mirror of
https://git.salome-platform.org/gitpub/modules/geom.git
synced 2025-02-21 00:09:42 +05:00
Fix bug 17598: restore fix for 12874 in 4.X.
This commit is contained in:
parent
76b38a4f25
commit
4ed263105c
@ -379,94 +379,93 @@ SetDeflection(float theDeflection, bool theIsRelative)
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SetModified();
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}
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void
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GEOM_Actor::
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SetShape(const TopoDS_Shape& theShape,
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float theDeflection,
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bool theIsRelative)
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{
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myShape = theShape;
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myVertexSource->Clear();
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myIsolatedEdgeSource->Clear();
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myOneFaceEdgeSource->Clear();
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mySharedEdgeSource->Clear();
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myWireframeFaceSource->Clear();
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myShadingFaceSource->Clear();
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TopExp_Explorer aVertexExp(theShape,TopAbs_VERTEX);
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for(; aVertexExp.More(); aVertexExp.Next()){
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void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
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float theDeflection,
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bool theIsRelative,
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bool theIsVector)
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{
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myShape = theShape;
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myVertexSource->Clear();
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myIsolatedEdgeSource->Clear();
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myOneFaceEdgeSource->Clear();
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mySharedEdgeSource->Clear();
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myWireframeFaceSource->Clear();
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myShadingFaceSource->Clear();
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TopExp_Explorer aVertexExp (theShape,TopAbs_VERTEX);
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for (; aVertexExp.More(); aVertexExp.Next())
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{
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const TopoDS_Vertex& aVertex = TopoDS::Vertex(aVertexExp.Current());
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myVertexSource->AddVertex(aVertex);
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}
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SetDeflection(theDeflection,theIsRelative);
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// look if edges are free or shared
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}
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SetDeflection(theDeflection, theIsRelative);
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// look if edges are free or shared
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TopTools_IndexedDataMapOfShapeListOfShape anEdgeMap;
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TopExp::MapShapesAndAncestors(theShape,TopAbs_EDGE,TopAbs_FACE,anEdgeMap);
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SetShape(theShape,anEdgeMap);
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SetShape(theShape,anEdgeMap,theIsVector);
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}
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void
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GEOM_Actor::
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SetShape(const TopoDS_Shape& theShape,
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const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap)
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{
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if(theShape.ShapeType() == TopAbs_COMPOUND) {
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void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
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const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap,
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bool theIsVector)
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{
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if (theShape.ShapeType() == TopAbs_COMPOUND) {
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TopoDS_Iterator anItr(theShape);
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for(; anItr.More(); anItr.Next()) {
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SetShape(anItr.Value(),theEdgeMap);
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for (; anItr.More(); anItr.Next()) {
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SetShape(anItr.Value(),theEdgeMap,theIsVector);
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}
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}
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switch(theShape.ShapeType()){
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switch (theShape.ShapeType()) {
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case TopAbs_WIRE: {
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TopExp_Explorer anEdgeExp(theShape,TopAbs_EDGE);
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for(; anEdgeExp.More(); anEdgeExp.Next()){
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for (; anEdgeExp.More(); anEdgeExp.Next()){
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const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
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if(!BRep_Tool::Degenerated(anEdge))
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myIsolatedEdgeSource->AddEdge(anEdge);
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if (!BRep_Tool::Degenerated(anEdge))
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myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
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}
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break;
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}
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case TopAbs_EDGE: {
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const TopoDS_Edge& anEdge = TopoDS::Edge(theShape);
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if(!BRep_Tool::Degenerated(anEdge))
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myIsolatedEdgeSource->AddEdge(anEdge);
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if (!BRep_Tool::Degenerated(anEdge))
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myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
