Porting to DEV version of OpenCASCADE.

This commit is contained in:
rnv 2017-02-10 11:13:10 +03:00
parent 04056cdd32
commit 4f8b67f9b1
2 changed files with 19 additions and 2 deletions

View File

@ -43,6 +43,10 @@
#include <BOPCol_ListOfShape.hxx>
#include <BOPDS_DS.hxx>
#include <BOPDS_MapOfPassKey.hxx>
#if OCC_VERSION_LARGE > 0x07010000
#include <BOPDS_MapOfPair.hxx>
#include <BOPDS_Pair.hxx>
#endif
#include <BRepBndLib.hxx>
#include <BRepBuilderAPI_Copy.hxx>
#include <BRepCheck_ListIteratorOfListOfStatus.hxx>
@ -1574,18 +1578,31 @@ bool GEOMImpl_IMeasureOperations::CheckSelfIntersections
//
Standard_Integer aNbS, n1, n2;
#if OCC_VERSION_LARGE > 0x07010000
BOPDS_MapIteratorOfMapOfPair aItMPK;
#else
BOPDS_MapIteratorMapOfPassKey aItMPK;
#endif
//
// 2. Take the shapes from DS
const BOPDS_DS& aDS = aCSI.DS();
aNbS=aDS.NbShapes();
//
// 3. Get the pairs of interfered shapes
#if OCC_VERSION_LARGE > 0x07010000
const BOPDS_MapOfPair& aMPK=aDS.Interferences();
#else
const BOPDS_MapOfPassKey& aMPK=aDS.Interferences();
#endif
aItMPK.Initialize(aMPK);
for (; aItMPK.More(); aItMPK.Next()) {
#if OCC_VERSION_LARGE > 0x07010000
const BOPDS_Pair& aPK=aItMPK.Value();
aPK.Indices(n1, n2);
#else
const BOPDS_PassKey& aPK=aItMPK.Value();
aPK.Ids(n1, n2);
#endif
//
if (n1 > aNbS || n2 > aNbS){
return false; // Error

View File

@ -105,7 +105,7 @@ Standard_Integer GEOMImpl_OffsetDriver::Execute(LOGBOOK& log) const
if (aType == TopAbs_FACE || aType == TopAbs_SHELL) {
// Create a thick solid.
BRepClass3d_SolidClassifier aClassifier = BRepClass3d_SolidClassifier(aShapeBase);
BRepClass3d_SolidClassifier aClassifier(aShapeBase);
aClassifier.PerformInfinitePoint(Precision::Confusion());
if (aClassifier.State()==TopAbs_IN)
{
@ -125,7 +125,7 @@ Standard_Integer GEOMImpl_OffsetDriver::Execute(LOGBOOK& log) const
// Control the solid orientation. This is mostly done to fix a bug in case of extrusion
// of a circle. The built solid is then badly oriented
BRepClass3d_SolidClassifier anotherClassifier = BRepClass3d_SolidClassifier(aShape);
BRepClass3d_SolidClassifier anotherClassifier(aShape);
anotherClassifier.PerformInfinitePoint(Precision::Confusion());
if (anotherClassifier.State()==TopAbs_IN)
{