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PAL8395: Improve CheckCompoundOfBlocks and RemoveExtraEdges. Improvement done by SKL.
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@ -38,6 +38,7 @@ fields
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myNbSolids : Integer;
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myNbBlocks : Integer;
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myPossibleBlocks : SequenceOfShape from TopTools;
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myNbDegen : Integer;
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myNbUF : Integer;
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myNbUE : Integer;
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myNbUFUE : Integer;
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@ -54,6 +54,7 @@ void BlockFix_CheckTool::Perform()
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{
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myNbSolids=0;
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myNbBlocks=0;
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myNbDegen=0;
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myNbUF=0;
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myNbUE=0;
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myNbUFUE=0;
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@ -108,13 +109,29 @@ void BlockFix_CheckTool::Perform()
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}
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}
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Standard_Integer ne=0;
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Standard_Integer nbe=0;
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TopTools_MapOfShape DegenEdges;
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TopExp_Explorer expe;
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for(expe.Init(aSolid, TopAbs_EDGE); expe.More(); expe.Next()) ne++;
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ne = ne/2;
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if(ne<12)
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for(expe.Init(aSolid, TopAbs_EDGE); expe.More(); expe.Next()) {
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TopoDS_Edge E = TopoDS::Edge(expe.Current());
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if(BRep_Tool::Degenerated(E)) {
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if(!DegenEdges.Contains(E)) {
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DegenEdges.Add(E);
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}
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}
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else {
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nbe++;
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}
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}
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if( nbe==24 && DegenEdges.Extent()>0 ) {
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IsBlock=Standard_False;
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if(ne>12) {
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myNbDegen++;
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myPossibleBlocks.Append(aSolid);
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continue;
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}
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if(nbe<24)
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IsBlock=Standard_False;
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if(nbe>24) {
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IsBlock=Standard_False;
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// check edges unification
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// creating map of edge faces
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@ -141,13 +158,13 @@ void BlockFix_CheckTool::Perform()
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}
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}
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}
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Standard_Integer i = 1;
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for (; i <= aMapFacesEdges.Extent(); i++) {
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Standard_Integer i=1;
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for(; i<=aMapFacesEdges.Extent(); i++) {
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const TopTools_ListOfShape& ListEdges = aMapFacesEdges.FindFromIndex(i);
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if (ListEdges.Extent() > 1) break;
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if(ListEdges.Extent()>1) break;
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}
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if (i <= aMapFacesEdges.Extent()) {
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MayBeUE = Standard_True;
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if(i<=aMapFacesEdges.Extent()) {
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MayBeUE=Standard_True;
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break;
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}
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}
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@ -214,11 +231,11 @@ void BlockFix_CheckTool::DumpCheckResult(Standard_OStream& S) const
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S<<" total number of solids = "<<myNbSolids<<endl;
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S<<" including: number of good blocks = "<<myNbBlocks<<endl;
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S<<" number of possible blocks = "<<NbPossibleBlocks()<<endl;
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Standard_Integer nbtmp = myNbSolids - myNbBlocks - NbPossibleBlocks();
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S<<" number of impossible blocks = "<<nbtmp<<endl;
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S<<" including: need unionfaces = "<<myNbUF<<endl;
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S<<" including: need remove degenerative = "<<myNbDegen<<endl;
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S<<" need unionfaces = "<<myNbUF<<endl;
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S<<" need unionedges = "<<myNbUE<<endl;
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S<<" need both unionfaces and unionedges = "<<myNbUFUE<<endl;
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Standard_Integer nbtmp = myNbSolids - myNbBlocks - NbPossibleBlocks();
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S<<" number of impossible blocks = "<<nbtmp<<endl;
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}
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}
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@ -99,6 +99,7 @@ Standard_Boolean myHasCheck;
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Standard_Integer myNbSolids;
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Standard_Integer myNbBlocks;
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TopTools_SequenceOfShape myPossibleBlocks;
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Standard_Integer myNbDegen;
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Standard_Integer myNbUF;
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Standard_Integer myNbUE;
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Standard_Integer myNbUFUE;
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@ -65,16 +65,35 @@ static Standard_Boolean ModifySurface(const TopoDS_Face& aFace,
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ShapeAnalysis::GetFaceUVBounds(aFace,Umin, Umax, Vmin, Vmax);
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Standard_Real PI2 = PI/2.;
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if(Vmax > PI2 - Precision::PConfusion() || Vmin < -PI2+::Precision::PConfusion()) {
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Handle(Geom_SphericalSurface) aSphere = Handle(Geom_SphericalSurface)::DownCast(S);
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gp_Sphere sp = aSphere->Sphere();
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gp_Ax3 ax3 = sp.Position();
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if(Abs(Vmax-Vmin) < PI2) {
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Handle(Geom_SphericalSurface) aSphere = Handle(Geom_SphericalSurface)::DownCast(S);
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gp_Sphere sp = aSphere->Sphere();
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gp_Ax3 ax3 = sp.Position();
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gp_Ax3 axnew3(ax3.Axis().Location(), ax3.Direction()^ax3.XDirection(),ax3.XDirection());
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sp.SetPosition(axnew3);
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Handle(Geom_SphericalSurface) aNewSphere = new Geom_SphericalSurface(sp);
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aNewSurface = aNewSphere;
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return Standard_True;
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}
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else {
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gp_Pnt PC = ax3.Location();
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Standard_Real Vpar;
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if(fabs(PI2-Vmax)>fabs(-PI2-Vmin))
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Vpar = (PI2+Vmax)/2.;
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else
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Vpar = (-PI2+Vmin)/2.;
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Standard_Real Upar = (Umin+Umax)/2.;;
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gp_Pnt PN,PX;
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S->D0(Upar,Vpar,PN);
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S->D0(Upar+PI2,0.,PX);
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gp_Dir newNorm(gp_Vec(PC,PN));
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gp_Dir newDirX(gp_Vec(PC,PX));
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gp_Ax3 axnew3(ax3.Axis().Location(), newNorm, newDirX);
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sp.SetPosition(axnew3);
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Handle(Geom_SphericalSurface) aNewSphere = new Geom_SphericalSurface(sp);
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aNewSurface = aNewSphere;
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return Standard_True;
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}
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}
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}
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return Standard_False;
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@ -221,4 +240,3 @@ GeomAbs_Shape BlockFix_SphereSpaceModifier::Continuity(const TopoDS_Edge& E,cons
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{
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return BRep_Tool::Continuity(E,F1,F2);
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}
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