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break;
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}
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case TopAbs_VERTEX: {
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break;
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}
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default: {
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TopExp_Explorer aFaceExp(theShape,TopAbs_FACE);
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for(; aFaceExp.More(); aFaceExp.Next()) {
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TopExp_Explorer aFaceExp (theShape,TopAbs_FACE);
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for(; aFaceExp.More(); aFaceExp.Next()) {
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const TopoDS_Face& aFace = TopoDS::Face(aFaceExp.Current());
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myWireframeFaceSource->AddFace(aFace);
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myShadingFaceSource->AddFace(aFace);
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TopExp_Explorer anEdgeExp(aFaceExp.Current(), TopAbs_EDGE);
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for(; anEdgeExp.More(); anEdgeExp.Next()) {
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const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
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const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
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if(!BRep_Tool::Degenerated(anEdge)){
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// compute the number of faces
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int aNbOfFaces = theEdgeMap.FindFromKey(anEdge).Extent();
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switch(aNbOfFaces){
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switch(aNbOfFaces){
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case 0: // isolated edge
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myIsolatedEdgeSource->AddEdge(anEdge);
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myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
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break;
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case 1: // edge in only one face
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myOneFaceEdgeSource->AddEdge(anEdge);
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myOneFaceEdgeSource->AddEdge(anEdge,theIsVector);
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break;
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default: // edge shared by at least two faces
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mySharedEdgeSource->AddEdge(anEdge);
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mySharedEdgeSource->AddEdge(anEdge,theIsVector);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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// OLD METHODS
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void GEOM_Actor::setDeflection(double adef) {
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@ -32,54 +32,55 @@
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#include "GEOM_OBJECT_defs.hxx"
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#include "SALOME_Actor.h"
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#include <TopoDS_Shape.hxx>
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#include "GEOM_SmartPtr.h"
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#include <vtkSmartPointer.h>
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class GEOM_VertexSource;
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typedef GEOM_SmartPtr<GEOM_VertexSource> PVertexSource;
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class GEOM_EdgeSource;
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typedef GEOM_SmartPtr<GEOM_EdgeSource> PEdgeSource;
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class GEOM_WireframeFace;
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typedef GEOM_SmartPtr<GEOM_WireframeFace> PWFaceSource;
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class GEOM_ShadingFace;
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typedef GEOM_SmartPtr<GEOM_ShadingFace> PSFaceSource;
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#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
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class vtkRenderer;
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class vtkAppendPolyData;
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typedef GEOM_SmartPtr<vtkAppendPolyData> PAppendFilter;
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class GEOM_VertexSource;
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typedef GEOM_SmartPtr<GEOM_VertexSource> PVertexSource;
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class GEOM_EdgeSource;
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typedef GEOM_SmartPtr<GEOM_EdgeSource> PEdgeSource;
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class GEOM_WireframeFace;
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typedef GEOM_SmartPtr<GEOM_WireframeFace> PWFaceSource;
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class GEOM_ShadingFace;
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typedef GEOM_SmartPtr<GEOM_ShadingFace> PSFaceSource;
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#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
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class vtkRenderer;
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class vtkAppendPolyData;
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typedef GEOM_SmartPtr<vtkAppendPolyData> PAppendFilter;
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class GEOM_OBJECT_EXPORT GEOM_Actor: public SALOME_Actor
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{
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public:
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vtkTypeMacro(GEOM_Actor,SALOME_Actor);
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static GEOM_Actor* New();
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void SetShape(const TopoDS_Shape& theShape,
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float theDeflection,
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bool theIsRelative);
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void SetDeflection(float theDeflection, bool theIsRelative);
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float GetDeflection() const{ return myDeflection;}
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bool GetIsRelative() const{ return myIsRelative;}
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void AddToRender(vtkRenderer* theRenderer);
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{
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public:
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vtkTypeMacro(GEOM_Actor,SALOME_Actor);
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static GEOM_Actor* New();
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void SetShape(const TopoDS_Shape& theShape,
