Implemented a new method of displaying shading with edges mode of object using OCC technologies

This commit is contained in:
mpa 2014-07-17 14:56:46 +04:00
parent a8393a0169
commit 806956971e
5 changed files with 16 additions and 176 deletions

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@ -853,9 +853,6 @@ void GEOM_Displayer::updateShapeProperties( const Handle(GEOM_AISShape)& AISShap
// - color for edges in shading+edges mode // - color for edges in shading+edges mode
AISShape->SetEdgesInShadingColor( SalomeApp_Tools::color( propMap.value( GEOM::propertyName( GEOM::OutlineColor ) ).value<QColor>() ) ); AISShape->SetEdgesInShadingColor( SalomeApp_Tools::color( propMap.value( GEOM::propertyName( GEOM::OutlineColor ) ).value<QColor>() ) );
// ???
AISShape->storeBoundaryColors();
// set display mode // set display mode
AISShape->SetDisplayMode( HasDisplayMode() ? AISShape->SetDisplayMode( HasDisplayMode() ?
@ -864,6 +861,13 @@ void GEOM_Displayer::updateShapeProperties( const Handle(GEOM_AISShape)& AISShap
// display mode from properties // display mode from properties
propMap.value( GEOM::propertyName( GEOM::DisplayMode ) ).toInt() ); propMap.value( GEOM::propertyName( GEOM::DisplayMode ) ).toInt() );
// - face boundaries color
if( AISShape->DisplayMode() == GEOM_AISShape::ShadingWithEdges )
AISShape->Attributes()->SetFaceBoundaryDraw( Standard_True );
anAspect = AISShape->Attributes()->FaceBoundaryAspect();
anAspect->SetColor( SalomeApp_Tools::color( propMap.value( GEOM::propertyName( GEOM::OutlineColor ) ).value<QColor>() ) );
AISShape->Attributes()->SetFaceBoundaryAspect( anAspect );
// set display vectors flag // set display vectors flag
AISShape->SetDisplayVectors( propMap.value( GEOM::propertyName( GEOM::EdgesDirection ) ).toBool() ); AISShape->SetDisplayVectors( propMap.value( GEOM::propertyName( GEOM::EdgesDirection ) ).toBool() );

