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Bug 0020057: EDF GEOM: Impossible to explode an object to faces. Infinite loop.
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@ -3093,6 +3093,7 @@ void GEOMImpl_IShapesOperations::SortShapes(TopTools_ListOfShape& SL)
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Sort = Standard_False;
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for (Index=1; Index < MaxShapes; Index++)
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{
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exchange = Standard_False;
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Standard_Real dMidXYZ = MidXYZ(OrderInd(Index)) - MidXYZ(OrderInd(Index+1));
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Standard_Real dLength = Length(OrderInd(Index)) - Length(OrderInd(Index+1));
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if ( dMidXYZ >= tol ) {
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@ -3125,13 +3126,14 @@ void GEOMImpl_IShapesOperations::SortShapes(TopTools_ListOfShape& SL)
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val1 = (aXmin+aXmax)*999 + (aYmin+aYmax)*99 + (aZmin+aZmax)*0.9;
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box2.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
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val2 = (aXmin+aXmax)*999 + (aYmin+aYmax)*99 + (aZmin+aZmax)*0.9;
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exchange = val1 > val2;
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// cout << "box: " << val1<<" > "<<val2 << endl;
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//exchange = val1 > val2;
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if ((val1 - val2) >= tol) {
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exchange = Standard_True;
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}
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//cout << "box: " << val1<<" > "<<val2 << endl;
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}
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}
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else {
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exchange = Standard_False;
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}
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if (exchange)
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{
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// cout << "exchange " << Index << " & " << Index+1 << endl;
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