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Bos #16182. Use OCCT algo UnifySameDomain. Fix for compatibility with old OCCT versions.
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@ -36,6 +36,8 @@
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#include <Precision.hxx>
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#include <Precision.hxx>
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#include <Basics_OCCTVersion.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(BlockFix_BlockFixAPI, Standard_Transient)
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IMPLEMENT_STANDARD_RTTIEXT(BlockFix_BlockFixAPI, Standard_Transient)
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//=======================================================================
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//=======================================================================
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@ -70,6 +72,12 @@ void BlockFix_BlockFixAPI::Perform()
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// faces unification
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// faces unification
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TopoDS_Shape aResult = myShape;
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TopoDS_Shape aResult = myShape;
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#if OCC_VERSION_LARGE < 0x07050301
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BlockFix_UnionFaces aFaceUnifier;
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aFaceUnifier.GetTolerance() = myTolerance;
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aFaceUnifier.GetOptimumNbFaces() = myOptimumNbFaces;
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aResult = aFaceUnifier.Perform(aResult);
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#else
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if (myOptimumNbFaces > 1) {
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if (myOptimumNbFaces > 1) {
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// use old algo BlockFix_UnionFaces for exactly given resulting number of faces
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// use old algo BlockFix_UnionFaces for exactly given resulting number of faces
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BlockFix_UnionFaces aFaceUnifier;
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BlockFix_UnionFaces aFaceUnifier;
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@ -94,6 +102,7 @@ void BlockFix_BlockFixAPI::Perform()
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else {
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else {
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// myOptimumNbFaces == -1 means do not union faces
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// myOptimumNbFaces == -1 means do not union faces
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}
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}
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#endif
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// avoid problem with degenerated edges appearance
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// avoid problem with degenerated edges appearance
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// due to shape quality regress
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// due to shape quality regress
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@ -102,8 +111,10 @@ void BlockFix_BlockFixAPI::Perform()
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aResult = RemLoc.GetResult();
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aResult = RemLoc.GetResult();
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// edges unification
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// edges unification
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//BlockFix_UnionEdges anEdgeUnifier;
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#if OCC_VERSION_LARGE < 0x07050301
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//myShape = anEdgeUnifier.Perform(aResult,myTolerance);
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BlockFix_UnionEdges anEdgeUnifier;
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myShape = anEdgeUnifier.Perform(aResult,myTolerance);
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#else
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ShapeUpgrade_UnifySameDomain Unifier;
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ShapeUpgrade_UnifySameDomain Unifier;
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Standard_Boolean isUnifyEdges = Standard_True;
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Standard_Boolean isUnifyEdges = Standard_True;
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Standard_Boolean isUnifyFaces = Standard_False; //only edges
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Standard_Boolean isUnifyFaces = Standard_False; //only edges
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@ -112,6 +123,7 @@ void BlockFix_BlockFixAPI::Perform()
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Unifier.SetLinearTolerance(myTolerance);
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Unifier.SetLinearTolerance(myTolerance);
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Unifier.Build();
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Unifier.Build();
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myShape = Unifier.Shape();
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myShape = Unifier.Shape();
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#endif
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TopoDS_Shape aRes = BlockFix::FixRanges(myShape,myTolerance);
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TopoDS_Shape aRes = BlockFix::FixRanges(myShape,myTolerance);
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myShape = aRes;
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myShape = aRes;
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@ -102,6 +102,8 @@
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#include <Standard_TypeMismatch.hxx>
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#include <Standard_TypeMismatch.hxx>
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#include <Standard_ConstructionError.hxx>
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#include <Standard_ConstructionError.hxx>
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#include <Basics_OCCTVersion.hxx>
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//=======================================================================
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//=======================================================================
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//function : GetID
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//function : GetID
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//purpose :
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//purpose :
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@ -744,9 +746,11 @@ Standard_Integer GEOMImpl_BlockDriver::Execute(Handle(TFunction_Logbook)& log) c
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Standard_NullObject::Raise("Null Shape given");
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Standard_NullObject::Raise("Null Shape given");
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}
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}
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//BlockFix_UnionFaces aFaceUnifier;
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#if OCC_VERSION_LARGE < 0x07050301
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//aFaceUnifier.GetOptimumNbFaces() = 0; // To force union faces.
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BlockFix_UnionFaces aFaceUnifier;
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//aShape = aFaceUnifier.Perform(aBlockOrComp);
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aFaceUnifier.GetOptimumNbFaces() = 0; // To force union faces.
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aShape = aFaceUnifier.Perform(aBlockOrComp);
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#else
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// Use OCCT algo ShapeUpgrade_UnifySameDomain instead of BlockFix_UnionFaces:
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// Use OCCT algo ShapeUpgrade_UnifySameDomain instead of BlockFix_UnionFaces:
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Standard_Boolean isUnifyEdges = Standard_False;
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Standard_Boolean isUnifyEdges = Standard_False;
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Standard_Boolean isUnifyFaces = Standard_True;
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Standard_Boolean isUnifyFaces = Standard_True;
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@ -757,6 +761,7 @@ Standard_Integer GEOMImpl_BlockDriver::Execute(Handle(TFunction_Logbook)& log) c
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aUnifier.SetAngularTolerance(Precision::Confusion());
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aUnifier.SetAngularTolerance(Precision::Confusion());
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aUnifier.Build();
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aUnifier.Build();
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aShape = aUnifier.Shape();
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aShape = aUnifier.Shape();
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#endif
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} else { // unknown function type
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} else { // unknown function type
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return 0;
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return 0;
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}
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}
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