diff --git a/doc/salome/gui/GEOM/input/partition.doc b/doc/salome/gui/GEOM/input/partition.doc
index 13b98084d..e6e2db8b9 100755
--- a/doc/salome/gui/GEOM/input/partition.doc
+++ b/doc/salome/gui/GEOM/input/partition.doc
@@ -10,11 +10,9 @@ Perhaps you also ask yourself : \ref partition_explanation "What's the differenc
To produce a \b Partition in the Main Menu select Operations -> Partition
-This operation builds a compound by intersection of several shapes
-with a set of tool objects or with a plane.
-The \b Result will be a \b GEOM_Object.
+This operation builds a compound by partitioning a set of input objects by a set of tool objects.
-
Intersection of two shapes.
+The \b Result of the operation is a \b GEOM_Object.
\image html partition1.png
@@ -22,7 +20,7 @@ The \b Result will be a \b GEOM_Object.
first list will be intersected with the shapes from the second list) +
Resulting Type of shape.
-As far as the intersection of two objects can produce any type of
+As far as the partition of two objects can produce any type of
geometrical objects, Resulting type box allows choosing the
preferable result, i.e. a solid, a shell, a list of faces, etc.
@@ -45,8 +43,8 @@ face intersects with the box, see the corresponding \ref partition_picture_3 "pi
No sub-shapes intersection (Compounds only) check box affects
only input shapes of the Compound type.
- If this option is switched off (default behavior) each input compound will be automatically
-exploded into sub-shapes and the intersection between these shapes will be also computed.
-- If this option is switched on, the intersection between sub-shapes will not be performed.
+exploded into sub-shapes and the partition between these shapes will be also computed.
+- If this option is switched on, the partition between sub-shapes will not be performed.
In this case the Partition algorithm will work faster, but the result might differ from the
default behavior.
@@ -59,7 +57,7 @@ If self-intersection is detected, the operation is aborted.
\note This algorithm does not find all types of self-intersections. It is tuned
to detect vertex/vertex, vertex/edge, edge/edge, vertex/face and edge/face
- intersections. Face/face intersections detection is switched off as it
+ interferences. Face/face interference detection is switched off as it
is a time-consuming operation that gives an impact on performance. To find
all self-intersections please use \ref check_self_intersections_page
"Detect Self-intersection tool".
@@ -98,12 +96,14 @@ previous versions of SALOME.
Examples:
-\image html partitionsn1.png "Box intersected by a plane"
+\anchor partition_picture_1
+\image html partitionsn1.png "Input data: box intersected by plane"
-\image html partitionsn2.png "Result of intersection"
+\anchor partition_picture_2
+\image html partitionsn2.png "Result: box partitioned by plane"
\anchor partition_picture_3
-\image html partitionsn3.png "Result of intersection of a box and a plane (both as \em Objects, no tools) with the Resulting type \em Solid and checked 'Keep shapes of lower type'"
+\image html partitionsn3.png "Result: partitioned box and plane (both as \em Objects); resulting type is \em Solid; option 'Keep shapes of lower type' is on"
Our TUI Scripts provide you with useful examples of \ref tui_partition "Basic Operations".