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float theDeflection,
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bool theIsRelative,
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bool theIsVector = false);
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void SetDeflection(float theDeflection, bool theIsRelative);
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float GetDeflection() const{ return myDeflection;}
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bool GetIsRelative() const{ return myIsRelative;}
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void AddToRender(vtkRenderer* theRenderer);
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void RemoveFromRender(vtkRenderer* theRenderer);
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enum EDisplayMode{ eWireframe, eShading};
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/* void SetDisplayMode(EDisplayMode theMode); */
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/* EDisplayMode GetDisplayMode() const { return myDisplayMode;} */
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void SetSelected(bool theIsSelected);
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bool IsSelected() const { return myIsSelected;}
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void SetSelected(bool theIsSelected);
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bool IsSelected() const { return myIsSelected;}
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// OLD METHODS
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// Properties
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@ -108,7 +109,7 @@ public:
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// SubShape
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void SubShapeOn();
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void SubShapeOff();
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// Highlight
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virtual void highlight(bool theHighlight);
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virtual bool hasHighlight() { return true; }
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@ -130,19 +131,19 @@ public:
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virtual
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void
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Highlight(bool theHighlight);
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//----------------------------------------------------------------------------
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//! To process prehighlight (called from #SVTK_InteractorStyle)
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virtual
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bool
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PreHighlight(vtkInteractorStyle* theInteractorStyle,
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PreHighlight(vtkInteractorStyle* theInteractorStyle,
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SVTK_SelectionEvent* theSelectionEvent,
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bool theIsHighlight);
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//! To process highlight (called from #SVTK_InteractorStyle)
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virtual
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virtual
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bool
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Highlight(vtkInteractorStyle* theInteractorStyle,
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Highlight(vtkInteractorStyle* theInteractorStyle,
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SVTK_SelectionEvent* theSelectionEvent,
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bool theIsHighlight);
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@ -157,63 +158,64 @@ public:
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virtual
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void
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SetNbIsos(const int theNb[2]);
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virtual
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void
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GetNbIsos(int &theNbU,int &theNbV);
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protected:
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void SetShape(const TopoDS_Shape& theShape,
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const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap);
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void SetModified();
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protected:
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void SetShape(const TopoDS_Shape& theShape,
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const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap,
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bool theIsVector = false);
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void SetModified();
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void GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result);
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GEOM_Actor();
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~GEOM_Actor();
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private:
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GEOM_Actor();
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~GEOM_Actor();
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private:
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TopoDS_Shape myShape;
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int myNbIsos[2];
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float myDeflection;
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bool myIsRelative;
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bool myIsForced;
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// EDisplayMode myDisplayMode;
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bool myIsSelected;
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PDeviceActor myVertexActor;
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PVertexSource myVertexSource;
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PDeviceActor myIsolatedEdgeActor;
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PEdgeSource myIsolatedEdgeSource;
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PDeviceActor myOneFaceEdgeActor;
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PEdgeSource myOneFaceEdgeSource;
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PDeviceActor mySharedEdgeActor;
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PEdgeSource mySharedEdgeSource;
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PDeviceActor myWireframeFaceActor;
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PWFaceSource myWireframeFaceSource;
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PDeviceActor myShadingFaceActor;
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PSFaceSource myShadingFaceSource;
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float myDeflection;
