Fix previous commit

This commit is contained in:
gdd 2012-04-13 12:53:29 +00:00
parent ad312c8c2f
commit cad0fb17a0

View File

@ -64,6 +64,7 @@
#include <AIS_ListOfInteractive.hxx> #include <AIS_ListOfInteractive.hxx>
#include <AIS_GraphicTool.hxx> #include <AIS_GraphicTool.hxx>
#include <AIS_Drawer.hxx> #include <AIS_Drawer.hxx>
#include <Aspect_TypeOfFacingModel.hxx>
#include <Prs3d_ShadingAspect.hxx> #include <Prs3d_ShadingAspect.hxx>
#include<Graphic3d_MaterialAspect.hxx> #include<Graphic3d_MaterialAspect.hxx>
@ -589,8 +590,8 @@ bool GEOMGUI_Selection::isPhysicalMaterial( const int idx ) const{
if ( !io.IsNull() ) { if ( !io.IsNull() ) {
Handle(GEOM_AISShape) aSh = Handle(GEOM_AISShape)::DownCast(io); Handle(GEOM_AISShape) aSh = Handle(GEOM_AISShape)::DownCast(io);
if ( !aSh.IsNull() ) if ( !aSh.IsNull() )
res =(bool) aSh->Attributes()->ShadingAspect()-> res = (bool) aSh->Attributes()->ShadingAspect()->
Material(Aspect_TypeOfFacingModel::Aspect_TOFM_BOTH_SIDE).MaterialType( Graphic3d_MATERIAL_PHYSIC ); Material(Aspect_TOFM_BOTH_SIDE).MaterialType( Graphic3d_MATERIAL_PHYSIC );
} }
} }
} }