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Fixing visibility of standalone vertices when 'Vertices' display mode is switched off.
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@ -357,7 +357,7 @@ SetVisibility(int theVisibility)
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myOneFaceEdgeActor->SetVisibility(theVisibility && (myDisplayMode == (int)eWireframe || myDisplayMode == (int)eShadingWithEdges) && !myIsSelected);
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myIsolatedEdgeActor->SetVisibility(theVisibility && !myIsSelected);
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myVertexActor->SetVisibility(theVisibility && myVerticesMode && (!myIsSelected && !myIsPreselected));// must be added new mode points
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myVertexActor->SetVisibility(theVisibility && (isOnlyVertex || (myVerticesMode && (!myIsSelected && !myIsPreselected))));// must be added new mode points
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}
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@ -398,8 +398,13 @@ GEOM_Actor
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::SetVerticesMode(bool theMode)
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{
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myVerticesMode = theMode;
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theMode ? myPreHighlightProp->SetPointSize(SALOME_POINT_SIZE+2) : myPreHighlightProp->SetPointSize(0);
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theMode ? myHighlightProp->SetPointSize(SALOME_POINT_SIZE) : myHighlightProp->SetPointSize(0);
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if ( theMode || isOnlyVertex ) {
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myPreHighlightProp->SetPointSize(SALOME_POINT_SIZE+2);
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myHighlightProp->SetPointSize(SALOME_POINT_SIZE);
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} else {
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myPreHighlightProp->SetPointSize(0);
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myHighlightProp->SetPointSize(0);
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}
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SetModified();
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}
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