shape</b>.</li>
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<li><b>Only Sub-Shapes of the Second Shape</b> restricts the range of
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accessible elements to those sub-shapes of the Main Shape that
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are sub-shapes of <b>Second Shape</b>. This is useful because
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accessible elements to the sub-shapes of the Main Shape that
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are sub-shapes of the <b>Second Shape</b>. This is useful because
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sometimes purely geometrical coincidence is not enough and it
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is necessary to work with shapes, which actually belong both
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to the main and the second shape.</li>
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