Fix bug 17598: restore fix for 12874 in 4.X.

This commit is contained in:
jfa 2007-12-05 12:37:56 +00:00
parent 76b38a4f25
commit 4ed263105c
5 changed files with 268 additions and 171 deletions

View File

@ -379,94 +379,93 @@ SetDeflection(float theDeflection, bool theIsRelative)
SetModified();
}
void
GEOM_Actor::
SetShape(const TopoDS_Shape& theShape,
float theDeflection,
bool theIsRelative)
{
myShape = theShape;
myVertexSource->Clear();
myIsolatedEdgeSource->Clear();
myOneFaceEdgeSource->Clear();
mySharedEdgeSource->Clear();
myWireframeFaceSource->Clear();
myShadingFaceSource->Clear();
TopExp_Explorer aVertexExp(theShape,TopAbs_VERTEX);
for(; aVertexExp.More(); aVertexExp.Next()){
void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
float theDeflection,
bool theIsRelative,
bool theIsVector)
{
myShape = theShape;
myVertexSource->Clear();
myIsolatedEdgeSource->Clear();
myOneFaceEdgeSource->Clear();
mySharedEdgeSource->Clear();
myWireframeFaceSource->Clear();
myShadingFaceSource->Clear();
TopExp_Explorer aVertexExp (theShape,TopAbs_VERTEX);
for (; aVertexExp.More(); aVertexExp.Next())
{
const TopoDS_Vertex& aVertex = TopoDS::Vertex(aVertexExp.Current());
myVertexSource->AddVertex(aVertex);
}
SetDeflection(theDeflection,theIsRelative);
// look if edges are free or shared
}
SetDeflection(theDeflection, theIsRelative);
// look if edges are free or shared
TopTools_IndexedDataMapOfShapeListOfShape anEdgeMap;
TopExp::MapShapesAndAncestors(theShape,TopAbs_EDGE,TopAbs_FACE,anEdgeMap);
SetShape(theShape,anEdgeMap);
SetShape(theShape,anEdgeMap,theIsVector);
}
void
GEOM_Actor::
SetShape(const TopoDS_Shape& theShape,
const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap)
{
if(theShape.ShapeType() == TopAbs_COMPOUND) {
void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap,
bool theIsVector)
{
if (theShape.ShapeType() == TopAbs_COMPOUND) {
TopoDS_Iterator anItr(theShape);
for(; anItr.More(); anItr.Next()) {
SetShape(anItr.Value(),theEdgeMap);
for (; anItr.More(); anItr.Next()) {
SetShape(anItr.Value(),theEdgeMap,theIsVector);
}
}
switch(theShape.ShapeType()){
switch (theShape.ShapeType()) {
case TopAbs_WIRE: {
TopExp_Explorer anEdgeExp(theShape,TopAbs_EDGE);
for(; anEdgeExp.More(); anEdgeExp.Next()){
for (; anEdgeExp.More(); anEdgeExp.Next()){
const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
if(!BRep_Tool::Degenerated(anEdge))
myIsolatedEdgeSource->AddEdge(anEdge);
if (!BRep_Tool::Degenerated(anEdge))
myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
}
break;
}
case TopAbs_EDGE: {
const TopoDS_Edge& anEdge = TopoDS::Edge(theShape);
if(!BRep_Tool::Degenerated(anEdge))
myIsolatedEdgeSource->AddEdge(anEdge);
if (!BRep_Tool::Degenerated(anEdge))
myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
break;
}
case TopAbs_VERTEX: {
break;
}
default: {
TopExp_Explorer aFaceExp(theShape,TopAbs_FACE);
for(; aFaceExp.More(); aFaceExp.Next()) {
TopExp_Explorer aFaceExp (theShape,TopAbs_FACE);
for(; aFaceExp.More(); aFaceExp.Next()) {
const TopoDS_Face& aFace = TopoDS::Face(aFaceExp.Current());
myWireframeFaceSource->AddFace(aFace);
myShadingFaceSource->AddFace(aFace);
TopExp_Explorer anEdgeExp(aFaceExp.Current(), TopAbs_EDGE);
for(; anEdgeExp.More(); anEdgeExp.Next()) {
const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
if(!BRep_Tool::Degenerated(anEdge)){
// compute the number of faces
int aNbOfFaces = theEdgeMap.FindFromKey(anEdge).Extent();
switch(aNbOfFaces){
switch(aNbOfFaces){
case 0: // isolated edge
myIsolatedEdgeSource->AddEdge(anEdge);
myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
break;
case 1: // edge in only one face
myOneFaceEdgeSource->AddEdge(anEdge);
myOneFaceEdgeSource->AddEdge(anEdge,theIsVector);
break;
default: // edge shared by at least two faces
mySharedEdgeSource->AddEdge(anEdge);
mySharedEdgeSource->AddEdge(anEdge,theIsVector);
}
}
}
}
}
}
}
}
}
}
// OLD METHODS
void GEOM_Actor::setDeflection(double adef) {

