Update documentation for PAL10048 ("Set Rotation Point" dialog - OCC 3D Viewer).

This commit is contained in:
mkr 2006-11-29 13:05:54 +00:00
parent d3ee8280d1
commit 93f9a2030c
5 changed files with 77 additions and 25 deletions

View File

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@ -108,7 +123,7 @@ if (window.writeIntopicBar)
<p>&nbsp;</p>
<p><img src="pics/image95.gif" x-maintain-ratio="TRUE" width="291px" height="29px" border="0" class="img_whs1"></p>
<p><img src="pics/image95.gif" x-maintain-ratio="TRUE" width="313px" height="26px" border="0" class="img_whs1"></p>
<p>&nbsp;</p>
@ -143,54 +158,91 @@ if (window.writeIntopicBar)
<li class=kadov-p><p><img src="pics/image100.gif" x-maintain-ratio="TRUE" width="24px" height="24px" border="0" class="img_whs6"> <span style="font-weight: bold;"><B>Global
panning</B></span> - represents all displayed objects in the visible area.
</p></li>
</ul>
<ul type="disc" class="whs2">
<li class=kadov-p><p><img src="pics/image89.gif" x-maintain-ratio="TRUE" width="26px" height="26px" border="0" class="img_whs9"> <span style="font-weight: bold;"><B>Rotation</B></span>
<li class=kadov-p><p class="whs9"><img src="pics/view_rotation_point.png" x-maintain-ratio="TRUE" width="20px" height="20px" border="0" class="img_whs10"> <span style="font-weight: bold;"><B>Change rotation point</B></span>
- allows to to choose the point around which the rotation is performed</p></li>
</ul>
<p class="whs11"><img src="pics/set_rotation_point_dialog1.png" x-maintain-ratio="TRUE" width="410px" height="255px" border="0" class="img_whs12"></p>
<p class="whs11">&nbsp;</p>
<p class="whs11">By default the rotation point is located
in the Center of the bounding box of an object. </p>
<p class="whs11">&nbsp;</p>
<p class="whs11"><img src="pics/set_rotation_point_dialog2.png" x-maintain-ratio="TRUE" width="410px" height="255px" border="0" class="img_whs12"></p>
<p class="whs11">&nbsp;</p>
<p class="whs11">Unchecking <span style="font-weight: bold;"><B>Use
Bounding Box Center</B></span> box allows you to define the coordinates of
the rotation point manually. </p>
<p class="whs11">&nbsp;</p>
<p class="whs11"><span style="font-weight: bold;"><B>Set to Origin</B></span>
button restores the default rotation point coordinates.</p>
<p class="whs11"><span style="font-weight: bold;"><B>Select Point
from View</B></span> button allows to select the rotation point in the 3D
Viewer</p>
<p>&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p><img src="pics/image89.gif" x-maintain-ratio="TRUE" width="26px" height="26px" border="0" class="img_whs13"> <span style="font-weight: bold;"><B>Rotation</B></span>
- allows to rotate the selected object using the mouse. </p></li>
<li class=kadov-p><p><img src="pics/image102.gif" x-maintain-ratio="TRUE" width="78px" height="147px" border="0" class="img_whs10"> These buttons orientate the scene
<li class=kadov-p><p><img src="pics/image102.gif" x-maintain-ratio="TRUE" width="78px" height="147px" border="0" class="img_whs14"> These buttons orientate the scene
strictly about coordinate axes.</p></li>
<li class=kadov-p><p><img src="pics/image91.gif" x-maintain-ratio="TRUE" height="26px" width="29px" border="0" class="img_whs11"> <span style="font-weight: bold;"><B>Reset</B></span>
<li class=kadov-p><p><img src="pics/image91.gif" x-maintain-ratio="TRUE" height="26px" width="29px" border="0" class="img_whs15"> <span style="font-weight: bold;"><B>Reset</B></span>
- restores the default position (isometric) of objects in the scene.</p></li>
<li class=kadov-p><p><img src="pics/image103.gif" x-maintain-ratio="TRUE" width="26px" height="24px" border="0" class="img_whs12"> <span style="font-weight: bold;"><B>Memorise
<li class=kadov-p><p><img src="pics/image103.gif" x-maintain-ratio="TRUE" width="26px" height="24px" border="0" class="img_whs16"> <span style="font-weight: bold;"><B>Memorise
view</B></span> - saves the current position of objects in the scene</p></li>
<li class=kadov-p><p><img src="pics/image105.gif" x-maintain-ratio="TRUE" width="26px" height="25px" border="0" class="img_whs3"> <span style="font-weight: bold;"><B>Restore
view - </B></span>restores the<span style="font-weight: bold;"> <B></B></span>saved
position of objects in the scene</p></li>
<li class=kadov-p><p><img src="pics/image86.gif" x-maintain-ratio="TRUE" width="28px" height="29px" border="0" class="img_whs13"> <span style="font-weight: bold;"><B>Clone
<li class=kadov-p><p><img src="pics/image86.gif" x-maintain-ratio="TRUE" width="28px" height="29px" border="0" class="img_whs17"> <span style="font-weight: bold;"><B>Clone
view</B></span> - opens a new duplicate scene.</p></li>
<li class=kadov-p><p><img src="pics/image106.gif" x-maintain-ratio="TRUE" width="29px" height="26px" border="0" class="img_whs14"> <span style="font-weight: bold;"><B>Clipping
<li class=kadov-p><p><img src="pics/image106.gif" x-maintain-ratio="TRUE" width="29px" height="26px" border="0" class="img_whs18"> <span style="font-weight: bold;"><B>Clipping
-</B></span> allows to create cross-section views (clipping planes) of geometrical
objects.</p></li>
</ul>
<p>&nbsp;</p>
<p class="whs15"><img src="pics/clipping.png" x-maintain-ratio="TRUE" width="395px" height="280px" border="0" class="img_whs16"></p>
<p class="whs11"><img src="pics/clipping.png" x-maintain-ratio="TRUE" width="395px" height="280px" border="0" class="img_whs19"></p>
<p class="whs15">&nbsp;</p>
<p class="whs20">&nbsp;</p>
<ul type="disc" class="whs2">
<li class=kadov-p><p class="whs15"><span style="font-weight: bold;"><B>Base
<li class=kadov-p><p class="whs20"><span style="font-weight: bold;"><B>Base
point</B></span> - allows to define the coordinates of the base point for
the clipping plane. Click </p></li>
<li class=kadov-p><p class="whs17"><span style="font-weight: bold;"><B>Reset</B></span>
<li class=kadov-p><p class="whs21"><span style="font-weight: bold;"><B>Reset</B></span>
- returns the base point to coordinate origin. </p></li>
<li class=kadov-p><p class="whs15"><span style="font-weight: bold;"><B>Direction</B></span>
<li class=kadov-p><p class="whs20"><span style="font-weight: bold;"><B>Direction</B></span>
- allows to define the orientation of the clipping plane.</p></li>
<li class=kadov-p><p class="whs17"><span style="font-weight: bold;"><B>Invert</B></span>
<li class=kadov-p><p class="whs21"><span style="font-weight: bold;"><B>Invert</B></span>
- allows to select which part of the object will be removed and which
will remain after clipping. </p></li>
<li class=kadov-p><p class="whs15"><span style="font-weight: bold;"><B>Preview</B></span>
<li class=kadov-p><p class="whs20"><span style="font-weight: bold;"><B>Preview</B></span>
- allows to see the results of clipping in the viewer.</p></li>
</ul>

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