Patch for Windows compatibility: Export texture relative symbols

This commit is contained in:
adam 2009-11-06 13:51:49 +00:00
parent 449e88fd10
commit dcf660aa97

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@ -132,13 +132,15 @@ class GEOM_Engine
Standard_EXPORT Handle(TColStd_HSequenceOfAsciiString) GetAllDumpNames() const;
int addTexture(int theDocID, int theWidth, int theHeight,
const Handle(TDataStd_HArray1OfByte)& theTexture,
const TCollection_AsciiString& theFileName = "");
Handle(TDataStd_HArray1OfByte) getTexture(int theDocID, int theTextureID,
int& theWidth, int& theHeight,
TCollection_AsciiString& theFileName);
std::list<int> getAllTextures(int theDocID);
Standard_EXPORT int addTexture(int theDocID, int theWidth, int theHeight,
const Handle(TDataStd_HArray1OfByte)& theTexture,
const TCollection_AsciiString& theFileName = "");
Standard_EXPORT Handle(TDataStd_HArray1OfByte) getTexture(int theDocID, int theTextureID,
int& theWidth, int& theHeight,
TCollection_AsciiString& theFileName);
Standard_EXPORT std::list<int> getAllTextures(int theDocID);
static const Standard_GUID& GetTextureGUID();