Mantis issue 0021414: There is a difference between vectors and other edges in Geometry.

This commit is contained in:
jfa 2011-10-28 05:50:28 +00:00
parent 502948884b
commit d9b43f0941
2 changed files with 17 additions and 8 deletions

View File

@ -1828,7 +1828,7 @@ Handle(GEOM_Object) GEOMImpl_IShapesOperations::ReverseShape(Handle(GEOM_Object)
if (aGen) { if (aGen) {
GEOMImpl_IHealingOperations* anIHealingOperations = GEOMImpl_IHealingOperations* anIHealingOperations =
aGen->GetIHealingOperations(GetDocID()); aGen->GetIHealingOperations(GetDocID());
aReversed = anIHealingOperations->ChangeOrientation(theShape); aReversed = anIHealingOperations->ChangeOrientationCopy(theShape);
SetErrorCode(anIHealingOperations->GetErrorCode()); SetErrorCode(anIHealingOperations->GetErrorCode());
} }

View File

@ -18,15 +18,16 @@
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
// //
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File: ShHealOper_ChangeOrientation.cxx // File: ShHealOper_ChangeOrientation.cxx
// Created: 11.07.06 11:46:45 // Created: 11.07.06 11:46:45
// Author: Sergey KUUL // Author: Sergey KUUL
//
#include <ShHealOper_ChangeOrientation.hxx> #include <ShHealOper_ChangeOrientation.hxx>
#include <BRep_Builder.hxx> #include <BRep_Builder.hxx>
#include <BRepBuilderAPI_Copy.hxx>
#include <TopoDS_Iterator.hxx> #include <TopoDS_Iterator.hxx>
//======================================================================= //=======================================================================
@ -84,9 +85,17 @@ Standard_Boolean ShHealOper_ChangeOrientation::Perform()
myResultShape.Reverse(); myResultShape.Reverse();
} }
else { else {
return false; BRepBuilderAPI_Copy Copy (myInitShape);
if (!Copy.IsDone()) return false;
myResultShape = Copy.Shape();
if (myResultShape.IsNull()) return false;
if (myResultShape.Orientation() == TopAbs_FORWARD)
myResultShape.Orientation(TopAbs_REVERSED);
else
myResultShape.Orientation(TopAbs_FORWARD);
} }
return true; return true;
} }