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Build GEOM with OCCT dev version.
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@ -126,6 +126,10 @@
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#include <TColStd_HArray1OfByte.hxx>
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#include <TColStd_HArray1OfByte.hxx>
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#if OCC_VERSION_LARGE > 0x07040000
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#include <Image_SupportedFormats.hxx>
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#endif
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// If the next macro is defined, autocolor feature works for all sub-shapes;
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// If the next macro is defined, autocolor feature works for all sub-shapes;
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// if it is undefined, autocolor feature works for groups only
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// if it is undefined, autocolor feature works for groups only
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#define GENERAL_AUTOCOLOR
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#define GENERAL_AUTOCOLOR
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@ -242,8 +246,12 @@ namespace
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const Handle(Graphic3d_TextureMap)& aTexture = aAISShape->Attributes()->ShadingAspect()->Aspect()->TextureMap();
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const Handle(Graphic3d_TextureMap)& aTexture = aAISShape->Attributes()->ShadingAspect()->Aspect()->TextureMap();
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if ( aTexture.IsNull() )
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if ( aTexture.IsNull() )
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continue;
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continue;
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#if OCC_VERSION_LARGE > 0x07040000
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Handle(Image_SupportedFormats) aFormats = new Image_SupportedFormats();
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const Handle(Image_PixMap)& aPixmap = aTexture->GetImage(aFormats);
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#else
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const Handle(Image_PixMap)& aPixmap = aTexture->GetImage();
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const Handle(Image_PixMap)& aPixmap = aTexture->GetImage();
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#endif
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if ( aPixmap.IsNull() )
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if ( aPixmap.IsNull() )
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continue;
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continue;
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