View File

@ -32,54 +32,55 @@
#include "GEOM_OBJECT_defs.hxx"
#include "SALOME_Actor.h"
#include <TopoDS_Shape.hxx>
#include "GEOM_SmartPtr.h"
#include <vtkSmartPointer.h>
class GEOM_VertexSource;
typedef GEOM_SmartPtr<GEOM_VertexSource> PVertexSource;
class GEOM_EdgeSource;
typedef GEOM_SmartPtr<GEOM_EdgeSource> PEdgeSource;
class GEOM_WireframeFace;
typedef GEOM_SmartPtr<GEOM_WireframeFace> PWFaceSource;
class GEOM_ShadingFace;
typedef GEOM_SmartPtr<GEOM_ShadingFace> PSFaceSource;
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
class vtkRenderer;
class vtkAppendPolyData;
typedef GEOM_SmartPtr<vtkAppendPolyData> PAppendFilter;
class GEOM_VertexSource;
typedef GEOM_SmartPtr<GEOM_VertexSource> PVertexSource;
class GEOM_EdgeSource;
typedef GEOM_SmartPtr<GEOM_EdgeSource> PEdgeSource;
class GEOM_WireframeFace;
typedef GEOM_SmartPtr<GEOM_WireframeFace> PWFaceSource;
class GEOM_ShadingFace;
typedef GEOM_SmartPtr<GEOM_ShadingFace> PSFaceSource;
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
class vtkRenderer;
class vtkAppendPolyData;
typedef GEOM_SmartPtr<vtkAppendPolyData> PAppendFilter;
class GEOM_OBJECT_EXPORT GEOM_Actor: public SALOME_Actor
{
public:
vtkTypeMacro(GEOM_Actor,SALOME_Actor);
static GEOM_Actor* New();
void SetShape(const TopoDS_Shape& theShape,
float theDeflection,
bool theIsRelative);
void SetDeflection(float theDeflection, bool theIsRelative);
float GetDeflection() const{ return myDeflection;}
bool GetIsRelative() const{ return myIsRelative;}
void AddToRender(vtkRenderer* theRenderer);
{
public:
vtkTypeMacro(GEOM_Actor,SALOME_Actor);
static GEOM_Actor* New();
void SetShape(const TopoDS_Shape& theShape,
float theDeflection,
bool theIsRelative,
bool theIsVector = false);
void SetDeflection(float theDeflection, bool theIsRelative);
float GetDeflection() const{ return myDeflection;}
bool GetIsRelative() const{ return myIsRelative;}
void AddToRender(vtkRenderer* theRenderer);
void RemoveFromRender(vtkRenderer* theRenderer);
enum EDisplayMode{ eWireframe, eShading};
/* void SetDisplayMode(EDisplayMode theMode); */
/* EDisplayMode GetDisplayMode() const { return myDisplayMode;} */
void SetSelected(bool theIsSelected);
bool IsSelected() const { return myIsSelected;}
void SetSelected(bool theIsSelected);
bool IsSelected() const { return myIsSelected;}
// OLD METHODS
// Properties
@ -108,7 +109,7 @@ public:
// SubShape
void SubShapeOn();
void SubShapeOff();
// Highlight
virtual void highlight(bool theHighlight);
virtual bool hasHighlight() { return true; }
@ -130,19 +131,19 @@ public:
virtual
void
Highlight(bool theHighlight);
//----------------------------------------------------------------------------
//! To process prehighlight (called from #SVTK_InteractorStyle)
virtual
bool
PreHighlight(vtkInteractorStyle* theInteractorStyle,
PreHighlight(vtkInteractorStyle* theInteractorStyle,
SVTK_SelectionEvent* theSelectionEvent,