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@ -158,14 +158,9 @@ GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape,
myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD ); myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD );
myPrevDisplayMode = 0; myPrevDisplayMode = 0;
storeBoundaryColors();
myEdgesInShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD ); myEdgesInShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD );
myUIsoNumber = -1;
myVIsoNumber = -1;
myTopLevel = Standard_False; myTopLevel = Standard_False;
Graphic3d_MaterialAspect aMatAspect; Graphic3d_MaterialAspect aMatAspect;
if ( !HasMaterial() ) { if ( !HasMaterial() ) {
@ -226,9 +221,6 @@ void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresent
case 0://StdSelect_DM_Wireframe: case 0://StdSelect_DM_Wireframe:
case CustomHighlight: case CustomHighlight:
{ {
restoreIsoNumbers();
// Restore wireframe edges colors
restoreBoundaryColors();
if(isTopLev) { if(isTopLev) {
SetColor(topLevelColor()); SetColor(topLevelColor());
Handle(Prs3d_LineAspect) anAspect = Attributes()->WireAspect(); Handle(Prs3d_LineAspect) anAspect = Attributes()->WireAspect();
@ -243,10 +235,16 @@ void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresent
} }
case 1://StdSelect_DM_Shading: case 1://StdSelect_DM_Shading:
{ {
restoreIsoNumbers();
shadingMode(aPresentationManager, aPrs, aMode); shadingMode(aPresentationManager, aPrs, aMode);
// Store wireframe edges colors break;
storeBoundaryColors(); }
case 2: { //ShadingWithEdges
//Shaded faces
shadingMode(aPresentationManager, aPrs, AIS_Shaded);
myDrawer->SetFaceBoundaryDraw( Standard_True );
Handle(Prs3d_LineAspect) aBoundaryAspect =
new Prs3d_LineAspect ( myEdgesInShadingColor, Aspect_TOL_SOLID, myOwnWidth );
myDrawer->SetFaceBoundaryAspect (aBoundaryAspect);
break; break;
} }
case 3: //StdSelect_DM_HLR: case 3: //StdSelect_DM_HLR:
@ -258,38 +256,6 @@ void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresent
break; break;
} }
} }
if ( aMode == ShadingWithEdges ) {
// Temporary store number of iso lines in order to recover its later
// when display mode is achnged to 'Wirefame' or 'Shading'.
// Iso lines are not displayed in 'Shading with edges' mode.
storeIsoNumbers();
// Reset number of iso lines to 0
resetIsoNumbers();
//Shaded faces
shadingMode(aPresentationManager, aPrs, AIS_Shaded);
// Store wireframe edges colors
storeBoundaryColors();
// Coloring edges
Handle(Prs3d_LineAspect) anAspect = myDrawer->UnFreeBoundaryAspect();
anAspect->SetColor( myEdgesInShadingColor );
myDrawer->SetUnFreeBoundaryAspect( anAspect );
anAspect = myDrawer->FreeBoundaryAspect();
anAspect->SetColor( myEdgesInShadingColor );
myDrawer->SetFreeBoundaryAspect( anAspect );
// Add edges to presentation
if( anIsColorField && myFieldDimension == 1 )
drawField( aPrs );
else
StdPrs_WFDeflectionShape::Add(aPrs,myshape,myDrawer);
}
if (isShowVectors()) if (isShowVectors())
{ {
const bool isVector = IsKind(STANDARD_TYPE(GEOM_AISVector)); const bool isVector = IsKind(STANDARD_TYPE(GEOM_AISVector));
@ -428,61 +394,6 @@ void GEOM_AISShape::shadingMode(const Handle(PrsMgr_PresentationManager3d)& aPre
} }
} }
void GEOM_AISShape::storeIsoNumbers()
{
myUIsoNumber = myDrawer->UIsoAspect()->Number();
myVIsoNumber = myDrawer->VIsoAspect()->Number();
}
void GEOM_AISShape::restoreIsoNumbers()
{
if ( myUIsoNumber > 0 ) {
// Restore number of U iso lines
Handle(Prs3d_IsoAspect) anAspect = myDrawer->UIsoAspect();
anAspect->SetNumber( myUIsoNumber );
myDrawer->SetUIsoAspect( anAspect );
}
if ( myVIsoNumber > 0 ) {
// Restore number of V iso lines
Handle(Prs3d_IsoAspect) anAspect = myDrawer->VIsoAspect();
anAspect->SetNumber( myVIsoNumber );
myDrawer->SetVIsoAspect( anAspect );
}
}
void GEOM_AISShape::resetIsoNumbers()
{
Handle(Prs3d_IsoAspect) anAspect = myDrawer->UIsoAspect();
anAspect->SetNumber( 0 );
myDrawer->SetUIsoAspect( anAspect );
anAspect = myDrawer->VIsoAspect();
anAspect->SetNumber( 0 );
myDrawer->SetVIsoAspect( anAspect );
}
void GEOM_AISShape::storeBoundaryColors()
{
Aspect_TypeOfLine aLT;
Standard_Real aW;
myDrawer->FreeBoundaryAspect()->Aspect()->Values( myFreeBoundaryColor, aLT, aW);
myDrawer->UnFreeBoundaryAspect()->Aspect()->Values( myUnFreeBoundaryColor, aLT, aW);
}
void GEOM_AISShape::restoreBoundaryColors()
{
Handle(Prs3d_LineAspect) anAspect = myDrawer->FreeBoundaryAspect();
anAspect->SetColor( myFreeBoundaryColor );
myDrawer->SetFreeBoundaryAspect( anAspect );
anAspect = myDrawer->UnFreeBoundaryAspect();
anAspect->SetColor( myUnFreeBoundaryColor );
myDrawer->SetUnFreeBoundaryAspect( anAspect );
}
Standard_Boolean GEOM_AISShape::isTopLevel() { Standard_Boolean GEOM_AISShape::isTopLevel() {
return myTopLevel; return myTopLevel;
} }

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@ -139,12 +139,6 @@ public:
const Handle(Standard_Type)& DynamicType() const; const Handle(Standard_Type)& DynamicType() const;
Standard_Boolean IsKind(const Handle(Standard_Type)&) const; Standard_Boolean IsKind(const Handle(Standard_Type)&) const;
void storeIsoNumbers();
void restoreIsoNumbers();
void resetIsoNumbers();
void storeBoundaryColors();
static Quantity_Color topLevelColor(); static Quantity_Color topLevelColor();
static void setTopLevelColor(const Quantity_Color c); static void setTopLevelColor(const Quantity_Color c);
@ -173,8 +167,6 @@ protected:
const Handle(Prs3d_Presentation)& aPrs, const Handle(Prs3d_Presentation)& aPrs,
const Standard_Integer aMode); const Standard_Integer aMode);
void restoreBoundaryColors();
// Displaying the field data // Displaying the field data
void drawField( const Handle(Prs3d_Presentation)& thePrs, void drawField( const Handle(Prs3d_Presentation)& thePrs,
const bool theIsText = false, const bool theIsText = false,
@ -185,15 +177,8 @@ protected:
gp_Pnt& theCenter ); gp_Pnt& theCenter );
Quantity_Color myShadingColor; Quantity_Color myShadingColor;
Quantity_Color myFreeBoundaryColor;
Quantity_Color myUnFreeBoundaryColor;
Quantity_Color myEdgesInShadingColor; Quantity_Color myEdgesInShadingColor;
int myUIsoNumber;
int myVIsoNumber;
private: private:
TCollection_AsciiString myName; TCollection_AsciiString myName;
bool myDisplayVectors; bool myDisplayVectors;