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bool myIsRelative;
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bool myIsForced;
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// EDisplayMode myDisplayMode;
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bool myIsSelected;
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PDeviceActor myVertexActor;
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PVertexSource myVertexSource;
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PDeviceActor myIsolatedEdgeActor;
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PEdgeSource myIsolatedEdgeSource;
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PDeviceActor myOneFaceEdgeActor;
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PEdgeSource myOneFaceEdgeSource;
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PDeviceActor mySharedEdgeActor;
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PEdgeSource mySharedEdgeSource;
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PDeviceActor myWireframeFaceActor;
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PWFaceSource myWireframeFaceSource;
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PDeviceActor myShadingFaceActor;
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PSFaceSource myShadingFaceSource;
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PDeviceActor myHighlightActor;
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vtkSmartPointer<vtkProperty> myHighlightProp;
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vtkSmartPointer<vtkProperty> myPreHighlightProp;
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vtkSmartPointer<vtkProperty> myShadingFaceProp;
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PAppendFilter myAppendFilter;
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PPolyDataMapper myPolyDataMapper;
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virtual void SetMapper(vtkMapper*);
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GEOM_Actor(const GEOM_Actor&);
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void operator=(const GEOM_Actor&);
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};
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#endif //GEOM_ACTOR_H
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PAppendFilter myAppendFilter;
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PPolyDataMapper myPolyDataMapper;
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virtual void SetMapper(vtkMapper*);
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GEOM_Actor(const GEOM_Actor&);
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void operator=(const GEOM_Actor&);
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};
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#endif //GEOM_ACTOR_H
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@ -207,7 +207,7 @@ vtkActorCollection* GEOM_AssemblyBuilder::BuildActors(const TopoDS_Shape& myShap
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vtkActorCollection* AISActors = vtkActorCollection::New();
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MeshShape(myShape,deflection,forced);
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GEOM_Actor* aGeomActor = GEOM_Actor::New();
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aGeomActor->SetShape(myShape,(float)deflection,false);
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aGeomActor->SetShape(myShape,(float)deflection,false,isVector);
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AISActors->AddItem(aGeomActor);
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aGeomActor->Delete();
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@ -23,14 +23,14 @@ GEOM_EdgeSource::GEOM_EdgeSource()
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GEOM_EdgeSource::~GEOM_EdgeSource()
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{
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}
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void
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GEOM_EdgeSource::
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AddEdge(const TopoDS_Edge& theEdge)
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{
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myEdgeSet.Add(theEdge);
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}
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void GEOM_EdgeSource::AddEdge (const TopoDS_Edge& theEdge,
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bool theIsVector)
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{
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myEdgeSet.Add(theEdge);
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myIsVector = theIsVector;
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}
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void
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GEOM_EdgeSource::
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Execute()
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@ -41,25 +41,24 @@ Execute()
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aPolyData->SetPoints(aPts);
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aPts->Delete();
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TEdgeSet::Iterator anIter(myEdgeSet);
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for(; anIter.More(); anIter.Next()){
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TEdgeSet::Iterator anIter (myEdgeSet);
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for (; anIter.More(); anIter.Next()) {
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const TopoDS_Edge& anEdge = anIter.Value();
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OCC2VTK(anEdge,aPolyData,aPts);
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OCC2VTK(anEdge,aPolyData,aPts,myIsVector);
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}
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}
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void
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GEOM_EdgeSource::
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OCC2VTK(const TopoDS_Edge& theEdge,
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vtkPolyData* thePolyData,
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vtkPoints* thePts)
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void GEOM_EdgeSource::OCC2VTK (const TopoDS_Edge& theEdge,
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vtkPolyData* thePolyData,
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vtkPoints* thePts,
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bool theIsVector)
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{
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Handle(Poly_PolygonOnTriangulation) aEdgePoly;
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Standard_Integer i = 1;
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Handle(Poly_Triangulation) T;
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TopLoc_Location aEdgeLoc;
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BRep_Tool::PolygonOnTriangulation(theEdge, aEdgePoly, T, aEdgeLoc, i);
