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Compilation on Windows.
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@ -31,38 +31,38 @@
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class GEOM_Swig_LocalSelector;
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class GEOMGUI_OCCSelector;
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class GEOMGUI_EXPORT GEOM_Swig
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class GEOM_Swig
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{
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public:
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GEOM_Swig( bool updateOB = true );
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~GEOM_Swig();
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GEOMGUI_EXPORT GEOM_Swig( bool updateOB = true );
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GEOMGUI_EXPORT ~GEOM_Swig();
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void createAndDisplayGO( const char* theEntry, bool theUpdateViewer = true );
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void createAndDisplayFitAllGO( const char* theEntry );
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void eraseGO( const char* theEntry, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void createAndDisplayGO( const char* theEntry, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void createAndDisplayFitAllGO( const char* theEntry );
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GEOMGUI_EXPORT void eraseGO( const char* theEntry, bool theUpdateViewer = true );
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void UpdateViewer();
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GEOMGUI_EXPORT void UpdateViewer();
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void setDisplayMode( const char* theEntry, int theMode, bool theUpdateViewer = true );
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void setVectorsMode( const char* theEntry, bool theOn, bool theUpdateViewer = true );
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void setVerticesMode( const char* theEntry, bool theOn, bool theUpdateViewer = true );
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void setNameMode( const char* theEntry, bool theOn, bool theUpdateViewer = true );
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void setColor( const char* theEntry, int theRed, int theGreen, int theBlue, bool theUpdateViewer = true );
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void setTransparency( const char* theEntry, float theTransparency, bool theUpdateViewer = true );
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void setIsos( const char* theEntry, int theNbU, int theNbV, bool theUpdateViewer = true );
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void setDeflection( const char* theEntry, float theDeflection, bool theUpdateViewer = true );
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void setMaterial( const char* theEntry, const char* theMaterial, bool theUpdateViewer = true );
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void setMaterialProperty( const char* theEntry, const char* theMaterial, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void setDisplayMode( const char* theEntry, int theMode, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void setVectorsMode( const char* theEntry, bool theOn, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void setVerticesMode( const char* theEntry, bool theOn, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void setNameMode( const char* theEntry, bool theOn, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void setColor( const char* theEntry, int theRed, int theGreen, int theBlue, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void setTransparency( const char* theEntry, float theTransparency, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void setIsos( const char* theEntry, int theNbU, int theNbV, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void setDeflection( const char* theEntry, float theDeflection, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void setMaterial( const char* theEntry, const char* theMaterial, bool theUpdateViewer = true );
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GEOMGUI_EXPORT void setMaterialProperty( const char* theEntry, const char* theMaterial, bool theUpdateViewer = true );
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void initLocalSelection( const char* theEntry, int theMode);
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std::vector<int> getLocalSelection();
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void closeLocalSelection();
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GEOMGUI_EXPORT void initLocalSelection( const char* theEntry, int theMode);
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GEOMGUI_EXPORT std::vector<int> getLocalSelection();
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GEOMGUI_EXPORT void closeLocalSelection();
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int getIndexTopology( const char* theSubIOR, const char* theMainIOR );
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const char* getShapeTypeString( const char* theIOR );
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const char* getShapeTypeIcon( const char* theIOR );
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GEOMGUI_EXPORT int getIndexTopology( const char* theSubIOR, const char* theMainIOR );
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GEOMGUI_EXPORT const char* getShapeTypeString( const char* theIOR );
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GEOMGUI_EXPORT const char* getShapeTypeIcon( const char* theIOR );
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bool initGeomGen();
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GEOMGUI_EXPORT bool initGeomGen();
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static GEOM_Swig_LocalSelector* myLocalSelector;
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static GEOMGUI_OCCSelector* myOCCSelector;
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