bool theIsHighlight);
//! To process highlight (called from #SVTK_InteractorStyle)
virtual
virtual
bool
Highlight(vtkInteractorStyle* theInteractorStyle,
Highlight(vtkInteractorStyle* theInteractorStyle,
SVTK_SelectionEvent* theSelectionEvent,
bool theIsHighlight);
@ -157,63 +158,64 @@ public:
virtual
void
SetNbIsos(const int theNb[2]);
virtual
void
GetNbIsos(int &theNbU,int &theNbV);
protected:
void SetShape(const TopoDS_Shape& theShape,
const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap);
void SetModified();
protected:
void SetShape(const TopoDS_Shape& theShape,
const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap,
bool theIsVector = false);
void SetModified();
void GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result);
GEOM_Actor();
~GEOM_Actor();
private:
GEOM_Actor();
~GEOM_Actor();
private:
TopoDS_Shape myShape;
int myNbIsos[2];
float myDeflection;
bool myIsRelative;
bool myIsForced;
// EDisplayMode myDisplayMode;
bool myIsSelected;
PDeviceActor myVertexActor;
PVertexSource myVertexSource;
PDeviceActor myIsolatedEdgeActor;
PEdgeSource myIsolatedEdgeSource;
PDeviceActor myOneFaceEdgeActor;
PEdgeSource myOneFaceEdgeSource;
PDeviceActor mySharedEdgeActor;
PEdgeSource mySharedEdgeSource;
PDeviceActor myWireframeFaceActor;
PWFaceSource myWireframeFaceSource;
PDeviceActor myShadingFaceActor;
PSFaceSource myShadingFaceSource;
float myDeflection;
bool myIsRelative;
bool myIsForced;
// EDisplayMode myDisplayMode;
bool myIsSelected;
PDeviceActor myVertexActor;
PVertexSource myVertexSource;
PDeviceActor myIsolatedEdgeActor;
PEdgeSource myIsolatedEdgeSource;
PDeviceActor myOneFaceEdgeActor;
PEdgeSource myOneFaceEdgeSource;
PDeviceActor mySharedEdgeActor;
PEdgeSource mySharedEdgeSource;
PDeviceActor myWireframeFaceActor;
PWFaceSource myWireframeFaceSource;
PDeviceActor myShadingFaceActor;
PSFaceSource myShadingFaceSource;
PDeviceActor myHighlightActor;
vtkSmartPointer<vtkProperty> myHighlightProp;
vtkSmartPointer<vtkProperty> myPreHighlightProp;
vtkSmartPointer<vtkProperty> myShadingFaceProp;
PAppendFilter myAppendFilter;
PPolyDataMapper myPolyDataMapper;
virtual void SetMapper(vtkMapper*);
GEOM_Actor(const GEOM_Actor&);
void operator=(const GEOM_Actor&);
};
#endif //GEOM_ACTOR_H
PAppendFilter myAppendFilter;
PPolyDataMapper myPolyDataMapper;
virtual void SetMapper(vtkMapper*);
GEOM_Actor(const GEOM_Actor&);
void operator=(const GEOM_Actor&);
};
#endif //GEOM_ACTOR_H

View File

@ -207,7 +207,7 @@ vtkActorCollection* GEOM_AssemblyBuilder::BuildActors(const TopoDS_Shape& myShap
vtkActorCollection* AISActors = vtkActorCollection::New();
MeshShape(myShape,deflection,forced);
GEOM_Actor* aGeomActor = GEOM_Actor::New();
aGeomActor->SetShape(myShape,(float)deflection,false);
aGeomActor->SetShape(myShape,(float)deflection,false,isVector);
AISActors->AddItem(aGeomActor);
aGeomActor->Delete();