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Handle(Poly_Polygon3D) P;
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if(aEdgePoly.IsNull())
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P = BRep_Tool::Polygon3D(theEdge, aEdgeLoc);
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@ -76,24 +75,29 @@ OCC2VTK(const TopoDS_Edge& theEdge,
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edgeTransf = aEdgeLoc.Transformation();
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}
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gp_Pnt aP1, aP2;
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if (aEdgePoly.IsNull()) {
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Standard_Integer aNbNodes = P->NbNodes();
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const TColgp_Array1OfPnt& aNodesP = P->Nodes();
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for(int j = 1; j < aNbNodes; j++){
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aP1 = aNodesP(1);
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aP2 = aNodesP(aNbNodes);
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for (int j = 1; j < aNbNodes; j++) {
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gp_Pnt pt1 = aNodesP(j);
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gp_Pnt pt2 = aNodesP(j+1);
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if(!isidtrsf) {
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// apply edge transformation
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pt1.Transform(edgeTransf);
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pt2.Transform(edgeTransf);
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if (!isidtrsf) {
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// apply edge transformation
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pt1.Transform(edgeTransf);
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pt2.Transform(edgeTransf);
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}
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float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
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vtkIdType anIds[2];
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anIds[0] = thePts->InsertNextPoint(aCoord1);
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float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
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anIds[1] = thePts->InsertNextPoint(aCoord2);
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@ -104,6 +108,9 @@ OCC2VTK(const TopoDS_Edge& theEdge,
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const TColStd_Array1OfInteger& aNodeIds = aEdgePoly->Nodes();
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const TColgp_Array1OfPnt& anId2Pnts = T->Nodes();
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aP1 = anId2Pnts(1);
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aP2 = anId2Pnts(aNbNodes);
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for(int j = 1; j < aNbNodes; j++) {
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Standard_Integer id1 = aNodeIds(j);
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Standard_Integer id2 = aNodeIds(j+1);
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@ -113,18 +120,102 @@ OCC2VTK(const TopoDS_Edge& theEdge,
|
||||
|
||||
if(!isidtrsf) {
|
||||
// apply edge transformation
|
||||
pt1.Transform(edgeTransf);
|
||||
pt2.Transform(edgeTransf);
|
||||
pt1.Transform(edgeTransf);
|
||||
pt2.Transform(edgeTransf);
|
||||
}
|
||||
|
||||
float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
|
||||
vtkIdType anIds[2];
|
||||
anIds[0] = thePts->InsertNextPoint(aCoord1);
|
||||
|
||||
|
||||
float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
|
||||
anIds[1] = thePts->InsertNextPoint(aCoord2);
|
||||
|
||||
thePolyData->InsertNextCell(VTK_LINE,2,anIds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// vector representation has an arrow on its end
|
||||
if (theIsVector)
|
||||
{
|
||||
if (!isidtrsf) {
|
||||
// apply edge transformation
|
||||
aP1.Transform(edgeTransf);
|
||||
aP2.Transform(edgeTransf);
|
||||
}
|
||||
|
||||
// draw an arrow
|
||||
gp_Vec aDirVec (aP1, aP2);
|
||||
Standard_Real aDist = aDirVec.Magnitude();
|
||||
if (aDist < gp::Resolution()) return;
|
||||
gp_Dir aDirection (aDirVec);
|
||||
|
||||
Standard_Real anAngle = PI/180.*5.;
|
||||
Standard_Real aLength = aDist/10.;
|
||||
|
||||
Standard_Real dx,dy,dz;
|
||||
aDirection.Coord(dx,dy,dz);
|
||||
|
||||
// Pointe de la fleche
|
||||
Standard_Real xo,yo,zo;
|
||||
aP2.Coord(xo,yo,zo);
|
||||
|
||||
// Centre du cercle base de la fleche
|
||||
gp_XYZ aPc = aP2.XYZ() - aDirection.XYZ() * aLength;
|
||||
|
||||
// Construction d'un repere i,j pour le cercle
|
||||
gp_Dir aDirN;
|
||||
if (Abs(dx) <= Abs(dy) && Abs(dx) <= Abs(dz)) aDirN = gp::DX();
|
||||
else if (Abs(dy) <= Abs(dz) && Abs(dy) <= Abs(dx)) aDirN = gp::DY();
|
||||
else aDirN = gp::DZ();
|
||||
|
||||
gp_Dir aDirI = aDirection ^ aDirN;
|
||||
gp_Dir aDirJ = aDirection ^ aDirI;
|
||||
|
||||
// Add points and segments, composing the arrow
|
||||
Standard_Real cosinus, sinus, Tg = tan(anAngle);
|
||||
|
||||
float coord[3] = {xo, yo, zo};
|
||||
|
||||
vtkIdType ptLoc = thePts->InsertNextPoint(coord);
|
||||
vtkIdType ptFirst = 0;
|
||||
vtkIdType ptPrev = 0;
|
||||
vtkIdType ptCur = 0;
|
||||
|
||||
vtkIdType pts[2];
|
||||
|
||||
int NbPoints = 15;
|
||||
for (int i = 1; i <= NbPoints; i++, ptPrev = ptCur)
|
||||
{
|
||||
cosinus = cos(2. * PI / NbPoints * (i-1));
|
||||
sinus = sin(2. * PI / NbPoints * (i-1));
|
||||
|
||||
gp_XYZ aP = aPc + (aDirI.XYZ() * cosinus + aDirJ.XYZ() * sinus) * aLength * Tg;
|
||||
coord[0] = aP.X();
|
||||
coord[1] = aP.Y();
|
||||
coord[2] = aP.Z();
|
||||
|
||||
// insert pts
|
||||
ptCur = thePts->InsertNextPoint(coord);
|
||||
pts[0] = ptCur;
|
||||
|
||||
if (i == 1) {
|
||||
ptFirst = ptCur;
|
||||
}
|
||||
else {
|
||||
// insert line (ptCur,ptPrev)
|
||||
pts[1] = ptPrev;
|
||||
thePolyData->InsertNextCell(VTK_LINE,2,pts);
|
||||
}
|
||||
|
||||
// insert line (ptCur,ptLoc)
|
||||
pts[1] = ptLoc;
|
||||
thePolyData->InsertNextCell(VTK_LINE,2,pts);
|
||||
}
|
||||
|
||||
// insert line (ptCur,ptFirst)
|
||||
pts[0] = ptCur;
|
||||
pts[1] = ptFirst;
|
||||
thePolyData->InsertNextCell(VTK_LINE,2,pts);
|
||||
}
|
||||
}
|
||||
|
@ -17,16 +17,21 @@ public:
|
||||
vtkTypeMacro(GEOM_EdgeSource,vtkPolyDataSource);
|
||||
static GEOM_EdgeSource* New();
|
||||
|
||||
void AddEdge(const TopoDS_Edge& theEdge);
|
||||
void AddEdge (const TopoDS_Edge& theEdge,
|
||||
bool theIsVector = false);
|
||||
void Clear(){ myEdgeSet.Clear();}
|
||||
|
||||
static
|
||||
void OCC2VTK(const TopoDS_Edge& theEdge,
|
||||
vtkPolyData* thePolyData,
|
||||
vtkPoints* thePts);
|
||||
vtkPoints* thePts,
|
||||
bool theIsVector = false);
|
||||
|
||||
protected:
|
||||
TEdgeSet myEdgeSet;
|
||||
TEdgeSet myEdgeSet;
|
||||
// The <myIsVector> flag is common for all edges, because the shape,
|
||||
// representing a vector, can have only one edge.
|
||||
bool myIsVector;
|
||||
|
||||
void Execute();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user