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@ -186,9 +186,6 @@ GEOM_Actor::GEOM_Actor():
myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer()); myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer());
myNbIsos[0] = -1;
myNbIsos[1] = -1;
// Toggle display mode // Toggle display mode
setDisplayMode(0); // WIRE FRAME setDisplayMode(0); // WIRE FRAME
SetVectorMode(0); // SetVectorMode(0); //
@ -296,16 +293,6 @@ setDisplayMode(int theMode)
#ifdef MYDEBUG #ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::setDisplayMode = "<<theMode ); MESSAGE ( "GEOM_Actor::setDisplayMode = "<<theMode );
#endif #endif
if ( theMode == (int)eShading || theMode == (int)eShadingWithEdges ) {
// Temporary store number of iso lines in order to recover its later
// when display mode is changed to 'Wirefame'
// Iso lines are not displayed in 'Shading' and 'Shading with edges' modes.
StoreIsoNumbers();
// Reset number of iso lines to 0
ResetIsoNumbers();
}
if ( theMode == (int)eShadingWithEdges ) { if ( theMode == (int)eShadingWithEdges ) {
// Coloring edges // Coloring edges
@ -320,9 +307,6 @@ setDisplayMode(int theMode)
myEdgesInShadingColor[2]); myEdgesInShadingColor[2]);
} }
else { else {
// Restore number of iso-lines
RestoreIsoNumbers();
// Coloring edges // Coloring edges
myIsolatedEdgeActor->GetProperty()->SetColor(myIsolatedEdgeColor[0], myIsolatedEdgeActor->GetProperty()->SetColor(myIsolatedEdgeColor[0],
myIsolatedEdgeColor[1], myIsolatedEdgeColor[1],
@ -896,14 +880,6 @@ GEOM_Actor
MESSAGE ( this << " GEOM_Actor::Highlight myIsSelected="<<myIsSelected ); MESSAGE ( this << " GEOM_Actor::Highlight myIsSelected="<<myIsSelected );
#endif #endif
if ( myDisplayMode == (int)eShading || myDisplayMode == (int)eShadingWithEdges ) {
if ( theIsHighlight )
RestoreIsoNumbers();
else
// Reset number of iso lines to 0
ResetIsoNumbers();
}
SALOME_Actor::Highlight(theIsHighlight); // this method call ::highlight(theIsHighlight) in the end SALOME_Actor::Highlight(theIsHighlight); // this method call ::highlight(theIsHighlight) in the end
SetVisibility(GetVisibility()); SetVisibility(GetVisibility());
} }
@ -924,14 +900,6 @@ GEOM_Actor
if ( !GetPickable() ) if ( !GetPickable() )
return false; return false;
if ( myDisplayMode == (int)eShading || myDisplayMode == (int)eShadingWithEdges ) {
if ( theIsHighlight )
RestoreIsoNumbers();
else
// Reset number of iso lines to 0
ResetIsoNumbers();
}
myPreHighlightActor->SetVisibility( false ); myPreHighlightActor->SetVisibility( false );
bool anIsPreselected = myIsPreselected; bool anIsPreselected = myIsPreselected;
@ -1081,11 +1049,6 @@ void GEOM_Actor::SetEdgesInShadingColor(double r,double g,double b)
myEdgesInShadingColor[2] = b; myEdgesInShadingColor[2] = b;
} }
void GEOM_Actor::StoreIsoNumbers()
{
myWireframeFaceSource->GetNbIso(myNbIsos[0], myNbIsos[1]);
}
void GEOM_Actor::SetIsosWidth(const int width) { void GEOM_Actor::SetIsosWidth(const int width) {
myWireframeFaceActor->GetProperty()->SetLineWidth(width); myWireframeFaceActor->GetProperty()->SetLineWidth(width);
} }
@ -1106,16 +1069,3 @@ void GEOM_Actor::SetWidth(const int width) {
int GEOM_Actor::GetWidth() const { int GEOM_Actor::GetWidth() const {
return (int)myIsolatedEdgeActor->GetProperty()->GetLineWidth(); return (int)myIsolatedEdgeActor->GetProperty()->GetLineWidth();
} }
void GEOM_Actor::RestoreIsoNumbers()
{
if ( myNbIsos[0] > 0 || myNbIsos[1] > 0 )
// Restore number of U and (or) V iso lines
myWireframeFaceSource->SetNbIso(myNbIsos);
}
void GEOM_Actor::ResetIsoNumbers()
{
int aNb[2] = {0, 0};
myWireframeFaceSource->SetNbIso(aNb);
}

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@ -201,15 +201,6 @@ public:
virtual virtual
bool bool
GetVectorMode(); GetVectorMode();
void
StoreIsoNumbers();
void
RestoreIsoNumbers();
void
ResetIsoNumbers();
protected: protected:
void SetModified(); void SetModified();
@ -221,7 +212,6 @@ protected:
private: private:
TopoDS_Shape myShape; TopoDS_Shape myShape;
int myNbIsos[2];
bool isOnlyVertex; bool isOnlyVertex;
float myDeflection; float myDeflection;