View File

@ -23,14 +23,14 @@ GEOM_EdgeSource::GEOM_EdgeSource()
GEOM_EdgeSource::~GEOM_EdgeSource()
{
}
void
GEOM_EdgeSource::
AddEdge(const TopoDS_Edge& theEdge)
{
myEdgeSet.Add(theEdge);
}
void GEOM_EdgeSource::AddEdge (const TopoDS_Edge& theEdge,
bool theIsVector)
{
myEdgeSet.Add(theEdge);
myIsVector = theIsVector;
}
void
GEOM_EdgeSource::
Execute()
@ -41,25 +41,24 @@ Execute()
aPolyData->SetPoints(aPts);
aPts->Delete();
TEdgeSet::Iterator anIter(myEdgeSet);
for(; anIter.More(); anIter.Next()){
TEdgeSet::Iterator anIter (myEdgeSet);
for (; anIter.More(); anIter.Next()) {
const TopoDS_Edge& anEdge = anIter.Value();
OCC2VTK(anEdge,aPolyData,aPts);
OCC2VTK(anEdge,aPolyData,aPts,myIsVector);
}
}
void
GEOM_EdgeSource::
OCC2VTK(const TopoDS_Edge& theEdge,
vtkPolyData* thePolyData,
vtkPoints* thePts)
void GEOM_EdgeSource::OCC2VTK (const TopoDS_Edge& theEdge,
vtkPolyData* thePolyData,
vtkPoints* thePts,
bool theIsVector)
{
Handle(Poly_PolygonOnTriangulation) aEdgePoly;
Standard_Integer i = 1;
Handle(Poly_Triangulation) T;
TopLoc_Location aEdgeLoc;
BRep_Tool::PolygonOnTriangulation(theEdge, aEdgePoly, T, aEdgeLoc, i);
Handle(Poly_Polygon3D) P;
if(aEdgePoly.IsNull())
P = BRep_Tool::Polygon3D(theEdge, aEdgeLoc);
@ -76,24 +75,29 @@ OCC2VTK(const TopoDS_Edge& theEdge,
edgeTransf = aEdgeLoc.Transformation();
}
gp_Pnt aP1, aP2;
if (aEdgePoly.IsNull()) {
Standard_Integer aNbNodes = P->NbNodes();
const TColgp_Array1OfPnt& aNodesP = P->Nodes();
for(int j = 1; j < aNbNodes; j++){
aP1 = aNodesP(1);
aP2 = aNodesP(aNbNodes);
for (int j = 1; j < aNbNodes; j++) {
gp_Pnt pt1 = aNodesP(j);
gp_Pnt pt2 = aNodesP(j+1);
if(!isidtrsf) {
// apply edge transformation
pt1.Transform(edgeTransf);
pt2.Transform(edgeTransf);
if (!isidtrsf) {
// apply edge transformation
pt1.Transform(edgeTransf);
pt2.Transform(edgeTransf);
}
float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
vtkIdType anIds[2];
anIds[0] = thePts->InsertNextPoint(aCoord1);
float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
anIds[1] = thePts->InsertNextPoint(aCoord2);
@ -104,6 +108,9 @@ OCC2VTK(const TopoDS_Edge& theEdge,
const TColStd_Array1OfInteger& aNodeIds = aEdgePoly->Nodes();
const TColgp_Array1OfPnt& anId2Pnts = T->Nodes();
aP1 = anId2Pnts(1);
aP2 = anId2Pnts(aNbNodes);
for(int j = 1; j < aNbNodes; j++) {
Standard_Integer id1 = aNodeIds(j);
Standard_Integer id2 = aNodeIds(j+1);
@ -113,18 +120,102 @@ OCC2VTK(const TopoDS_Edge& theEdge,
if(!isidtrsf) {
// apply edge transformation
pt1.Transform(edgeTransf);
pt2.Transform(edgeTransf);
pt1.Transform(edgeTransf);
pt2.Transform(edgeTransf);
}
float aCoord1[3] = {pt1.X(), pt1.Y(), pt1.Z()};
vtkIdType anIds[2];
