PAL9166. Add possibility to make sketcher on an existing plane (MakeSketcherOnPlane()) and MakeMarkerPntTwoVec()

This commit is contained in:
eap 2005-06-20 05:34:38 +00:00
parent 35c0ccc268
commit 61dbea0587

View File

@ -313,6 +313,30 @@ def MakeMarker(OX,OY,OZ, XDX,XDY,XDZ, YDX,YDY,YDZ):
print "MakeMarker : ", BasicOp.GetErrorCode()
return anObj
def MakeMarkerPntTwoVec(theOrigin, theXVec, theYVec):
"""
* Create a local coordinate system.
* \param theOrigin Point of coordinate system origin.
* \param theXVec Vector of X direction
* \param theYVec Vector of Y direction
* \return New GEOM_Object, containing the created coordinate system.
"""
O = PointCoordinates( theOrigin )
OXOY = []
for vec in [ theXVec, theYVec ]:
v1, v2 = SubShapeAll( vec, ShapeType["VERTEX"] )
p1 = PointCoordinates( v1 )
p2 = PointCoordinates( v2 )
for i in range( 0, 3 ):
OXOY.append( p2[i] - p1[i] )
#
anObj = BasicOp.MakeMarker( O[0], O[1], O[2],
OXOY[0], OXOY[1], OXOY[2],
OXOY[3], OXOY[4], OXOY[5], )
if BasicOp.IsDone() == 0:
print "MakeMarker : ", BasicOp.GetErrorCode()
return anObj
# -----------------------------------------------------------------------------
# Curves
# -----------------------------------------------------------------------------
@ -457,6 +481,21 @@ def MakeSketcher(theCommand, theWorkingPlane = [0,0,0, 0,0,1, 1,0,0]):
print "MakeSketcher : ", CurvesOp.GetErrorCode()
return anObj
def MakeSketcherOnPlane(theCommand, theWorkingPlane):
"""
* Create a sketcher (wire or face), following the textual description,
* passed through \a theCommand argument. \n
* For format of the description string see the previous method.\n
* \param theCommand String, defining the sketcher in local
* coordinates of the working plane.
* \param theWorkingPlane Planar Face of the working plane.
* \return New GEOM_Object, containing the created wire.
"""
anObj = CurvesOp.MakeSketcherOnPlane(theCommand, theWorkingPlane)
if CurvesOp.IsDone() == 0:
print "MakeSketcher : ", CurvesOp.GetErrorCode()
return anObj
# -----------------------------------------------------------------------------
# Create 3D Primitives
# -----------------------------------------------------------------------------