anIds[0] = thePts->InsertNextPoint(aCoord1);
float aCoord2[3] = {pt2.X(), pt2.Y(), pt2.Z()};
anIds[1] = thePts->InsertNextPoint(aCoord2);
thePolyData->InsertNextCell(VTK_LINE,2,anIds);
}
}
}
// vector representation has an arrow on its end
if (theIsVector)
{
if (!isidtrsf) {
// apply edge transformation
aP1.Transform(edgeTransf);
aP2.Transform(edgeTransf);
}
// draw an arrow
gp_Vec aDirVec (aP1, aP2);
Standard_Real aDist = aDirVec.Magnitude();
if (aDist < gp::Resolution()) return;
gp_Dir aDirection (aDirVec);
Standard_Real anAngle = PI/180.*5.;
Standard_Real aLength = aDist/10.;
Standard_Real dx,dy,dz;
aDirection.Coord(dx,dy,dz);
// Pointe de la fleche
Standard_Real xo,yo,zo;
aP2.Coord(xo,yo,zo);
// Centre du cercle base de la fleche
gp_XYZ aPc = aP2.XYZ() - aDirection.XYZ() * aLength;
// Construction d'un repere i,j pour le cercle
gp_Dir aDirN;
if (Abs(dx) <= Abs(dy) && Abs(dx) <= Abs(dz)) aDirN = gp::DX();
else if (Abs(dy) <= Abs(dz) && Abs(dy) <= Abs(dx)) aDirN = gp::DY();
else aDirN = gp::DZ();
gp_Dir aDirI = aDirection ^ aDirN;
gp_Dir aDirJ = aDirection ^ aDirI;
// Add points and segments, composing the arrow
Standard_Real cosinus, sinus, Tg = tan(anAngle);
float coord[3] = {xo, yo, zo};
vtkIdType ptLoc = thePts->InsertNextPoint(coord);
vtkIdType ptFirst = 0;
vtkIdType ptPrev = 0;
vtkIdType ptCur = 0;
vtkIdType pts[2];
int NbPoints = 15;
for (int i = 1; i <= NbPoints; i++, ptPrev = ptCur)
{
cosinus = cos(2. * PI / NbPoints * (i-1));
sinus = sin(2. * PI / NbPoints * (i-1));
gp_XYZ aP = aPc + (aDirI.XYZ() * cosinus + aDirJ.XYZ() * sinus) * aLength * Tg;
coord[0] = aP.X();
coord[1] = aP.Y();
coord[2] = aP.Z();
// insert pts
ptCur = thePts->InsertNextPoint(coord);
pts[0] = ptCur;
if (i == 1) {
ptFirst = ptCur;
}
else {
// insert line (ptCur,ptPrev)
pts[1] = ptPrev;
thePolyData->InsertNextCell(VTK_LINE,2,pts);
}
// insert line (ptCur,ptLoc)
pts[1] = ptLoc;
thePolyData->InsertNextCell(VTK_LINE,2,pts);
}
// insert line (ptCur,ptFirst)
pts[0] = ptCur;
pts[1] = ptFirst;
thePolyData->InsertNextCell(VTK_LINE,2,pts);
}
}

View File

@ -17,16 +17,21 @@ public:
vtkTypeMacro(GEOM_EdgeSource,vtkPolyDataSource);
static GEOM_EdgeSource* New();
void AddEdge(const TopoDS_Edge& theEdge);
void AddEdge (const TopoDS_Edge& theEdge,
bool theIsVector = false);
void Clear(){ myEdgeSet.Clear();}
static
void OCC2VTK(const TopoDS_Edge& theEdge,
vtkPolyData* thePolyData,
vtkPoints* thePts);
vtkPoints* thePts,
bool theIsVector = false);
protected:
TEdgeSet myEdgeSet;
TEdgeSet myEdgeSet;
// The <myIsVector> flag is common for all edges, because the shape,
// representing a vector, can have only one edge.
bool myIsVector;
void Execute();